Instinct AI

Prompt Library

AI Prompt Library

Curated image, video and web design prompts from creators around the world. Copy any prompt, swap the subject or style, and generate with the latest models.

15,630 prompts · Updated daily · 100% free

714 prompts

Whimsical Yarn Style Mushrooms

Whimsical Yarn Style Mushrooms

A whimsical scene features a variety of cartoon mushrooms with expressive faces, clustered together against a plain background. The mushrooms are depicted in different shapes, sizes, and colors. Some mushrooms have simple dot eyes and curved smiles, while others have more detailed features. Small green sprigs of foliage are scattered around the base of the mushrooms, adding a touch of nature to the playful scene.

Dynasty Warriors: Kongming Musou Ranbu

Dynasty Warriors: Kongming Musou Ranbu

Shin Sangoku Musou (Dynasty Warriors) Kongming holds a rainbow-glowing fan in the bottom right of the screen, unleashing his True Musou Ranbu (ultimate attack). Include as many grunt characters as possible being blown from the bottom right to the top left of the screen. Musou Ranbu: Blue laser rays radiating out!

Epic Frozen Cliff Warrior Scene

Epic Frozen Cliff Warrior Scene

A lone warrior stands at the edge of a frozen cliff as the first storm of winter approaches — icy winds tearing through his cloak, snow swirling violently around him. The sky is a dark steel-grey, heavy with an unstoppable blizzard rolling in like a wall of white fury. Frost clings to his beard, his armor, his breath visible in the freezing air. The landscape below is a vast frozen valley with shattered trees, frozen rivers, and distant mountains disappearing into the storm. Ultra-realistic textures: every snowflake sharp, every gust of wind visible, every crack of ice detailed. Dramatic lighting: cold blue highlights, deep shadows, glowing white reflections off the ice. Atmospheric, epic, heavy mood — the world preparing for something powerful and inevitable. Cinematic realism at its peak.

Hyper-Realistic 3D Chess Set for Rivalry Themes

Hyper-Realistic 3D Chess Set for Rivalry Themes

Input Variable: [{argument name="rivalry theme" default="INSERT RIVALRY HERE"}] (e.g., Marvel vs. DC) System Instruction: Generate a hyper-realistic, isometric 3D render of a Chess Set. CRITICAL: You must adhere to strict spatial rules regarding Army Placement and Terrain. 1. Container (The Battle-Scarred Board): Geometry: A strict 8x8 Euclidean Grid. The Divide (The Diagonal Morph): The terrain morphs diagonally from the Bottom-Left Corner to the Top-Right Corner . The Foreground Territory (Bottom-Left): [{argument name="material A" default="Material A"}] (e.g., Marvel Tech/Stark Tower Glass). The Background Territory (Top-Right): [{argument name="material B" default="Material B"}] (e.g., Gotham Concrete/Gargoyle Stone). The Seamless Transition: The squares are distinct, but the material morphs diagonally across the board. 2. The Roster (Strict Foreground vs. Background): DO NOT mix the armies. DO NOT split them Left/Right. Army A (The Protagonist - Foreground): Placement: Occupies the Bottom 2 Rows closest to the camera. The Pawns: 8 Identical Units (Row 2). The Elites: King, Queen, Rooks, etc. (Row 1). Identity: MUST be strictly Faction A (e.g., Only Avengers/Iron Man style). Army B (The Antagonist - Background): Placement: Occupies the Top 2 Rows furthest from the camera. The Pawns: 8 Identical Units (Row 7). The Elites: King, Queen, Rooks, etc. (Row 8). Identity: MUST be strictly Faction B (e.g., Only Justice League/Batman style). 3. The Piece Hierarchy : The King: A Single, Tall, Unique Artifact per side (Center of the back row). The Queen: A Single, Sharp/Elegant Artifact per side (Next to King). The Pawns: Uniform, small "minion" pieces. 4. Visual : Camera: High-Angle Isometric. Looking down at the board diagonally so the "Marvel Corner" is closest to the viewer and "DC Corner" is furthest away. Contrast: The Foreground pieces (Marvel) should be illuminated by [{argument name="color A" default="Color A"}] (e.g., Cyan Arc Reactor glow). The Background pieces (DC) should be illuminated by [Color B] (e.g., Amber Streetlight glow). Output: A legal chess setup with armies facing off, 8k resolution, clean composition.

Cinematic Stylized Medieval Market Day

Cinematic Stylized Medieval Market Day

Scene: A stylized medieval fantasy village at morning featuring a Market Square Shopfront with timber awning frame and striped fabric canopy, a Village Inn with carved wooden balcony railings and dormer windows, a Timber-Framed Village Cottage built on a stone foundation base with exposed timber beams and plaster wall panels, a Noble Manor House with multiple steep shingled roofs and decorative roof finials, a Stone Watchtower with circular tower windows and crenellation detail, and an Arched Gatehouse with keystoned arch and portcullis gate. Artisan stalls are arranged in structured rows across the cobblestone square with clear walking lanes between them. Potters, weavers, and woodcarvers display goods beneath striped canopies while villagers gather in moderate evenly spaced clusters. Guards maintain presence near the gatehouse and market edges. The Reflective Water Body remains unobstructed and calm, with activity confined to dock platforms only. Dense pine forest clusters and rounded shrubs frame the vibrant yet orderly craft fair. Style: Cinematic stylized fantasy medieval village, warm golden morning sunlight, long soft shadows, clean blue sky illumination, subtle volumetric light rays, painterly materials, softened stone and wood textures, vibrant but controlled color grading, rounded stylized forms, balanced exposure, atmospheric clarity, cozy environmental realism, high-end game environment quality Camera: Elevated three-quarter aerial perspective overlooking the village center, slight downward angle, wide environmental framing, medium-wide lens feel, strong foreground-to-background depth layering, foreground elements anchoring lower frame, midground architecture forming primary focal mass, background forest creating depth wall, natural diagonal building arrangement, cobblestone paths acting as leading lines guiding toward central focal structure, balanced environmental composition, cinematic AAA game establishing shot

Photo to Collectible Action Figure Transformation

Photo to Collectible Action Figure Transformation

Transform this photo into a highly detailed 3D collectible action figure in realistic style, 1/6 scale, posed dynamically on a transparent acrylic round base. Same exact face, outfit, hair, and expression preserved perfectly. Plastic toy texture with subtle gloss and paint details. Include custom packaging box next to it on a shelf background—blister pack with clear window, bold graphics, logo, and original artwork featuring the figure. High-end collectible vibe like Hot Toys or Bandai Tamashii Nations, ultra-realistic lighting, sharp focus, 8K resolution, photorealistic. Add festive theme like Centa Claus edition to add December vibes.

Haunting Dark Fantasy Rider

Haunting Dark Fantasy Rider

A haunting dark fantasy portrait featuring a solitary hooded figure in long, flowing dark robes astride a majestic black horse. The figure's face is completely obscured by the deep hood, creating an air of mystery and ominous presence. The horse is sleek and powerful, rendered entirely in black tones with visible flowing mane and tail. The setting is a dramatic mountain canyon or gorge with towering cliff walls rising on both sides, creating a natural frame that emphasizes the isolation and grandeur of the scene. The entire landscape is shrouded in thick, rolling mist and fog that swirls around the figure and horse, creating an ethereal, supernatural quality. Atmospheric and lighting characteristics: Dense fog and mist that obscures the upper portions of the cliffs and fills the canyon Monochromatic color palette: Deep blacks, charcoal grays, and pale whites/silvers Low-key, cinematic lighting creating dramatic contrast and shadows Overcast, gloomy sky visible through the mist Ground level perspective: Rocky, desolate terrain beneath the horse and rider Volumetric fog effects: Mist appears to move and flow, adding depth and atmosphere Key emotional and thematic elements: Mysterious and ominous tone: The obscured figure suggests unknown intent Solitude and isolation: Single traveler in vast, forsaken landscape Dark fantasy aesthetic: Medieval, mythological, or supernatural in nature Cinematic drama: Resembles concept art or fantasy film imagery Gothic mood: Melancholic, haunting, introspective darkness Photography/art style: Dark fantasy concept art with cinematic lighting and atmospheric fog effects; reminiscent of medieval fantasy, witcher-style aesthetics, or gothic storytelling

Cinematic Character Design Sketchbook Sheet

Cinematic Character Design Sketchbook Sheet

Ultra-realistic stylized sketchbook collage illustration of a young modern man named ‘{argument name="character name" default="Orion"}’ presented in a premium cinematic character design sheet layout. Multiple dynamic portraits, expressions, poses, and lifestyle moments arranged across a clean white sketchbook background. Main character,sharp jawline, light beard stubble, expressive eyes behind {argument name="eyewear" default="black round glasses"}, confident soft smile, and fashionable {argument name="style" default="casual streetwear styling"}.

8K 3D Illustration of Anthropomorphic Bees (Gym and Relaxing)

8K 3D Illustration of Anthropomorphic Bees (Gym and Relaxing)

{ "master_prompt": { "global_settings": { "resolution": "8K", "aspect_ratio": "3:4", "render_style": "high-end AI-generated 3D illustration", "image_quality": "ultra-sharp, cinematic depth, physically based rendering", "lighting_quality": "soft global illumination with realistic shadows", "focus": "extreme detail clarity, shallow depth of field where applicable" }, "module_1": { "scene_identity": "Bee lifting weights in nature", "subject": { "type": "anthropomorphic bee", "body": "fuzzy yellow and black striped body", "eyes": "large glossy black eyes", "antennae": "two thin black curved antennae", "wings": "semi-transparent wings with visible vein patterns", "expression": "neutral to slightly cheerful" }, "pose_action": { "stance": "standing upright on two legs", "arms": "both arms raised holding a barbell", "object_interaction": "holding a metal barbell with circular weight plates on both ends" }, "environment": { "setting": "outdoor natural environment", "ground": "small dirt path or rock surface", "surroundings": "flowers on both sides", "background": "blurred trees and foliage" }, "lighting": { "type": "soft natural daylight", "direction": "top-center glow", "effects": "light haze and floating particles" }, "color_palette": { "dominant_colors": ["yellow", "black", "green", "orange"], "accent_colors": ["soft pink", "warm brown"] }, "camera": { "angle": "eye-level", "framing": "full body centered", "depth_of_field": "foreground sharp, background softly blurred" } }, "module_2": { "scene_identity": "Relaxed bee on chair with soda can", "subject": { "type": "anthropomorphic bee", "body": "dense fuzzy yellow and black stripes", "eyes": "hidden behind oversized black sunglasses", "antennae": "two black antennae extending upward" }, "pose_action": { "posture": "reclining", "legs": "one leg crossed over the other", "arms": "one arm resting on chair, other holding a can" }, "objects": { "chair": "wooden lounge chair with yellow fabric seat and backrest", "drink_can": "blue soda can with visible {argument name="drink brand" default="Pepsi"} logo", "sunglasses": "large glossy black frames" }, "environment": { "setting": "studio-style minimal background", "background_color": "light neutral gray", "surface": "smooth floor" }, "lighting": { "type": "soft studio lighting", "shadow": "subtle shadow beneath chair" }, "color_palette": { "dominant_colors": ["yellow", "blue", "black", "wood brown"]

Character Sheet Design Prompt

Character Sheet Design Prompt

Generate a character sheet, {argument name="background color" default="completely white background"}, front, side, back, and expressions. No text. {argument name="aspect ratio" default="16:9"}

Miniature Scene Keycap Image Generation Prompt

Miniature Scene Keycap Image Generation Prompt

This is an extremely detailed miniature scene model, constructed inside a giant, crystal-clear transparent resin '{argument name="keycap" default="F12"}' computer keycap. The keycap surface has a frosted white '《Keycap》' inscription, and the top is slightly concave. Light passes through the translucent keycap shell, transforming into soft, warm tones that fill the small room. Inside, a '{argument name="subject" default="programmer"}' is sitting in front of a miniature computer, with the screen prominently displaying '《{argument name="text" default="vibe code"}》' in large font. Tiny bookshelves and carpets enhance the comfortable and cozy atmosphere. The shot uses 45-degree high-angle macro photography, presenting a clear shallow depth of field effect, with a delicate soft focus in the background. It features ultra-realistic textures, handmade miniature aesthetics, and a cinematic visual style, creating a whimsical yet tranquil mood. 9:16. 8K high definition.

3D Isometric Urban Transit Stop Diorama Prompt

3D Isometric Urban Transit Stop Diorama Prompt

A clean, minimal 3D isometric diorama of a {argument name="city transport type" default="[CITY TRANSPORT TYPE]"} stop, featuring a {argument name="vehicle type" default="[VEHICLE]"} paused at a [PLATFORM TYPE], simple [SHELTER / CANOPY], subtle wayfinding signs, smooth concrete surfaces, soft studio lighting, realistic materials, rounded edges, miniature architectural model style, high detail, neutral background.

YouTube Thumbnail - Hooded Assassin on Temple Rooftop Fantasy Art
Nano Banana Pro

YouTube Thumbnail - Hooded Assassin on Temple Rooftop Fantasy Art

Ultra-detailed 4K cinematic fantasy artwork of a mysterious hooded assassin crouching on the edge of an ancient Japanese-inspired temple rooftop, overlooking a breathtaking mountain city floating above the clouds. He wears an elegant black tactical-ronin outfit with intricate silver embroidery, layered armor, flowing cloak and subtle crimson accents. He holds an extraordinary katana in one hand, the blade partially drawn and glowing with a subtle electric-blue energy, intricate runes etched along the steel, razor-sharp edge reflecting the moonlight. His face remains mostly hidden beneath the hood, with only faintly visible intense eyes. His cloak and hair flow dramatically in the wind. Behind him: a gigantic luminous full moon, deep midnight-blue sky filled with stars and dramatic clouds, floating mountains, waterfalls cascading through the clouds, ancient pagodas and glowing lanterns scattered across the valley. Cherry-blossom petals drift through the air, some close to the camera creating beautiful cinematic depth of field. Epic composition, low-angle perspective, dramatic silhouette, volumetric moonlight, subtle blue and crimson highlights, atmospheric fog, realistic fabric and metal textures, intricate weapon details, cinematic depth of field, soft background bokeh, breathtaking scale, dark fantasy atmosphere, elegant rather than violent, photorealistic, ultra-sharp details, HDR, 4K Ultra HD, masterpiece, premium cinematic concept art, no text, no watermark.

@Aryan v
Kitchen Utensil to Interstellar Warship Transformation

Kitchen Utensil to Interstellar Warship Transformation

Do this for {argument name="utensil" default="meat cleaver"}: Task: Pick a utensil that is uploaded or given, Transform it into a colossal, fully operational interstellar warship for an evil galactic empire. Step 1: user uploads image of a kitchen tool or utensil Step 2: Analyze the object’s geometry, holes, curves, and functional part and design ship parts based on that Step 3: Scale up 10,000x into a moon-sized dreadnought. Output: 2x2 Contact Sheet Grid (ultra-cinematic, tactile realism, 70mm film aesthetic). Grid 1: A master technical orthographic blueprint. Fine white and glowing cyan vector lines on a deep obsidian background. Detailed notations in a minimalist Swiss-style font labeling the Piston-Drive Reactor, the Hive-Class Hangar Array, and the Command Monolith. Precise CAD-level complexity. Grid 2: A 3D volumetric cross-section of the ship. Visible amber fiber-optic networks running through the hull. A massive spherical singularity core pulses at the original hinge location. Tens of thousands of tiny internal deck-lines and micro-machinery suggest a city-scale population. Grid 3: A massive exterior shot of this utensil inspired ship in deep space. The ship is a brutalist, monolithic slab of dark metal, lit by the harsh, cold white light of a distant star. Deep chiaroscuro shadows. The ship’s surface looks like a practical miniature with heavy texture density, oil stains, and battle scars. Tiny, needle-like escort ships provide a sense of overwhelming scale. Ion-drive exhaust is a subtle, high-intensity white-blue glow. Grid 4: An ultra-high-end interior shot of the bridge. Focus on three elite Imperial Enforcers standing in a minimalist gallery. Looking into the camera, their armor and weapons they are holding are heavily inspired by the utensil Style: Tactical realism, shot on 65mm film, Denis Villeneuve brutalism, industrial design by Jony Ive, heavy on physical texture and high-contrast lighting, no digital sheen.

Whimsical Mono-Punk Floating Miniature Diorama Generator

Whimsical Mono-Punk Floating Miniature Diorama Generator

WHIMSICAL MONO-PUNK FLOATING MINIATURE DIORAMA PROMPT (Automatic Background Optimization, Smart Micro-Detail System, Procedural Activity Layer, Natural Irregularity Layer, Atmospheric Depth Layer, Procedural Scene Generator, Procedural Prop Generator, Procedural Architecture Generator, Procedural Lighting & Atmosphere Generator, Procedural Character & Population Generator, Procedural Diorama Base Generator) VARIABLE GUIDE GLOBAL_COMPLEXITY = Possible values: 'low','medium','high','ultra'. Controls density of buildings, props, characters, and environmental detail. If blank choose randomly between 'medium' and 'high'. PUNK_STYLE = If PUNK_STYLE is empty, then one style is randomly selected from LIST_OF_PUNK_STYLES, otherwise what is in the PUNK_STYLE variable is chosen LIST_OF_PUNK_STYLES = Steampunk, Dieselpunk, Atompunk, Cyberpunk, Biopunk, Nanopunk, Solarpunk, Decopunk, Clockpunk, Coalpunk, Raypunk, Stonepunk, Sailpunk, Cassettepunk, Teslapunk, Mythpunk, Sandalpunk, Oceanpunk, Frostpunk, Junglepunk, Desertpunk, Gothicpunk, Ironpunk, Crystalpunk, Rustpunk, Vaporwavepunk, Neonpunk, Skypunk, Aquapunk, Arborpunk, Astropunk, QuantumPunk, Mechanopunk, Technopunk, Retrocomputingpunk, Cattlepunk, Hopepunk SUBSTYLE = If specified use exactly. If set to none disable. If blank infer logically from PUNK_STYLE. TECHNOLOGY_LEVEL = If specified use exactly. If set to none disable. If blank infer from PUNK_STYLE. ENVIRONMENT = If specified use exactly. If set to none disable. If blank infer logically from active layers. CULTURE = If specified use exactly. If set to none disable. If blank infer culturally appropriate framework. PROCEDURAL_SCENE_GENERATOR = 'on' PROCEDURAL_PROP_GENERATOR = 'on' PROCEDURAL_ARCHITECTURE_GENERATOR = 'on' PROCEDURAL_LIGHTING_ATMOSPHERE_GENERATOR = 'on' PROCEDURAL_CHARACTER_POPULATION_GENERATOR = 'on' PROCEDURAL_DIORAMA_BASE_GENERATOR = 'on' FOCAL_INTEREST_LAYER = off MATERIAL_COHESION_LAYER = 'on' VISUAL_CLARITY_OPTIMIZER = 'on' MICRO_LIFE_LAYER = 'on' COMPOSITION_ENGINE = 'on' EDGE_DEFINITION_LAYER = 'on' COLOR_HARMONY_LAYER = 'on' DIORAMA_CRAFTSMANSHIP_LAYER = 'on' PSG LAYER Implement only if PROCEDURAL_SCENE_GENERATOR='on'. Generate core scene structure using: LANDSCAPE_STRUCTURE (floating island, cliff terraces, canyon basin, harbor cove, forest clearing, mountain ridge, giant tree canopy, desert oasis, ice shelf, volcanic ridge) SETTLEMENT_TYPE (village, harbor town, trading port, monastery complex, research outpost, fortress town, sky dock, industrial district, hidden enclave) INFRASTRUCTURE_ELEMENTS (bridges, windmills, rail lines, cable lifts, aqueducts, airship docks, solar arrays, reactor towers, waterwheels) CIVILIAN_ACTIVITY (market trading, fishing, cargo loading, harvesting, machine repair, patrol movement, festival gathering, workshop crafting) MICRO_NARRATIVE (delivery arrival, festival beginning, storm approaching, caravan arrival, wildlife encoun

Ghibli x Game of Thrones Character Prompts

Ghibli x Game of Thrones Character Prompts

use the character turnaround format from [img1] to create {argument name="character name" default="[character name]"} in the same style prompt: show them in a scene together, ghibli style

Nendoroid Style Manga Diorama

Nendoroid Style Manga Diorama

<instruction> 1. Semantic Inference Engine Input A is a {argument name="character" default="Manga/Anime Character or Comic Book Hero"}. Deconstruct the character to generate 3 Action Assets : The Power (The Effect): Identify the signature attack. (e.g., Fireball, Web-Slinging, Psychic Blast, Lightning). The Sound (The Onomatopoeia): Identify the comic book sound effect text. (e.g., "BOOM!", "SMASH!", "THWIP!", "KABOOM!"). The Color (The Aura): Identify the primary energy color. (e.g., Orange, Red, Purple, Green). 2. Container (The Display Stand): Goal: "Nendoroid" Style Diorama Photography. The Stage: A simple L-Shaped Display Base (Vertical Back wall + Horizontal Floor). The Backdrop: The vertical wall is covered in a collage of Black & White Manga Panels or Comic Strips, creating a chaotic, ink-heavy background. 3. The Figure (The Chibi Hero): The Style: Chibi / Super-Deformed (SD). Large head, small body, big expressive eyes. The Pose: Dynamic, mid-air action pose (punching towards the camera or casting a spell). The Material: Smooth, matte PVC or Vinyl Plastic (collectible toy aesthetic). 4. The Visual FX (The 2.5D Impact): The Text: The "Sound" (Step 1) is rendered as large, jagged, colorful 3D Text Plates (Orange/Red with black outlines) floating in the air around the character. The Debris: 3D shards of rock, glass, or torn paper fly outward from the center, simulating an explosion. The Energy: Translucent, colored plastic parts (representing the "Power") swirl around the figure's hands or feet. 5. Lighting & Atmosphere: Lighting: Bright Studio Key Light. Even, shadowless illumination typical of toy photography. Vibe: Energetic, playful, and explosive. Output: ONE image, 1:1 Aspect Ratio, 3D Render, "Anime Figure" aesthetic, High Saturation. </instruction>

Abandoned Promotional Statue Conversion Prompt

Abandoned Promotional Statue Conversion Prompt

Use the uploaded image of the character as an exact reference. Preserve the original proportions, materials, colors, textures, and facial features. Do not alter the design and do not stylize the character. A first-person point-of-view shot inside an abandoned space [LOCATION TYPE: television studio/advertising set/real filming location]. The viewer is holding a flashlight, creating a single circular beam of light while the rest of the space is engulfed in darkness. In the flashlight beam, it is visible that the character is positioned as if it was left behind after filming: [POSITION: lying on the floor/curled up in a corner/leaning against a table/slumped against a wall]. The character must appear completely lifeless and inactive: no action, no intentional pose, no sense of presence. If it is a doll or a costume, there must be no visible hands, rods, strings, or person inside. The character appears old, dirty, and abandoned: worn fabric, accumulated dust, stains, discoloration, flattened or damaged areas. The environment is clearly abandoned: dusty surfaces, old filming equipment, cables scattered on the floor, faded signs or set decorations. Dust particles float within the flashlight beam; the space feels silent and untouched for years. Photorealistic flashlight-based lighting, harsh shadows, rough textures, documentary realism, on-location shooting aesthetics, no stylization Aspect Ratio 9:16

Folded Paper Blueprint of a Character

Folded Paper Blueprint of a Character

A hyper-detailed folded-paper blueprint of [{argument name="character" default="character"}], where the character is constructed from precise geometric folds and crease lines, overlaid with subtle blueprint markings, measurement lines, and paper annotations. Minimal color palette, off-white paper with faint ink lines. Studio lighting, crisp shadows, architectural art style, photorealistic paper detail. 1080x1080 square format.

Ultimate Weapon Mastery Cinematic Pose Prompt

Ultimate Weapon Mastery Cinematic Pose Prompt

{ "preset_name": "Ultimate_Weapon_Mastery", "mission": "MAXIMIZE_LETHALITY_AND_AESTHETICS", "source_integrity": { "_hint": "[PREMISE] Maintain the character's identity, but actively allow for dramatic changes like 'sharp gaze' or 'wind-blown hair' typical of combat situations.", "identity_lock": "strict_facial_features", "combat_mode_adaptations": { "expression": "intense_focus_or_fearless_smile", "hair_physics": "dynamic_flow_matching_action_speed", "clothing_damage": "optional_minor_wear_and_tear_for_realism" } }, "weapon_analysis_engine": { "_hint": "[WEAPON ANALYSIS] Analyze the 'type', 'center of gravity', and 'method of killing' of the weapon provided to determine the optimal stance.", "analyze_weapon_class": true, "tactical_mapping_logic": { "class_blade_light": { "keywords": ["katana", "dagger", "saber"], "action_style": "high-speed_slash_or_iaijutsu_stance", "camera_effect": "motion_blur_on_blade" }, "class_blade_heavy": { "keywords": ["greatsword", "axe", "hammer"], "action_style": "weighty_impact_pose_using_ground_drag_or_shoulder_rest", "camera_effect": "camera_shake_simulation" }, "class_firearm_handgun": { "keywords": ["pistol", "revolver", "dual_wield"], "action_style": "close_quarters_combat_stance_(C.A.R._system)_or_dynamic_aim", "grip_discipline": "trigger_discipline_active" }, "class_firearm_long": { "keywords": ["rifle", "sniper", "shotgun"], "action_style": "stable_aiming_with_cheek_weld_or_patrol_carry", "perspective": "looking_down_the_sights" }, "class_polearm": { "keywords": ["spear", "halberd", "staff"], "action_style": "dynamic_thrust_with_extended_reach", "composition_note": "utilize_diagonal_lines_across_frame" } } }, "heroic_pose_database": { "_hint": "[CHOREOGRAPHY GENERATION] Refer to 'key visual' level pose data from movies, games, and anime to eliminate amateurish results.", "retrieval_logic": { "source": "cinematic_combat_pose_db", "query_parameters": [ "weapon_type", "character_physique", "desired_coolness_factor" ], "pose_correction": { "line_of_action": "strong_s_curve_or_c_curve_body_line", "silhouette_check": "ensure_weapon_is_clearly_visible_against_background" } }, "dynamic_foreshortening": { "_hint": "[FALSE PERSPECTIVE] Exaggerate the size of weapons or limbs closer to the camera to enhance impact (perspective emphasis).", "apply_perspective_distortion": "moderate_to_high", "focus_point": "weapon_tip_or_muzzle" } }, "cinematic_combat_composition": { "_hint": "[DIRECTION] Create the 'atmosphere of a battlefield', not just a standing figure.", "camera_work": { "angle": "dutch_angle_to_create_tension", "height": "low_angle_hero_shot", "lens_choice": "wide_angle_24mm_for_depth_exaggeration" }, "visual_effects": { "lighting": "contrast_heavy_rim_lighting", "atmosphere": "sparks_dust_or_energy_aura_matching_weapon", "depth_cue": "blurred_foreground_elements_(debris/sparks)" } }, "safety_a

Precure Transformation Design System Prompt

Precure Transformation Design System Prompt

# Your Role You are the chief designer for a girls' anime. Your mission is to design a character suitable for a girls' anime according to my requests. # Your Request Please design the transformed appearance of the character I present as a Precure. **The design must look natural if it appeared in the Precure series.** # Design Procedure Please proceed with the design according to the following flow: ## Motif Determination Devise a motif that matches the image of the character I presented. **Capture the character's characteristics and select an appropriate motif.** **Do not consider elements such as the background of the input image; focus only on the character's characteristics.** Select the motif from a variety of candidates. For example: - Nature (sky, earth, sea, etc.) - Animals (dogs, cats, rabbits, etc.) - Plants (various flowers, etc.) - Food (fruits, etc.) - Emotions (love, joy, etc.) - Conceptual things (peace, nobility, etc.) ## Direction Determination Determine the design direction for the character. **Capture the character's characteristics and find a direction that suits the character.** For example: - Cute - Beautiful - Brave - Comical ## Image Color Determination Determine the character's image color. **Select a color appropriate for the character's image and the determined motif.** Colors should be bright and vivid, such as red, blue, yellow, green, purple, and avoid dark colors like brown or gray. However, black and white can be used if they suit the character's image. ## Name Determination Determine the character's Precure name. The name must be Cure ○○ (preferably 3 to 6 characters excluding "Cure"). The ○○ part should be a name that evokes the character's motif. (For example, if the motif is a star, use Star, Étoile, Stella, etc.) Basically, use foreign language words. Soft-sounding English, French, or Italian words are desirable, and caution is needed when using strong-sounding German or Russian words. **The name must not overlap with existing Precure names.** ## Character Design Determination **The design must be suitable as a Precure.** ### Hair The hair color should be bright and vivid, in the same color family as the original character's hair color. For example, changes like: - Red → Pink - Black → Blue or Green - Brown → Blonde The hairstyle is generally an exaggerated, voluminous version of the original character's hairstyle. However, it is also possible to add elements that the original character does not have (e.g., large twin tails for a short-haired character). ### Outfit The design is based on the image of the motif. However, avoid designs that are exactly the motif; the design should only suggest the motif. The color is based on the character's image color. The character's direction should also be reflected. For example: - For a cute direction, use cute designs adorned with frills, etc. - For a beautiful direction, use streamlined and elegant designs. - For a brave direction, use sharp and active designs. - For a comical direction, use pop and cheerful designs. ### Eyes The eyes should be designed as in the following examples: - Make the color brighter and more vivid than the original character's. - Add stars or hearts inside the eyes. ### Accessories Add accessories such as earrings and tiaras. ### Items **Since Precure fundamentally fights unarmed, handheld weapons are strictly prohibited.** They should generally not be holding anything. ## Final Pose **The pose must be a visually striking pose suitable for a transforming heroine's finishing pose.** Consider the character's direction (cute, brave, etc.) for the pose design and facial expression during the pose. ## Catchphrase Devise the character's catchphrase. The catchphrase should be related to the motif. Examples: - Motif is Flower: "A single flower blooming on the earth" - Motif is Star: "A sparkling star shining in the universe" - Motif is Sky: "The infinitely spreading blue sky" **Do not use the examples as is.** # Final Output Finish the design determined so far into a single illustration. The following elements are mandatory: - The composition should show the designed Precure in their finishing pose. - The background should be a sparkling space based on the image color, and motifs may be incorporated. - Write the catchphrase and name at the bottom of the illustration. - Divide into 2 lines: 1st line is the catchphrase + "!", 2nd line is the name + "!!". - The font should reflect the character's direction. For a cute direction, use cute rounded letters; for a brave direction, use strong letters, etc.

Some prompts are collected from creators on X. Copyright belongs to the original authors.