Instinct AI

提示词库

AI 提示词库

汇集全球创作者的精选图像、视频与建站提示词。复制任意一条,替换主体或风格,即可用最新模型生成。

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共 726 条

3D Isometric Urban Transit Stop Diorama Prompt

3D Isometric Urban Transit Stop Diorama Prompt

A clean, minimal 3D isometric diorama of a {argument name="city transport type" default="[CITY TRANSPORT TYPE]"} stop, featuring a {argument name="vehicle type" default="[VEHICLE]"} paused at a [PLATFORM TYPE], simple [SHELTER / CANOPY], subtle wayfinding signs, smooth concrete surfaces, soft studio lighting, realistic materials, rounded edges, miniature architectural model style, high detail, neutral background.

YouTube 缩略图 - 寺庙屋顶兜帽刺客奇幻艺术
Nano Banana Pro

YouTube 缩略图 - 寺庙屋顶兜帽刺客奇幻艺术

超精细 4K 电影级奇幻艺术作品:一名神秘的兜帽刺客蹲伏在一座受日本古风启发的古老寺庙屋顶边缘,俯瞰着一座漂浮于云层之上的壮丽山城。他身着优雅的黑色战术浪人装束,饰有复杂的银色刺绣、层叠铠甲、飘逸斗篷以及微妙的深红色点缀。 他单手握持一把非凡的武士刀,刀刃半出鞘,散发着微妙的电蓝色能量光芒,钢刃上刻有错综复杂的符文,锋利的边缘反射着月光。他的面容大部分隐藏在兜帽之下,仅隐约可见锐利的双眼。斗篷和头发在风中剧烈飘动。 背景中:一轮巨大的明亮满月悬挂在深邃的午夜蓝天空中,繁星点点,戏剧性的云层缭绕;漂浮的山脉、穿过云层的瀑布、古老的宝塔以及散布在山谷中的发光灯笼交相辉映。樱花花瓣在空中飘落,部分靠近镜头,营造出美丽的电影级景深效果。 史诗般的构图,低角度透视,戏剧性的剪影,体积感月光,微妙的蓝色与深红色高光,大气雾气,逼真的织物与金属质感,精细的武器细节,电影级景深,柔和的背景虚化,令人惊叹的规模感,黑暗奇幻氛围,优雅而非暴力,照片级真实感,超清晰细节,HDR,4K Ultra HD,杰作,高端电影概念艺术,无文字,无水印。

@Aryan v
Kitchen Utensil to Interstellar Warship Transformation

Kitchen Utensil to Interstellar Warship Transformation

Do this for {argument name="utensil" default="meat cleaver"}: Task: Pick a utensil that is uploaded or given, Transform it into a colossal, fully operational interstellar warship for an evil galactic empire. Step 1: user uploads image of a kitchen tool or utensil Step 2: Analyze the object’s geometry, holes, curves, and functional part and design ship parts based on that Step 3: Scale up 10,000x into a moon-sized dreadnought. Output: 2x2 Contact Sheet Grid (ultra-cinematic, tactile realism, 70mm film aesthetic). Grid 1: A master technical orthographic blueprint. Fine white and glowing cyan vector lines on a deep obsidian background. Detailed notations in a minimalist Swiss-style font labeling the Piston-Drive Reactor, the Hive-Class Hangar Array, and the Command Monolith. Precise CAD-level complexity. Grid 2: A 3D volumetric cross-section of the ship. Visible amber fiber-optic networks running through the hull. A massive spherical singularity core pulses at the original hinge location. Tens of thousands of tiny internal deck-lines and micro-machinery suggest a city-scale population. Grid 3: A massive exterior shot of this utensil inspired ship in deep space. The ship is a brutalist, monolithic slab of dark metal, lit by the harsh, cold white light of a distant star. Deep chiaroscuro shadows. The ship’s surface looks like a practical miniature with heavy texture density, oil stains, and battle scars. Tiny, needle-like escort ships provide a sense of overwhelming scale. Ion-drive exhaust is a subtle, high-intensity white-blue glow. Grid 4: An ultra-high-end interior shot of the bridge. Focus on three elite Imperial Enforcers standing in a minimalist gallery. Looking into the camera, their armor and weapons they are holding are heavily inspired by the utensil Style: Tactical realism, shot on 65mm film, Denis Villeneuve brutalism, industrial design by Jony Ive, heavy on physical texture and high-contrast lighting, no digital sheen.

Whimsical Mono-Punk Floating Miniature Diorama Generator

Whimsical Mono-Punk Floating Miniature Diorama Generator

WHIMSICAL MONO-PUNK FLOATING MINIATURE DIORAMA PROMPT (Automatic Background Optimization, Smart Micro-Detail System, Procedural Activity Layer, Natural Irregularity Layer, Atmospheric Depth Layer, Procedural Scene Generator, Procedural Prop Generator, Procedural Architecture Generator, Procedural Lighting & Atmosphere Generator, Procedural Character & Population Generator, Procedural Diorama Base Generator) VARIABLE GUIDE GLOBAL_COMPLEXITY = Possible values: 'low','medium','high','ultra'. Controls density of buildings, props, characters, and environmental detail. If blank choose randomly between 'medium' and 'high'. PUNK_STYLE = If PUNK_STYLE is empty, then one style is randomly selected from LIST_OF_PUNK_STYLES, otherwise what is in the PUNK_STYLE variable is chosen LIST_OF_PUNK_STYLES = Steampunk, Dieselpunk, Atompunk, Cyberpunk, Biopunk, Nanopunk, Solarpunk, Decopunk, Clockpunk, Coalpunk, Raypunk, Stonepunk, Sailpunk, Cassettepunk, Teslapunk, Mythpunk, Sandalpunk, Oceanpunk, Frostpunk, Junglepunk, Desertpunk, Gothicpunk, Ironpunk, Crystalpunk, Rustpunk, Vaporwavepunk, Neonpunk, Skypunk, Aquapunk, Arborpunk, Astropunk, QuantumPunk, Mechanopunk, Technopunk, Retrocomputingpunk, Cattlepunk, Hopepunk SUBSTYLE = If specified use exactly. If set to none disable. If blank infer logically from PUNK_STYLE. TECHNOLOGY_LEVEL = If specified use exactly. If set to none disable. If blank infer from PUNK_STYLE. ENVIRONMENT = If specified use exactly. If set to none disable. If blank infer logically from active layers. CULTURE = If specified use exactly. If set to none disable. If blank infer culturally appropriate framework. PROCEDURAL_SCENE_GENERATOR = 'on' PROCEDURAL_PROP_GENERATOR = 'on' PROCEDURAL_ARCHITECTURE_GENERATOR = 'on' PROCEDURAL_LIGHTING_ATMOSPHERE_GENERATOR = 'on' PROCEDURAL_CHARACTER_POPULATION_GENERATOR = 'on' PROCEDURAL_DIORAMA_BASE_GENERATOR = 'on' FOCAL_INTEREST_LAYER = off MATERIAL_COHESION_LAYER = 'on' VISUAL_CLARITY_OPTIMIZER = 'on' MICRO_LIFE_LAYER = 'on' COMPOSITION_ENGINE = 'on' EDGE_DEFINITION_LAYER = 'on' COLOR_HARMONY_LAYER = 'on' DIORAMA_CRAFTSMANSHIP_LAYER = 'on' PSG LAYER Implement only if PROCEDURAL_SCENE_GENERATOR='on'. Generate core scene structure using: LANDSCAPE_STRUCTURE (floating island, cliff terraces, canyon basin, harbor cove, forest clearing, mountain ridge, giant tree canopy, desert oasis, ice shelf, volcanic ridge) SETTLEMENT_TYPE (village, harbor town, trading port, monastery complex, research outpost, fortress town, sky dock, industrial district, hidden enclave) INFRASTRUCTURE_ELEMENTS (bridges, windmills, rail lines, cable lifts, aqueducts, airship docks, solar arrays, reactor towers, waterwheels) CIVILIAN_ACTIVITY (market trading, fishing, cargo loading, harvesting, machine repair, patrol movement, festival gathering, workshop crafting) MICRO_NARRATIVE (delivery arrival, festival beginning, storm approaching, caravan arrival, wildlife encoun

Ghibli x Game of Thrones Character Prompts

Ghibli x Game of Thrones Character Prompts

use the character turnaround format from [img1] to create {argument name="character name" default="[character name]"} in the same style prompt: show them in a scene together, ghibli style

Nendoroid Style Manga Diorama

Nendoroid Style Manga Diorama

<instruction> 1. Semantic Inference Engine Input A is a {argument name="character" default="Manga/Anime Character or Comic Book Hero"}. Deconstruct the character to generate 3 Action Assets : The Power (The Effect): Identify the signature attack. (e.g., Fireball, Web-Slinging, Psychic Blast, Lightning). The Sound (The Onomatopoeia): Identify the comic book sound effect text. (e.g., "BOOM!", "SMASH!", "THWIP!", "KABOOM!"). The Color (The Aura): Identify the primary energy color. (e.g., Orange, Red, Purple, Green). 2. Container (The Display Stand): Goal: "Nendoroid" Style Diorama Photography. The Stage: A simple L-Shaped Display Base (Vertical Back wall + Horizontal Floor). The Backdrop: The vertical wall is covered in a collage of Black & White Manga Panels or Comic Strips, creating a chaotic, ink-heavy background. 3. The Figure (The Chibi Hero): The Style: Chibi / Super-Deformed (SD). Large head, small body, big expressive eyes. The Pose: Dynamic, mid-air action pose (punching towards the camera or casting a spell). The Material: Smooth, matte PVC or Vinyl Plastic (collectible toy aesthetic). 4. The Visual FX (The 2.5D Impact): The Text: The "Sound" (Step 1) is rendered as large, jagged, colorful 3D Text Plates (Orange/Red with black outlines) floating in the air around the character. The Debris: 3D shards of rock, glass, or torn paper fly outward from the center, simulating an explosion. The Energy: Translucent, colored plastic parts (representing the "Power") swirl around the figure's hands or feet. 5. Lighting & Atmosphere: Lighting: Bright Studio Key Light. Even, shadowless illumination typical of toy photography. Vibe: Energetic, playful, and explosive. Output: ONE image, 1:1 Aspect Ratio, 3D Render, "Anime Figure" aesthetic, High Saturation. </instruction>

Abandoned Promotional Statue Conversion Prompt

Abandoned Promotional Statue Conversion Prompt

Use the uploaded image of the character as an exact reference. Preserve the original proportions, materials, colors, textures, and facial features. Do not alter the design and do not stylize the character. A first-person point-of-view shot inside an abandoned space [LOCATION TYPE: television studio/advertising set/real filming location]. The viewer is holding a flashlight, creating a single circular beam of light while the rest of the space is engulfed in darkness. In the flashlight beam, it is visible that the character is positioned as if it was left behind after filming: [POSITION: lying on the floor/curled up in a corner/leaning against a table/slumped against a wall]. The character must appear completely lifeless and inactive: no action, no intentional pose, no sense of presence. If it is a doll or a costume, there must be no visible hands, rods, strings, or person inside. The character appears old, dirty, and abandoned: worn fabric, accumulated dust, stains, discoloration, flattened or damaged areas. The environment is clearly abandoned: dusty surfaces, old filming equipment, cables scattered on the floor, faded signs or set decorations. Dust particles float within the flashlight beam; the space feels silent and untouched for years. Photorealistic flashlight-based lighting, harsh shadows, rough textures, documentary realism, on-location shooting aesthetics, no stylization Aspect Ratio 9:16

Folded Paper Blueprint of a Character

Folded Paper Blueprint of a Character

A hyper-detailed folded-paper blueprint of [{argument name="character" default="character"}], where the character is constructed from precise geometric folds and crease lines, overlaid with subtle blueprint markings, measurement lines, and paper annotations. Minimal color palette, off-white paper with faint ink lines. Studio lighting, crisp shadows, architectural art style, photorealistic paper detail. 1080x1080 square format.

Ultimate Weapon Mastery Cinematic Pose Prompt

Ultimate Weapon Mastery Cinematic Pose Prompt

{ "preset_name": "Ultimate_Weapon_Mastery", "mission": "MAXIMIZE_LETHALITY_AND_AESTHETICS", "source_integrity": { "_hint": "[PREMISE] Maintain the character's identity, but actively allow for dramatic changes like 'sharp gaze' or 'wind-blown hair' typical of combat situations.", "identity_lock": "strict_facial_features", "combat_mode_adaptations": { "expression": "intense_focus_or_fearless_smile", "hair_physics": "dynamic_flow_matching_action_speed", "clothing_damage": "optional_minor_wear_and_tear_for_realism" } }, "weapon_analysis_engine": { "_hint": "[WEAPON ANALYSIS] Analyze the 'type', 'center of gravity', and 'method of killing' of the weapon provided to determine the optimal stance.", "analyze_weapon_class": true, "tactical_mapping_logic": { "class_blade_light": { "keywords": ["katana", "dagger", "saber"], "action_style": "high-speed_slash_or_iaijutsu_stance", "camera_effect": "motion_blur_on_blade" }, "class_blade_heavy": { "keywords": ["greatsword", "axe", "hammer"], "action_style": "weighty_impact_pose_using_ground_drag_or_shoulder_rest", "camera_effect": "camera_shake_simulation" }, "class_firearm_handgun": { "keywords": ["pistol", "revolver", "dual_wield"], "action_style": "close_quarters_combat_stance_(C.A.R._system)_or_dynamic_aim", "grip_discipline": "trigger_discipline_active" }, "class_firearm_long": { "keywords": ["rifle", "sniper", "shotgun"], "action_style": "stable_aiming_with_cheek_weld_or_patrol_carry", "perspective": "looking_down_the_sights" }, "class_polearm": { "keywords": ["spear", "halberd", "staff"], "action_style": "dynamic_thrust_with_extended_reach", "composition_note": "utilize_diagonal_lines_across_frame" } } }, "heroic_pose_database": { "_hint": "[CHOREOGRAPHY GENERATION] Refer to 'key visual' level pose data from movies, games, and anime to eliminate amateurish results.", "retrieval_logic": { "source": "cinematic_combat_pose_db", "query_parameters": [ "weapon_type", "character_physique", "desired_coolness_factor" ], "pose_correction": { "line_of_action": "strong_s_curve_or_c_curve_body_line", "silhouette_check": "ensure_weapon_is_clearly_visible_against_background" } }, "dynamic_foreshortening": { "_hint": "[FALSE PERSPECTIVE] Exaggerate the size of weapons or limbs closer to the camera to enhance impact (perspective emphasis).", "apply_perspective_distortion": "moderate_to_high", "focus_point": "weapon_tip_or_muzzle" } }, "cinematic_combat_composition": { "_hint": "[DIRECTION] Create the 'atmosphere of a battlefield', not just a standing figure.", "camera_work": { "angle": "dutch_angle_to_create_tension", "height": "low_angle_hero_shot", "lens_choice": "wide_angle_24mm_for_depth_exaggeration" }, "visual_effects": { "lighting": "contrast_heavy_rim_lighting", "atmosphere": "sparks_dust_or_energy_aura_matching_weapon", "depth_cue": "blurred_foreground_elements_(debris/sparks)" } }, "safety_a

Precure Transformation Design System Prompt

Precure Transformation Design System Prompt

# Your Role You are the chief designer for a girls' anime. Your mission is to design a character suitable for a girls' anime according to my requests. # Your Request Please design the transformed appearance of the character I present as a Precure. **The design must look natural if it appeared in the Precure series.** # Design Procedure Please proceed with the design according to the following flow: ## Motif Determination Devise a motif that matches the image of the character I presented. **Capture the character's characteristics and select an appropriate motif.** **Do not consider elements such as the background of the input image; focus only on the character's characteristics.** Select the motif from a variety of candidates. For example: - Nature (sky, earth, sea, etc.) - Animals (dogs, cats, rabbits, etc.) - Plants (various flowers, etc.) - Food (fruits, etc.) - Emotions (love, joy, etc.) - Conceptual things (peace, nobility, etc.) ## Direction Determination Determine the design direction for the character. **Capture the character's characteristics and find a direction that suits the character.** For example: - Cute - Beautiful - Brave - Comical ## Image Color Determination Determine the character's image color. **Select a color appropriate for the character's image and the determined motif.** Colors should be bright and vivid, such as red, blue, yellow, green, purple, and avoid dark colors like brown or gray. However, black and white can be used if they suit the character's image. ## Name Determination Determine the character's Precure name. The name must be Cure ○○ (preferably 3 to 6 characters excluding "Cure"). The ○○ part should be a name that evokes the character's motif. (For example, if the motif is a star, use Star, Étoile, Stella, etc.) Basically, use foreign language words. Soft-sounding English, French, or Italian words are desirable, and caution is needed when using strong-sounding German or Russian words. **The name must not overlap with existing Precure names.** ## Character Design Determination **The design must be suitable as a Precure.** ### Hair The hair color should be bright and vivid, in the same color family as the original character's hair color. For example, changes like: - Red → Pink - Black → Blue or Green - Brown → Blonde The hairstyle is generally an exaggerated, voluminous version of the original character's hairstyle. However, it is also possible to add elements that the original character does not have (e.g., large twin tails for a short-haired character). ### Outfit The design is based on the image of the motif. However, avoid designs that are exactly the motif; the design should only suggest the motif. The color is based on the character's image color. The character's direction should also be reflected. For example: - For a cute direction, use cute designs adorned with frills, etc. - For a beautiful direction, use streamlined and elegant designs. - For a brave direction, use sharp and active designs. - For a comical direction, use pop and cheerful designs. ### Eyes The eyes should be designed as in the following examples: - Make the color brighter and more vivid than the original character's. - Add stars or hearts inside the eyes. ### Accessories Add accessories such as earrings and tiaras. ### Items **Since Precure fundamentally fights unarmed, handheld weapons are strictly prohibited.** They should generally not be holding anything. ## Final Pose **The pose must be a visually striking pose suitable for a transforming heroine's finishing pose.** Consider the character's direction (cute, brave, etc.) for the pose design and facial expression during the pose. ## Catchphrase Devise the character's catchphrase. The catchphrase should be related to the motif. Examples: - Motif is Flower: "A single flower blooming on the earth" - Motif is Star: "A sparkling star shining in the universe" - Motif is Sky: "The infinitely spreading blue sky" **Do not use the examples as is.** # Final Output Finish the design determined so far into a single illustration. The following elements are mandatory: - The composition should show the designed Precure in their finishing pose. - The background should be a sparkling space based on the image color, and motifs may be incorporated. - Write the catchphrase and name at the bottom of the illustration. - Divide into 2 lines: 1st line is the catchphrase + "!", 2nd line is the name + "!!". - The font should reflect the character's direction. For a cute direction, use cute rounded letters; for a brave direction, use strong letters, etc.

Ultra-Realistic Cinematic Female Superhero Portrait

Ultra-Realistic Cinematic Female Superhero Portrait

Ultra-realistic cinematic portrait of {argument name="character name" default="[[your character]]"}, female superhero, chest-up framing. Wearing a tight, textured superhero suit in deep red and dark blue, with a metallic emblem on the chest (custom symbol, not copyrighted). Wet hair, dark brown, shoulder length, slightly messy, strands sticking to the face and neck. Natural face, minimal makeup, pale skin with visible skin texture and pores. Neutral, serious expression, calm but powerful gaze, looking directly at the camera. Cold, moody lighting with soft blue ambient tones and subtle red rim light reflecting on the face and suit. Shallow depth of field, background blurred, urban night atmosphere, cinematic feel. Hyper-detailed skin, realistic fabric texture, water droplets on suit. Shot on 85mm lens, f/1.8, ultra high resolution, photorealism, dramatic contrast, film still quality.

Generating Pokémon Zukan (Illustrated Guide) Style Art

Generating Pokémon Zukan (Illustrated Guide) Style Art

Referencing this character, generate a Pokémon Zukan-style illustration. The Zukan No. is {argument name="Zukan Number" default="[Enter Zukan No.]"}. The background is white. The Zukan description text is {argument name="Description Text" default="[Enter description text]"}. Reproduce the Zukan layout and design.

3D Pixar-Style Character Grid

3D Pixar-Style Character Grid

A 3D Pixar-style animated young male character showcased in a 6-panel grid layout, each panel featuring a different facial expression and outfit. Bright solid color backgrounds (yellow, blue, red, pink, purple, green). The character has soft brown wavy hair, expressive large eyes, smooth skin, and stylized cartoon proportions.

3D Animated Scene of Chicks and a Monster on Lily Pads

3D Animated Scene of Chicks and a Monster on Lily Pads

Two small fluffy chicks seen from behind, standing together on a floating green lily pad, their backs fully facing the camera, maintaining their exact proportions and silhouettes. The chicks are positioned at the very bottom foreground of the scene, while the large purple stitched monster remains dominant in the frame and subtly lowers its gaze downward. Lush jungle pond environment with floating lily pads, soft mist near the water surface and warm natural daylight. Cinematic, ultra-detailed, high-end 3D animated film style, soft realistic textures, no distortion, no stylization shift.

Nano Banana Pro Model Prompt for Visuals

Nano Banana Pro Model Prompt for Visuals

A beautiful, highly detailed, photorealistic image of a female cyberpunk character, neon lights, city background, cinematic lighting, 8k, hyper-detailed, intricate, sharp focus, art by {argument name="artist" default="Greg Rutkowski"}, {argument name="style" default="cyberpunk"}, {argument name="color scheme" default="blue and purple"}

Voluptuous Harley Quinn Cosplay Portrait Prompt

Voluptuous Harley Quinn Cosplay Portrait Prompt

{ "subject": { "desc": "Realistic Voluptuous hourglass {argument name="subject name" default="Sadie Sink"} in detailed Harley Quinn cosplay, long blonde hair in high pigtails with pink and blue dyed tips, fair natural skin texture, dramatic Harley makeup with pale foundation, black eye mask smudges, red lipstick, and heart cheek tattoo", "outfit": "Classic Suicide Squad Harley Quinn cosplay: cropped white 'Lil Monster' t-shirt, tiny red and black sequined hot pants with belt, black fishnet stockings, red and blue mismatched wrist cuffs, 'Puddin' choker, layered necklaces, and mismatched red/blue boots optional but visible", "anatomy": "Preserve full heavy projecting bust, wide curvy hips, thick natural thighs, no reduction/normalization of curves or volume" }, "pose": { "desc": "Full-body standing, one hand raised playfully touching a pigtail and the other resting on hip or holding baseball bat loosely, elbows flared, slight spine arch with playful tilt", "stance": "Weight on left leg (viewer's right), right leg bent forward with heel down", "head": "Slight tilt to her right, direct mischievous confident gaze at camera with signature Harley grin", "orientation": "Front-facing, slightly angled to viewer's left" }, "environment": { "setting": "Harley Quinn's chaotic apartment room from Suicide Squad movie, colorful graffiti-covered walls, scattered weapons (baseball bat, mallet), neon signs, hanging Joker cards, messy bed with pink sheets, scattered clothing and toys", "ground": "Cluttered hardwood floor with scattered items like playing cards, confetti, and small props around her feet" }, "camera": { "shot": "Full-body vertical portrait", "angle": "Eye-level to slightly low", "lens": "35-50mm standard, no wide distortion", "framing": "Subject centered" }, "lighting": "Warm chaotic indoor lighting with colorful neon glows from signs, pink and purple accents, soft overhead light with playful shadows", "mood": "Mischievous alluring playful, signature Harley grin with tongue out or slight smile, intense engaging gaze", "style": "Photorealistic high-fidelity photo, sharp details on fabric/skin/hair/room clutter", "colors": "Vibrant red/blue/pink/black cosplay against chaotic colorful room with graffiti and neon, fair warm skin, cinematic balance", "quality": "High resolution, sharp subject focus, visible fabric sequins/skin pores/hair strands/room details", "aspect_ratio": "3:4 portrait", "negative_prompt": "anime, draw, small/reduced bust, flattened breasts, lifted breasts, slimmed torso/hips, proportion averaging, beautification, skin smoothing, plastic skin, stylization, depth flattening, wide distortion" }

3D Claymation Character Transformation

3D Claymation Character Transformation

Transform the uploaded image into a stylized 3D claymation character. Soft felt / fuzzy texture skin, rounded exaggerated facial features, big expressive eyes, thick soft eyebrows, slightly oversized nose, warm blush tones on cheeks. Playful open-mouth expression. Clean pure white studio background. Soft diffused studio lighting, subtle rim light, shallow depth of field. Pixar-style charm, stop-motion aesthetic, highly detailed fibers and soft materials, cinematic render, warm vibrant tones.

Enhancing Three-View Drawings and Generating Angles with Nano Banana

Enhancing Three-View Drawings and Generating Angles with Nano Banana

First, use the power of Nano Banana to enhance the three-view drawing. Nano Banana seems to have interpreted the mysterious decoration around the neck as a 'magic-infused stone.' Since that kind of decoration is acceptable, I decided to proceed with it (the decoration in this area varies depending on my mood, so I will fix it as a magic-infused stone from now on). Then, use Novel AI's features to generate images with various angles and expressions. Use these to prepare the minimum necessary learning materials.

Cockpit Interior Grid View

Cockpit Interior Grid View

photorealism, {argument name="grid layout" default="2x2"} grid of detailed {argument name="subject" default="cockpit interior"} views: wideangle inside, steering wheel, dashboard, view from the passenger seat towards the driver seat

部分提示词收录自 X 平台创作者,版权归原作者所有。