
Generate Multiple Angles Grid from Single Image
In a 3x3 grid, show me different angles of this scene
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In a 3x3 grid, show me different angles of this scene

GTA set in {argument name="setting" default="near-future"} {argument name="location" default="London"} Concept Art

Character sheet of a character from front, side, rear and 3/4 turn view. Background solid white corner to corner. Take that as reference and put into @tripoai and let it create the 3D version.

Epic 3D scene: a massive architectural blueprint of [Name] pinned to a drafting table, its ink lines rising off the paper into fully realized construction. Blue lines become steel beams mid-weld, floor plans inflate into furnished rooms, elevation drawings push outward into facades with working windows. Construction phases coexist simultaneously: foundation being poured in one corner while the penthouse is already inhabited in another. Tiny workers, cranes, and scaffolding swarm the rising structure. The flat drawing and the living building merge at impossible angles. Technical annotations float as dimensional signage. Architect's coffee cup sits at the edge, casting shadow across unbuilt sections. Extreme scale contrast, construction dust catching afternoon light, 8K, photorealistic.

2x2 grid, do this for 4 titles in a famous comic universe: <spatial_map> [ VERTICAL SCENIC BACKDROP (BOOK COVER) ] | (Floating Label: [{argument name="issue title" default="ISSUE_TITLE"} | {argument name="year" default="YEAR"}]) | | | [3D TOY: {argument name="hero" default="HERO"}] vs [3D TOY: {argument name="villain" default="VILLAIN"}] | | \__ [3D PLASTIC FX] __/ | | | ---+--------------------------------------------+--- / [OPEN BOOK PAGES WITH COMIC PANELS] / / / / [ FLOATING 3D TEXT: [SFX_WORD]! ] / /____________________________________________/ </spatial_map> Instruction: Render a photorealistic 3D diorama matching this exact structural geometry.

Generate {argument name="character type" default="image attached"} character made of {argument name="material type" default="transparent"} frosted hologram material from head to toe levitating on black {argument name="background texture" default="glossy"} background, {argument name="camera angle" default="eye level"} centered camera angle, 9:16 {argument name="orientation" default="vertical"} image.

Let's play with Nano Banana Pro [Improved Super Robot Wars Battle Production Prompt] {argument name="character name" default="Marieshe Fold"} Special Move Name: "{argument name="special move name" default="Friday Crash"}" Catchphrase: "{argument name="catchphrase" default="Friday is not a holiday"}"

16:9 landscape, 2x3 grid perspective study of the reference character on a solid off-white background. 6 panels in strict order: 1. Extreme Wide (silhouette focus), 2. Full Body (dynamic pose), 3. Waist-Up (torso twist), 4. Bust Shot (strong posture), 5. Face Close-Up (expression), 6. Extreme Close-Up (facial details/eyes). - Consistency: Maintain identical facial structure, hair, and proportions across all panels. - Posing: Tailor gestures to camera distance—broad movements for wide shots, subtle nuances for close-ups. - Aesthetic: Consistent lighting and art style; no borders, text, or background environments.

You are a legendary Royal Cartographer. Deeply analyze the content of the input text provided at the end and generate a detailed and beautiful image of a 'Fictional World Map' that reflects historical background and geographical features. In doing so, incorporate the attached reference character into the map using the style of an old map's pen drawing or watercolor, placing them as a 'Guardian of the World' or 'Symbolic Portrait' decorating the map's margins, compass rose, or legend. Maintain character consistency while naturally blending them into the map design. ▼ Instructions for the Generation Process (Thinking Process) Utilize Nano Banana Pro's inference capabilities to execute the following thought process before drawing: 1. [Step 1: Analysis of Geographical and Historical Correlation]: [Extract the conflict structure between nations, the formation of civilizations, and climatic conditions from the input text. Logically infer why borders exist there (mountains, rivers, resources)] 2. [Step 2: Visualization of Biomes]: [Determine how the described terrain (e.g., forest filled with magic, desolate wasteland) should be represented using map symbols and colors (ink density, contour lines)] 3. [Step 3: Design of Information Layout]: [Place the names of countries, capitals, and major geographical features so as not to obscure the terrain, balancing visibility and artistry] ▼ Design and Style Specification * Composition/Layout: [Orthographic projection from directly above (top-down view). A detailed overall map written meticulously to the four corners of the paper] * Taste: [Antique fantasy map style drawn on parchment. Aged paper texture, handwritten ink lines, and coloring with pale watercolors] * Text: [Clearly place country names and major city names using a serif font suitable for the world setting (Japanese compatible). The title should be written in decorative calligraphy] * Character: Draw the reference character in an [etching (copperplate engraving) style] and specify a [pose pointing to the map's 'Legend,' or a composition integrated with the compass rose]. ▼ Input Text Classic High Fantasy (Physical Consistency and Border Conflicts) Goal: Make the AI infer 'geographical logic' such as climate division by mountain ranges and river flow. World Setting: The world is divided into North and South by the gigantic mountain range 'Dragon's Spine' running east-west across the center of the continent. Northern 'Glacies, the Empire of Ice': Climate: Extreme cold, permafrost. Terrain: Steep glaciers and coniferous forests. Capital: The fortress city 'Winter's Fang' at the foot of the mountain range. Southern 'Solaris, the Kingdom of the Sun': Climate: Warm and fertile land. Terrain: The great river 'River of Life' flowing from the mountain range irrigates vast plains and flows into the southern sea. A vast desert spreads to the west. Capital: The water city 'Aurora' in the river delta. Instructions for the Map: Write the country names '氷の帝国グラキエス' (Glacies, the Empire of Ice) on the north side and '太陽の王国ソラリス' (Solaris, the Kingdom of the Sun) on the south side of the map in large Japanese text. Draw the central mountain range, river flow, and desert locations correctly geographically. Draw decorations symbolizing the Four Great Spirits of this world (Fire, Water, Wind, Earth) in the four corners of the map.

1. 语义推理引擎(动态材质映射): 输入 A 为任意主题(物体、动物、植物或概念)。 分析主题的固有属性并将其映射到手工材质: 主体(底盘):推断主题的主要颜色/重量,并分配相应的硬木。 装饰(镶嵌):推断主题的图案或细节,并分配对比鲜明的细木镶嵌材质。 机械结构(骨架):推断主题的关节或动力源,并分配金属五金件。 2. “不可变”容器(自动机): 目标:“达芬奇工作室”风格的产品摄影。 物体:将主题渲染为一个复杂的、独立的木制机械玩具。 底座:模型矗立在代表其语义环境的手工雕刻木块上。 比例:桌面物体的微距摄影(约 12 英寸高)。 3. 发条内部(变形): 剖面:视觉上移除或铰接打开部分外部“木壳”。 内部:内部的生物或机械构造被发条装置取代。 规则:可见的齿轮、自行车链条、手表发条和黄铜飞轮必须暗示物体通过发条动力驱动。 紧固件:木材接缝处可见微小的黄铜螺丝、铆钉和铰链。 4. 叙事角色(操作员): 角色:场景中集成了一个标准的关节木制人体模型(艺术家玩偶风格)。 职责:该角色作为主题的维护者、骑手或操作员。 互动:他们正在爬梯子擦拭物体、转动巨大的发条钥匙,或驾驶野兽/机器。 配件:玩偶穿着与语境相符的雕刻木质装备。 5. 灯光与氛围: 灯光:柔光箱摄影棚灯光。漫射的高端商业灯光,在涂漆的曲线上营造出优雅的长条高光。 背景:中性摄影棚灰。无缝无限背景,聚焦于材质纹理。 质感:高光清漆。木材必须看起来昂贵、光滑且色彩饱和度深。 输出:一张图片,1:1 纵横比,产品摄影,“Woodpunk”美学,8k 分辨率。

{ "aspect_ratio": "4:5", "scene": { "subject": "{argument name="hair style" default="A woman with styled, wavy blonde hair"}, looking directly at the camera with a confident expression, sitting on a minimalist white cubic block", "pose": "Dynamic sitting pose with legs spread wide; the right thigh-high boot is strongly foreshortened towards the foreground, creating perspective depth. The left leg is bent. The right hand rests naturally near the chest logo. A vibrant red cape billows dramatically and sharply behind her and to the left.", "costume": { "top": "Long-sleeved blue top with a detailed, sharp-edged gold and red 'S' shield emblem on the chest", "skirt": "{argument name="skirt style" default="Red micro-skirt with a clean, sharp-edged gold V-trim waistband"}", "boots": "{argument name="boots style" default="Striking red thigh-high, high-heeled boots, made of smooth fabric"}, with clean contours and heels", "cape": "Vibrant red cape with a visible fabric weave, sharply defined edges, and crisp folds" }, "environment": { "setting": "A clean, seamless infinite white studio background", "focus": "The entire environment, from the foreground boot to the furthest edge of the cape and the studio wall, is in perfect, sharp focus. There are absolutely no background blurs, gradients, or bokeh." }, "lighting": { "setup": "Even, bright, professional studio softbox lighting, providing full clarity and crisp detail across the entire scene" } }, "raw_photo_details": { "technical_specifications": { "camera": "Canon EOS R5", "lens": "35mm f/5.6 lens (for deep depth of field)", "format": "Straight-out-of-camera (SOC) RAW file, uncompressed", "f_stop": "f/8.0 (to ensure edge-to-edge sharpness and a deep focus field)", "shutter_speed": "1/500s (to perfectly freeze all motion of the cape and pose)", "iso": "ISO 160" }, "visual_characteristics": { "focus_field": "A deep depth of field ensures a fully sharp scene from foreground to background.", "texture": "Visible, crisp fabric weave textures on the boots, cape, and top. Realistic skin texture, including natural pores and small imperfections. Sharp definition on hair strands. No post-processing skin smoothing or lens softening.", "color": "Realistic, natural, uncalibrated colors straight from the camera sensor, not overly saturated or graded.", "noise": "Slight, natural sensor noise and film grain typical of a RAW file, adding to the authentic, unedited look.", "dynamic_range": "High dynamic range with clear details in both deep shadows and bright highlights, without excessive tonemapping." } } }

Do this for a random character: <instruction> Split Identity Vinyl Toy Engine: Input A is a Character with duality. Select 4 lesser-known characters with internal conflict. Sculpt each toy split vertically or horizontally into two contrasting halves. Each half represents a different narrative state. Layout: 2x2 grid, toys centered, perfectly symmetrical framing, name underneath Style Stack: Anchor: [Split vinyl art toy]::3.5 Morphology: Bulbous toy proportions, clean bisected geometry::3 Material: Soft vinyl, contrasting matte colors::2.5 Render: Product photography lighting, neutral backdrop::1 Negative: [organic gore, realism, asymmetry]::-1

replace the {argument name="original texture" default="wood texture on the beer mug and it's handle"} with the {argument name="new texture" default="mossy stone texture @moss with little mushrooms growing on the surface @moss"} including Bump mapping

[{argument name="subject" default="subject"}] hyper-realistic {argument name="materials" default="intricate steampunk sculpture of that subject, masterfully crafted with polished brass, copper pipes, exposed gears"}, levers, valves, pressure gauges and Victorian mechanical details, rich metallic textures with patina and subtle wear, {argument name="lighting" default="dramatic studio lighting"} with strong specular highlights and deep shadows emphasizing every mechanical element, displayed on a dark wooden base, ultra detailed, photorealistic, masterpiece

Carrying a rocket launcher Firing diagonally up and left Send minor characters flying across the screen Make the person stand up Facing left Carrying a rocket launcher

{ "scene_type": "photorealistic fantasy", "setting": { "location": "vast ancient cavern", "floor": "rugged stone floor", "lighting": { "primary": "dim", "ambient": "soft pink light", "source": "distant stone archway", "additional": "natural shadows, lifelike lighting, soft light refraction" }, "atmosphere": [ "scattered flowers", "broken stone", "drifting dust particles", "cinematic depth of field" ] }, "main_character": { "type": "fairy woman", "skin_tone": "fair-skinned", "hair": { "color": "white", "style": "long, flowing" }, "facial_features": { "freckles": "subtle", "ears": "pointed" }, "wings": { "type": "large butterfly wings", "properties": [ "translucent", "iridescent", "shimmering blue-green hues", "visible veins", "soft light refraction" ] }, "clothing": { "style": "emerald medieval-inspired", "pieces": [ { "type": "cropped top", "material": "richly textured fabric" }, { "type": "high-waisted bottoms", "material": "richly textured fabric" } ], "details": [ "realistic gold filigree", "engraved ornaments", "worn metallic highlights" ] }, "pose": "seated on the stone floor", "expression": "calm" }, "companion": { "type": "massive muscular bear", "fur": { "description": "dense, coarse", "detail_level": "ultra-sharp" }, "eyes": "striking icy blue", "armor": { "type": "{argument name=\"bear armor type\" default=\"faint green rune-like markings\"}", "location": ["head", "shoulders"], "effect": "glowing softly" }, "pose": "leaning calmly beside the fairy", "relationship": "conveying trust and companionship" }, "interaction": { "description": "Her arm rests gently over the bear’s head" }, "technical": [ "ultra-realistic textures", "photorealistic rendering", "cinematic depth of field", "natural shadows", "lifelike lighting" ] }

🍌 Prompt A Ultra-realistic photo. The moment this character emerges three-dimensionally from a smartphone placed on a table. One hand is reaching towards the viewer, the other hand is on the smartphone frame, the lower body is inside the smartphone, and the feet are cropped out. The character is looking at the viewer. Due to strong exaggerated perspective (extreme wide-angle, forced perspective), the hands and face appear extremely large, being very close to the camera, and the lower body appears smaller in the back, creating a three-dimensional depth composition. 🍌 Prompt B Ultra-realistic photo. The moment this character emerges three-dimensionally from a smartphone placed on a table. One hand is reaching towards the viewer, one foot is on the smartphone frame, and the lower body is inside the smartphone. Exaggerated perspective makes the nearby face and hands look large. Motifs associated with the atmosphere of the reference image also pop out. The character is leaping out vigorously while looking at the viewer, and motion blur is occurring.

{ "type": "image_generation_prompt", "style": "ultra-realistic, cinematic, sci-fi mech aesthetic, cyberpunk", "resolution": "8K", "aspect_ratio": "2:3", "scene": { "location": "industrial workshop", "background": "clean minimal workshop environment with subtle machinery elements and soft atmospheric haze" }, "subject": { "gender": "female", "role": "cyberpunk mechanic", "identity": { "same_face": true, "same_character": true, "preserve_facial_features": true, "realism": "exact facial structure, skin texture, and expression retained" }, "pose": { "stance": "standing strong and confident", "body_language": "powerful, grounded posture" }, "appearance": { "outfit": { "jacket": "purple futuristic techwear jacket", "details": [ "tactical straps", "utility pouches", "reinforced armored panels", "futuristic cyberpunk textures" ] } }, "equipment": { "exosuit_backpack": { "type": "massive mechanical industrial exosuit", "components": [ "large industrial engine core", "exposed wires and cables", "metal pipes and hydraulic tubes", "heavy mechanical armor plates", "mechanical joints and connectors" ], "style": "futuristic sci-fi mech design, functional and industrial" } } }, "lighting": { "type": "cinematic industrial lighting", "details": [ "soft dramatic shadows", "cool and warm mixed highlights", "subtle volumetric light", "metal reflections and glow accents" ] }, "camera": { "focus": "sharp focus on subject and exosuit", "depth_of_field": "shallow with soft background separation", "composition": "centered, full-body or mid-body portrait" }, "quality": { "detail_level": "hyper detailed", "textures": "ultra realistic skin, fabric, and metal textures", "sharpness": "extremely sharp", "noise": "clean high-resolution render" }, "mood": "powerful, futuristic, cinematic, sci-fi industrial", "constraints": [ "no cartoon style", "no low detail", "no distortion", "no watermark", "no text overlay", "no unrealistic anatomy" ], "output_goal": "Create a hyper-realistic cinematic portrait of a cyberpunk mechanic girl wearing a massive mechanical exosuit backpack with industrial engine components, wires, pipes, and metal armor, standing strong in a minimal workshop environment with dramatic lighting and ultra-detailed sci-fi mech aesthetics." }

Create an exaggerated stylized 3D caricature character portrait with strong intentional deformation and a clean, controlled surface finish. Use the person from the ATTACHED REFERENCE PHOTO. Preserve the subject’s identity, facial likeness, skin tone, and defining features, but reinterpret them into a bold caricatured 3D form with an elongated neck, oversized head-to-neck ratio, droopy eyelids, heavy lips, and slightly asymmetrical facial structure.Render as a human-like 3D character with smooth, studio-clean skin and intentionally designed detail, avoiding random texture or noise. Style with bold accessories such as {argument name="accessories" default="round or oval glasses, hoop earrings, gold chains"}, headscarves or bandanas, and street-luxury clothing. Use neutral studio lighting with soft shadows and even illumination, no dramatic contrast, against a plain neutral grey or off-white background. The overall aesthetic should feel weird, fashion-forward, collectible, and character-driven rather than cute or realistic. Ultra high definition, premium cinematic 3D render quality, hyper-realistic hyper realism, clean materials, no freckles, no dirt, no grain, no noise, no speckling, no text, no logos, no watermarks. Aspect ratio 4:5.

{ "prompt": "Luxury high-tech cyberpunk Spider-Man in a sleek matte black suit with gold neon accents and carbon fiber texture. Leaning against a chrome sports hoverbike on a rooftop helipad, city skyline glittering below. Mask lenses displaying golden holographic interfaces, confident pose, elegant and expensive aesthetic, sharp details, teal and gold color scheme." }

"Red futuristic sport motorcycle (POV perspective)", "visible_elements": "Glossy red fuel tank with fuel cap, clip-on handlebars, black gloved hands gripping the grips, illuminated digital dashboard (slightly blurred)", "action": "Speeding at hyper-velocity through a suspended structure", "pose": "First-Person View (POV) / Rider's eye perspective looking slightly downward at the bike and forward into the horizon" }, "environment": { "setting": "Transparent glass hyperloop tunnel / skyway", "location": "High altitude above a futuristic cyberpunk metropolis", "background_details": "Sprawling city grid with infinite street lights below, skyscrapers, motion-blurred light trails", "horizon": "Dusk/Twilight sky with a gradient of deep teal fading into a warm sunset orange strip" }, "lighting_and_color": { "color_palette": "Cinematic Teal and Orange (Complementary colors)", "primary_tones": "Cyan/Turquoise glass reflections, Deep Red motorcycle paint, Golden/Orange horizon glow", "lighting_style": "High contrast, neon ambient lighting, specular highlights on the metal and glass surfaces" }, "camera_technical": { "camera_angle": "Wide-angle POV (14mm to 16mm equivalent)", "focus": "Sharp focus on the motorcycle tank and handlebars, radial motion blur on the tunnel walls and city", "aperture": "f/2.8 (to capture low light details)", "shutter_speed": "1/30s (simulated drag shutter to create heavy motion blur effects on the surroundings)", "iso": "ISO 800", "composition": "Central symmetry, leading lines created by the tunnel structure converging at the center vanishing point" }, "style_descriptors": [ "Cyberpunk", "Synthwave aesthetic", "Hyper-realistic", "High velocity", "Futuristic", "Cinematic", "8k resolution", "Unreal Engine 5 render style" }

{ "generation_request": { "meta_data": { "tool": "NanoBanana Pro", "task_type": "studio_expression_contact_sheet_6x8_clean", "language": "en", "priority": "highest", "version": "v1.0_48_PANEL_FACE_LOCK" }, "input": { "mode": "image_to_image", "reference_image_usage": "very_high", "preserve_identity": true, "preserve_facial_features": true, "preserve_hairstyle": true, "preserve_wardrobe": true, "notes": "Create a 6x8 grid (48 panels) studio expression contact sheet. Same adult male identity in every panel. White seamless background. Head-and-shoulders framing locked. Only facial expressions and minimal hand gestures change. No text, no watermark, no logos." }, "output_settings": { "aspect_ratio": "4:5", "resolution_target": "ultra_high_res", "num_images": 1, "layout": { "type": "grid", "rows": 8, "cols": 6, "gutter": "thin_white", "outer_border": "none", "panel_consistency": "extreme" }, "sharpness": "studio_crisp", "grain": "none", "render_style": "clean_editorial_portrait" }, "scene": { "environment": "white seamless studio backdrop", "lighting": { "style": "soft frontal portrait lighting", "key_light": "large diffused softbox centered", "fill": "balanced fill, minimal shadow", "avoid": "dramatic contrast, colored gels, HDR" }, "camera": { "lens": "85mm portrait lens", "distance": "tight head-and-shoulders crop", "focus": "eyes razor sharp", "perspective_lock": "strict" } }, "subject": { "type": "adult male", "wardrobe": "simple white shirt", "hair": "natural medium-length dark hair", "anatomy_rules": "realistic proportions, correct hands and fingers" }, "expression_rule": "Each of the 48 panels must show a different expression: neutral, subtle smile, full smile, laugh, smirk, raised eyebrow, wink, surprise, shock, wide eyes, open mouth, dramatic gasp, side-eye, squint, anger, frown, clenched jaw, puffed cheeks, tongue out, exaggerated grin, mock scream, intense stare, skeptical look, confused look, doubtful smirk, playful cross-eye, big laugh, fake cry, hands on cheeks, fingers around eyes binocular gesture, covering face partially, stretching mouth sideways, chin on fist, overjoyed grin, serious stare, calm look, narrowed eyes, mock frustration, dramatic sigh, exaggerated shock, goofy face, proud smile, sarcastic grin, puzzled tilt, confident smirk, blank expression, relaxed ending pose.", "quality_control": { "identity_lock": "maximum", "background_lock": "maximum", "crop_lock": "maximum", "avoid": [ "face distortion", "eye misalignment", "extra fingers", "missing fingers", "warped anatomy", "h" ] } }

Create a highly detailed 3D “breaking the fourth wall” art piece featuring a giant, sleek smartphone standing horizontality. The phone must display the Ingenious 3D Pororo miniature pororo winter village.hand-drawn orange, salmon, yellow, cream, red, and burgundy Pororo animation, 2 houses and 3 Hanok-style houses on a small hill, three-dimensional snow roofs and shining windows, the main characters in the animation are posing and playing and skating on the ice in a corner, all the contents listed are applied to the phone. Brown, tan, cream-colored thin trees, white snow floor, colorful glittering confetti, contrast between warm interior lighting and cold atmosphere background, boquet effect of falling snowflakes, water droplets in glass, metal lock, painting impressionist style, central composition, magically cozy and nostalgic Christmas atmosphere, dreamy feeling of soft focus. Green ghost character — a glowing, soft, jelly-like green ghost with a small crown — has stepped out of the phone screen and standing on the ground and , leaning naturally and comfortably against the phone bezel, with rsmiling at the phone screen. bioluminescent forest ambience, green luminous particles, soft fog, glowing light orbs, dreamy atmosphere. Use cinematic lighting, photorealistic materials, 8K render detail, crisp subsurface scattering on the ghost character, and realistic reflections on the smartphone. The composition should feel magical, grounded, and premium. signature '{argument name="signature" default="Willy"}' is in the bottom-right corner.—ar 4:3 #AIart #prompt #cute #Christmas #pororo #beauty

SCENE: A gigantic shattered orbital ring segment has crashed into a vast grassy valley during early morning mist. The broken metallic arc stretches across the landscape, partially embedded into hills while smoke rises from damaged sections. Emergency access ramps, exposed interior corridors, dangling cables, and collapsed transport modules reveal believable scale along the wreck. In the foreground, scorched grass, scattered debris panels, and fractured alloy plating frame the viewpoint. Low morning sunlight cuts through drifting ground fog and smoke, illuminating the massive structure while distant mountains fade into soft atmospheric haze. STYLE: Production-ready AAA cinematic game environment concept art designed for professional game development visual exploration. Strong readable hierarchy with the crashed orbital ring as dominant anchor. Dramatic believable sunrise lighting interacting with smoke, fog, and reflective metal surfaces. Semi-painterly realistic rendering including brushed alloy, scorched terrain, structural steel, exposed machinery, and atmospheric mist depth.
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