
Jade Texture Application
replace the {argument name="original texture" default="wood texture"} on the beer mug and it's handle with the {argument name="target texture" default="jade stone texture @jade"} including Bump mapping
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replace the {argument name="original texture" default="wood texture"} on the beer mug and it's handle with the {argument name="target texture" default="jade stone texture @jade"} including Bump mapping

A sleek high-performance frosted glass turbine workhorse engine with anodized aluminum housing and layered refractive glass prisms, firing an ultra-fast {argument name="light beam" default="vivid mint light beam"} with elongated holographic circuit light trails at extreme velocity, asymmetrical composition on rule of thirds grid :: Editorial 3D glassmorphism, refractive glass panels, smooth ceramic, brushed steel, anodized metallic elements, subsurface scattering, light dispersion, chromatic aberration, caustics :: {argument name="background" default="Deep charcoal slate and midnight navy background"}, soft glowing mint highlights with vivid emerald internal glow, subtle deep oceanic blue environmental reflections, clean color separation :: Cinematic studio lighting, volumetric lighting, f/1.8 aperture, extreme bokeh macro photography, deep-focus perspective, {argument name="composition" default="minimalist, extreme negative space"} --ar 16:9 --no text, font, letters, typography, words, watermarks, UI elements, borders, people, faces, humans, hands, laptops, desks, offices, cartoon, vector, clip art, fleshy, biological, organic, busy background, warm colors, red, yellow, purple, noise, clutter

unwrap the UVs of the 3D model shown in the image. About one-third of the image should be a reference view displaying the 3D model itself.The remaining area should include the UV layout for the head, body, and limbs.Unwrap the surface of the 3D model and flatten it into a single 0–1 two-dimensional UV space.

close-up intimate composition of ALL REFERENCED CHARACTERS in their exact art style and exact clothes with the characters sitting across from each other in a cozy date setting that fits all character's environment. if character is an object, personify that object faithfully. ultra-photorealistic date venue formed by all characters' backgrounds while the activity and cuisine is defined by all character's styles, colors, and moodboards. all characters engaged in a natural getting-to-know-each-other interaction with relaxed body language showing genuine connection and fun with. warm atmospheric lighting complementing all characters' color palettes and moods, photorealistic ambient features floating throughout scene contextually matching the setting type with soft hearts fitting all characters vibes and artstyle. environment rendering in complete photorealistic 3D quality while all characters maintain their native art styles without blending, background softly blurred with bokeh effects highlighting the intimate date atmosphere, cozy and inviting ambiance with warm color temperature, high resolution, high quality, high detail, romantic yet comfortable setting where all characters feel naturally at home, volumetric lighting creating depth and warmth, scene composition emphasizing connection between all characters, no crowds, intimate private setting, candid moment of shared experience and discovery, accurate anatomy.

Create a character card-style visual based on the provided X profile image. Composition: ・Vertical card design (character in the center) ・Recreate the person in the original image as a character (maintaining facial features and atmosphere) ・Place a bust-up or full body shot in the center of the card Design: ・UI in the style of a game card or trading card ・Gradient or effects in the background (light, particles, aura, etc.) ・Add card frame, panels, and decorative elements Information Area: ・Secure space for a text area at the top or bottom (content is unnecessary) ・Place status display-style boxes or lines (dummy is acceptable) Style: ・Anime-style or semi-realistic character representation ・High definition, sharp, vivid colors ・Dramatic lighting (rim light, glow, etc.) Camera: ・Front composition ・Composition where the character is the main subject Important: ・Maintain facial consistency ・Reinterpret naturally as a character ・Ensure text is not distorted and UI is neatly arranged

A close-up shot of a man with scissors, claymation, stop motion animation, miniature diorama, realistic clay texture, visible fingerprints, warm lighting, high detail, 8k

{ "vibe_title_en": "Mechanical Melancholy", "master_prompt": "Extreme close-up macro portrait. The Protagonist as a melancholic prodigy, framed tight on one side of the face. A highly detailed, physical brass clockwork mechanism with Roman numerals curves over the forehead and brow like a fragmented visor, partially obscuring the upper head but leaving one deeply expressive, sorrowful eye visible. The eye reflects warm, dusty ambient light. The protagonist's fingers, stained with dark ink and graphite, are gently touching a hyper-realistic golden mechanical hummingbird hovering near their cheek. They wear a heavy, ornate red and black mandarin-collar jacket with gold embroidery. Warm, directional Rembrandt lighting cutting through dense, dust-filled air, illuminating floating motes. Shot on Hasselblad H6D-100c, 120mm macro lens at f/2.8, incredibly shallow depth of field blurring the background into a muted olive-grey. Kodak Portra 400 film emulation, hyper-detailed skin pores, physical weight to the metal, cinematic chiaroscuro, pure photographic surrealism.", "meta": { "intent": "Photographic Surrealism, Emotional Macro Portrait", "priorities": "Micro-details, tactile realism, cinematic warm lighting, analog film texture", "device_profile": "Hasselblad H6D-100c with 120mm Macro Lens" }, "frame": { "aspect": "3:4", "composition": "Extreme close-up macro, focusing on one eye and the side of the face, filling the frame", "layout": "Off-center focus on the visible eye, clockwork fading into deep bokeh at the top edge, fingers entering from the bottom frame", "camera_angle": "Straight-on, intimate eye-level", "tilt_roll_degrees": "0" }, "subject": { "gender": "Female", "identity": "The Melancholic Prodigy", "demographics": "Universal features, youthful yet burdened", "face": "Pale, hyper-detailed skin pores, one eye visible showing intense sorrowful focus, upper half partially covered by a brass clock mechanism", "hair": "Pulled back out of frame, out of focus", "body": "Only shoulder and neck visible, clad in heavy structured fabric", "expression": "Sorrowful focus, heavy emotional weight, internal melancholy", "pose": "Head still, hands brought up near the face, ink-stained fingers delicately interacting with a small golden mechanical bird" }, "wardrobe_accessories": { "garments": [ { "item": "Mandarin-collar jacket", "material": "Thick woven brocade", "color": "Deep crimson red and black", "fit": "Structured, tailored" } ], "accessories": [ { "item": "Fragmented clockwork visor with Roman numerals", "color": "Aged brass and gold", "material": "Machined metal, glass", "brand_style": "Avant-garde horology, practical special effects" }, { "item": "Mechanical hummingbird", "color": "Gold", "material": "Polished brass and tiny gears", "brand_style": "Artisan kinetic jewelry" } ] }, "environment": { "setting": "An obscure, dusty horologist's workshop or prodigy's sanctuary", "surfaces": "Soft, muted olive-grey background, entirely blurred out", "depth": "Extremely shallow, blurring everything millimeters behind the focal plane of the iris", "atmosphere": "Warm, heavy, dust-filled air with illuminated floating particles", "lens_interaction": "Soft optical vignette, macro compression" }, "lighting": { "key": "Warm, directional Rembrandt light hitting the visible eye and cheek", "fill": "Subtle silver bounce to retain shadow detail in the clockwork", "rim": "Soft golden backlight highlighting the floating dust motes and edges of the mechanical bird", "shadows": "Deep, cinematic chiaroscuro, rich blacks", "color_temperature": "Warm (around 3200K - 4000K)", "sensor_flare": "None, highly controlled studio lighting" }, "camera": { "lens_type": "Macro Prime", "focal_length": "120mm", "aperture": "f/2.8", "focus": "Tack sharp on the iris of the visible eye and the ink-stained fingertips", "sensor_format": "Medium Format", "perspective_distortion": "Zero distortion, highly compressed" }, "post_processing": { "color": "Muted, rich jewel tones contrasting with warm brass and pale skin", "tonality": "High contrast, filmic roll-off in highlights", "texture": "Kodak Portra 400 grain, organic imperfections, microscopic skin texture", "digital_sharpening": "None, pure optical sharpness", "chromatic_aberration": "Very slight edge fringing on the brass gears due to macro lens characteristics" }, "negative_specifications": [ "neon", "digital painting", "illustration", "CGI", "plastic skin", "flat lighting", "wide shot", "full body", "cliché coffee shop", "modern office" ] }

A {argument name="warrior" default="heavenly paladin"} stands in a {argument name="setting" default="muddy clearing inside the cursed forest"} with his longsword raised in a defensive stance. A terrifying {argument name="monster" default="shadow creature"} with glowing red eyes has landed several meters in front of him, crouched low like a predatory beast with elongated claws and a twisted humanoid body. Rain pours heavily as thick fog swirls around them. Ancient dead trees surround the clearing while tension fills the air moments before the battle begins. Ultra realistic medieval dark fantasy, cinematic lighting, heavy rain, volumetric fog, photorealistic, terrifying atmosphere, highly detailed armor, 16:9.

An image of a {argument name="type" default="[TYPE]"} landscape, featuring a cave entrance that is shaped exactly like the outline of a {argument name="shape" default="[SHAPE]"}. The cave should blend naturally into the rugged terrain of the mountain, with the entrance forming a clear and unmistakable {argument name="shape repeat 1" default="[SHAPE]"} shape. This {argument name="shape repeat 2" default="[SHAPE]"} shape should be simple and defined, without intricate details, emphasizing just the overall {argument name="shape repeat 3" default="[SHAPE]"} outline. The surrounding environment should include {argument name="details" default="[DETAILS]"}, but these elements should not distract from the cave's {argument name="shape repeat 4" default="[SHAPE]"}-shaped entrance. The lighting in the scene should enhance the visibility and distinctiveness of the {argument name="shape repeat 5" default="[SHAPE]"}-shaped cave entrance.

{argument name="timeframe" default="several years later"} {argument name="store" default="7-Eleven"}

Modern comic-book illustration style with a semi-realistic approach, bold inked linework combined with clean sharp edges, dynamic cel-shading with high contrast between light and shadow, subtle painterly blending on skin while maintaining graphic comic aesthetics, vibrant yet slightly gritty color grading, strong rim lighting and dramatic highlights, stylized anatomy with heroic proportions, detailed hair rendered with flowing strands and sharp highlights, textured brush splashes and ink splatter accents for a dynamic effect, minimalistic light background to emphasize the subject, cinematic composition, ultra-detailed, high resolution, graphic novel quality. ar 9:16!

photorealism, {argument name="subject" default="car sheet"}, four-view, side view, top view, backside view, front view - car has {argument name="wheels" default="4"} wheels - car is a {argument name="car type" default="double seater sports car"} - back wheels are same with as the car

{ "subject": { "identity": { "biometric_reference": "{argument name="subject name" default="Sabrina Carpenter"}", "facial_morphology": "Heart-shaped visage, defined zygomatic arches with an approximate 15-degree elevation, petite nasal bridge with a slightly upturned apex, and a distinct cupid's bow philtrum.", "dentition": "Natural maxillary central incisors with anatomical symmetry, visible during a neutral or closed-mouth expression as per cranial structure.", "ocular_physics": { "iris_pattern": "Highly detailed cerulean blue iris with distinct radiating stroma and a dark pupillary ring.", "sclera_clarity": "High-vascularity detail, photorealistic moisture levels." } }, "body": { "somatotype": "Petite mesomorph with high muscle definition in the lower extremities.", "height_cm": 152, "morphology": "Hourglass silhouette with a biological waist-to-hip ratio of approximately 0.70. Natural skin texture with visible micro-pores and subtle epidermal variations.", "skin_tone": { "hex": "#F5E1D2", "physics": "Subsurface scattering (SSS) with realistic light absorption and reflectance on the dermis." }, "hair": { "color_hex": "#E3C58B", "texture": "Voluminous, long blonde waves with realistic follicular density and specular highlights on individual strands." } }, "wardrobe": { "primary": { "type": "Ribbed cotton bodysuit", "color_hex": "#FFFFFF", "material_physics": "Micro-weave texture, elastic tension pulling at the seams, realistic fabric folds." }, "secondary": { "type": "High-denier opaque tights", "color_hex": "#FFFFFF", "opacity": "90%", "texture": "Matte nylon finish with subtle sheen on curved surfaces." }, "accessory": { "type": "Plush rabbit ear headband", "material": "Faux fur and satin interior, white with pale pink inner lining (#F8D7DA)." } }, "pose_action": { "description": "Reclining laterally on a sofa, weight distributed on the left hip and forearm. The right leg is elevated at a 45-degree angle with the foot pointed in plantar flexion. The left leg remains bent at the knee, resting naturally on the seat cushion.", "gaze": "Candid, looking slightly downward and away from the lens.", "hand_placement": "Natural finger curvature resting on the abdominal region, displaying anatomical knuckle detail and nail bed realism." }, "scene": { "furniture": { "type": "Oversized faux-fur sofa", "color_hex": "#F4C2C2", "physics": "High-density fiber simulations, individual fur strands reacting to the subject's weight via compression physics." }, "background": { "type": "Solid studio backdrop with embedded neon sign", "color_hex": "#D38B8E", "finish": "Matte, seaml" } } } }

A superhero in a {argument name="suit color" default="red and blue"} spider suit sits on the edge of a skyscraper rooftop, viewed from the back, in a close-up medium shot, with the hero in the center of the frame. He is leaning slightly forward, one hand resting on his knee. On his back is a large red spider logo. At the top of the suit, there is a small torn hole on the right shoulder, revealing the texture of the fabric. The background is a densely built-up metropolis with beige and gray high-rises in the New York style, the windows repeating in a geometric pattern. The city is slightly blurred (slight depth of field), the hero is in sharp focus. The weather is overcast, soft diffused daylight, a cloudy sky without bright sun. The cinematic style of a 2010s superhero film, realistic texture of the suit fabric (micromesh, volumetric pattern), physically correct lighting, natural shadows, light atmospheric haze between the buildings. Color grading: cool bluish-teal tone, muted colors, reduced saturation, soft contrast, slight gray-green tint in the shadows, slightly darkened and not acidic red suit. Overall tone is dramatic, calm, slightly melancholic. Camera: 70-100mm lens, eye level, waist-length framing, cinematic framing. No action, static scene. High detail, realism, film still, ultra realistic, soft natural lighting, shallow depth of field, subtle film grain.

Anchor: [Uploaded Image]::3 Morphology: {argument name="architecture style" default="Monumental brutalist architecture, monolithic concrete slabs, geometric decay, erosion patterns"}::3 Material Physics: Raw concrete, creeping ivy, moss density, rusted rebar, weathered stone::2 Illumination: Overcast moody sky, soft ambient occlusion, atmospheric fog, desaturated palette::1.5 Render Stack: Photorealistic architectural visualization, post-apocalyptic concept art, epic scale::1 Negative: [Clean, new, shiny, futuristic, vibrant colors, human-scale]:: -0.5

{argument name="actor" default="Ana de Armas"} cosplaying as {argument name="character" default="Spider-Gwen"}

Create a sprite sheet for a 2D NES platforming game, including enemies and NPCs.

{ "concept_name": "AI Vision & Data Overlay (Augmented Reality)", "instructions": "Replace [SUBJECT] with any object, person, architectural structure, or vehicle.", "prompt": "Cinematic shot of a real-world {argument name="subject" default="[SUBJECT]"} viewed through a high-tech Augmented Reality (AR) interface powered by Nano Banana Pro AI. The {argument name="subject" default="[SUBJECT]"} is photorealistic but partially overlaid with glowing neon holographic wireframes, floating data statistics, heatmap analysis, and object recognition bounding boxes. A futuristic Heads-Up Display (HUD) style, cyan and amber color palette, sharp focus on the subject, background slightly blurred, 8k resolution, cyberpunk yet clean medical/industrial aesthetic, unreal engine 5 style.", "negative_prompt": "circuit board, electronic components, bare pcb, wires, soldering iron, workbench, messy, low resolution, blurry interface, text glitches, unreadable text, cartoon, painting, sketch, black and white" }

{ "image_type": "Photorealistic digital portrait", "resolution_target": "8K ultra-high resolution", "aspect_ratio": "2:3 (vertical)", "subject": { "form": "Hybrid humanoid–horse figure", "composition": "Upper torso and head visible", "pose": "Three-quarter profile facing right", "expression": "Neutral to intense, calm, focused gaze" }, "head_and_face": { "face_structure": "Human male facial anatomy", "skin_texture": "Highly detailed, rough, weathered skin with visible pores, fine wrinkles, and natural uneven texture", "skin_tone": "Medium brown with warm undertones", "facial_hair": { "beard": "Short, trimmed beard", "mustache": "Connected to beard, neatly kept", "density": "Medium density facial hair" }, "eyes": { "shape": "Almond-shaped", "color": "Dark brown", "gaze_direction": "Looking slightly forward and to the right", "detail": "Sharp catchlight, realistic moisture and depth" }, "eyebrows": { "thickness": "Medium to thick", "shape": "Natural, slightly arched" }, "nose": { "shape": "Straight bridge, realistic proportions", "texture": "Visible skin pores and highlights" }, "lips": { "shape": "Medium thickness", "expression": "Closed, relaxed", "texture": "Natural matte texture" } }, "hair_and_mane": { "head_hair": { "style": "Short, slightly tousled", "direction": "Swept backward and upward", "color": "Dark brown to near black" }, "mane": { "type": "Horse mane", "texture": "Coarse, thick strands", "color": "Dark brown to black", "placement": "Flows backward along the neck" } }, "horse_features": { "ears": { "type": "Horse ears", "position": "Upright, slightly angled back", "texture": "Short fur with realistic skin folds" }, "neck_and_torso": { "build": "Muscular and powerful", "definition": "Strong muscle striations visible", "skin_texture": "Horse skin with short, fine fur", "color": "Deep dark brown" } }, "lighting": { "style": "Soft cinematic lighting", "direction": "Primary light from front-left", "contrast": "Moderate contrast with smooth shadow falloff", "highlights": "Subtle highlights on forehead, cheekbones, nose, and neck muscles" }, "background": { "type": "Studio backdrop", "color": "{argument name="background color" default="Warm beige to light tan gradient"}", "texture": "Smooth, slightly grainy", "depth": "Shallow depth of field, fully blurred" }, "camera_and_focus": { "camera_angle": "Eye-level", "framing": "Close-up portrait", "focus": "Sharp focus on face and eyes", "depth_of_field": "Shallow, background fully out of focus" }, "color_palette": { "dominant_colors": [ "Dark brown", "Warm beige"} ] }

Please use the attached reference image as the base character. Create a single high-resolution collage containing at least 20 cute sticker-style illustrations of the same female character. Ensure the face, skin tone, hairstyle, and overall appearance perfectly match the reference image. Art Style: {argument name="art style" default="3D Pixar-style / Disney-style cartoon"}, soft cinematic lighting, smooth pastel colors, large expressive eyes, rounded cute facial proportions, ultra-detailed 3D rendering. Character Details: – Lightly permed black hair – Large expressive eyes – Beige cardigan – Cute, slightly chubby proportions Expressions and Reactions (all distinct): Happy smile, surprised, shocked, shy smile, angry, confused, crying, sleepy, winking, peace sign, blowing a kiss, holding a cell phone, thinking, covering face, holding coffee, covering mouth while laughing, annoyed, excited, affectionate expression, cute neutral pose (over 20 total). Sticker Design: – Each reaction as a separate sticker – Clean white border on all stickers – Soft drop shadow – No text, no watermark Layout: – All stickers neatly arranged in one collage – Balanced grid layout – Soft beige/pastel-toned background – Instagram/WhatsApp-style sticker pack design Quality: Ultra-high definition, high resolution, smooth 3D finish, professional-grade sticker pack style, lovingly expressive.

Front-facing portrait of a cute, beautiful futuristic cyborg girl, soft expressive eyes, calm gentle expression. Smooth human-like skin with subtle robotic details, soft {argument name="neon color" default="green neon glow"} embedded beneath translucent tech elements. Minimal elegant sci-fi outfit. Dreamy neon background with {argument name="light color" default="green light reflections"} and gentle bokeh. Cinematic soft lighting, shallow depth of field, realistic skin texture, high detail, clean futuristic aesthetic. Portrait orientation, 2:3 aspect ratio, centered composition, upper-body framing.

Quality: Ultra High Quality / 4K equivalent / High definition / High contrast Format: Special move activation scene UI for the latest smartphone games Usage: Official game-level screenshots shared on social media ──────────────────── [Most Important: Complete Fixation of Character Art Style] ・Do not change the facial features, eye shape, pupil texture, contour, hairstyle, coloring, color usage, or atmosphere of the character in the input illustration at all. ・Prohibit changing the character into a different person, a different artist's style, or changing the art style. ・Treat the character as an “extension of the original illustration.” ・Prohibit redrawing, redesigning, or reinterpretation. [Scope of Inference Allowed] ・Inference is limited only to the following: UI / Text / Effects / Damage numerical value / Direction ・The character's appearance, perceived age, and impression are completely fixed. ──────────────────── [Composition/Camera] ・Bust-up to waist-up composition. ・The character occupies 60-70% of the screen. ・The face, especially the “eyes,” should be positioned toward the top or sides of the screen. ・Do not place any text, UI, or effects around the eyes. ・Full-body composition is prohibited. ──────────────────── [Special Move Name (Main Subject, Maximum Display)] ・Fixed display in the center of the screen. ・Extra-thick, extra-large Japanese brush script. ・The maximum size currently possible. ・Part of the text extends off-screen. ・Absolutely do not overlap the character's face, especially the eyes. [Gold Border of Move Name (Fine Adjustment, Important)] ・Adjust the gold border to be “slightly thin.” ・Tighten the border to increase text density. ・Keep the gold glow subdued, prioritizing contrast with black solid color. ・Prioritize logo feel and weight, reducing flashiness by one level. [Rule for Generating Special Move Name] ・Generate a completely original Japanese move name each time, based on the world view, attribute, and atmosphere of the input illustration. ・Chuunibyou-style and profound. ・Include elements such as mythology, judgment, azure ice, crimson lotus, demise, machine, and divinity. ・Prohibit existing work names, proper nouns, examples, or samples. ・Do not display “Example,” “Sample,” or “placeholder” at all. ──────────────────── [Move Power (Variable, Optimized)] ・The power of the special move displays a different numerical value each time. ・Damage numerical values are randomly generated within the following range: 12,000,000 ~ 98,000,000 ・Fixed maximum value is prohibited. ・Prohibit repeating digits, maxed-out values, or exact matches. ・Prioritize natural, strong-looking, non-uniform numerical values. [Damage Numerical Font (Weight Enhancement)] ・The font is thick, angular, and has a low center of gravity. ・Slightly wider horizontally, not overly compressed vertically. ・Metallic/rock-like massiveness. ・Subdued glow, using shadow and three-dimensionality to convey weight. ・Gives the impression that the “numbers themselves are heavy.” [Power Display Composition] ・CRITICAL!! must be displayed. ・Damage numerical value has the maximum presence in the center of the screen. ・Visual flow: CRITICAL → Numerical Value → Move Name. ──────────────────── [OVERKILL Display Rule (Most Important)] ・Do not display OVERKILL text at all. ・Do not use it anywhere in the text, UI, or effects. ──────────────────── [Character Information UI] ・Rarity (UR / LR) ・Lv.MAX ・Small and consolidated at the top of the screen. ・Does not assert itself more than the character. [HP/Gauge] ・HP bar is thinly placed at the bottom. ・Convey that HP is 0 or less only through the gauge representation. ・Prohibit emphasis via text. [Other UI] ・AUTO / SPEED / MENU are placed minimally at the edge of the screen. ・Semi-transparent design, not information-overloaded. ──────────────────── [Direction Policy] ・Only the center (Move Name + Damage) moves intensely. ・The character's face, eyes, and expression remain calm. ・“Art style is static, text and numbers are heavy, effects are minimal but strong.” [Color Design] ・Black × Gold × Attribute Color ・Calm tones around the face. ・Maximum contrast in the center. ──────────────────── [Strict Compliance Items] ・Absolutely do not change the character's art style. ・Do not overlap text or UI on the eyes. ・Move name is centered and maximum size. ・Do not display OVERKILL. ・Do not fix the damage numerical value. ・Do not display explanatory text, examples, or supplementary text.

[THEME] = "{argument name="theme" default="Enter a theme here"}" Make a wide cinematic fantasy game environment illustration inspired by [THEME]. Use a distant environment-focused camera with an expansive sense of scale and exploration. Set the scene as a vast open world shaped entirely by the logic, atmosphere and materials implied by [THEME]. Show a monumental sky feature or celestial presence that visually defines the world and reinforces the theme. Let the terrain, colors, surface forms and horizon geometry emerge naturally from [THEME] without explicit constraints. Keep the environment uninhabited with no characters, creatures, vehicles or structures. Use soft, immersive lighting appropriate to the world, favoring mood and scale over realism. Apply game-style atmospheric perspective to suggest depth, distance and exploration. Compose the scene to feel like a high-budget open-world game vista rather than a photograph. Ensure the final image feels serene, epic and discovery-driven, clearly readable as a game world shaped by [THEME].

Make a miniature, full-body, isometric, realistic figurine of this person, wearing {argument name="clothing" default="ABC"}, doing {argument name="action" default="XYZ"}, on a white background, minimal, 4K resolution
Some prompts are collected from creators on X. Copyright belongs to the original authors.