Instinct AI

Prompt Library

AI Prompt Library

Curated image, video and web design prompts from creators around the world. Copy any prompt, swap the subject or style, and generate with the latest models.

15,630 prompts · Updated daily · 100% free

726 prompts

Hyper-Real Macro Studio Shot of a LEGO Technic Kitbash

Hyper-Real Macro Studio Shot of a LEGO Technic Kitbash

Nikola Tesla -> System Instruction: Edit {argument name="subject" default="Nikola Tesla"} into a hyper-real macro studio product shot of a LEGO Technic-style kitbash doing a clever pose 1) Zone Mapping: A: Head/front built from curved slopes; eyes/headlights = transparent studs/lenses. B: Body built from Technic beams and panels; pattern lines become color-blocked parts and connector geometry. C: Extremities use axles, gears, shock absorbers, and linkages. 2) Mechanism Logic: Expose gear trains and differentials that plausibly drive motion. If creature: crank mechanism in torso. If car: visible gearbox + suspension. 3) Photo Rules: Studio grey seamless, shallow DOF, realistic plastic micro-scratches. Absolutely no text, no box art, no instructions visible. 1:1, 8k.

Celestial Archive Sandalpunk Miniature

Celestial Archive Sandalpunk Miniature

Whimsical {argument name="subject" default="miniature world"} depiction of a {argument name="location" default="celestial archive rotunda"} in an artistic {argument name="style" default="sandalpunk"} style.

Future London GTA Concept Art

Future London GTA Concept Art

GTA set in {argument name="setting" default="near-future"} {argument name="location" default="London"} Concept Art

Character Sheet for 3D Model Generation

Character Sheet for 3D Model Generation

Character sheet of a character from front, side, rear and 3/4 turn view. Background solid white corner to corner. Take that as reference and put into @tripoai and let it create the 3D version.

Epic 3D Architectural Blueprint Construction Scene

Epic 3D Architectural Blueprint Construction Scene

Epic 3D scene: a massive architectural blueprint of [Name] pinned to a drafting table, its ink lines rising off the paper into fully realized construction. Blue lines become steel beams mid-weld, floor plans inflate into furnished rooms, elevation drawings push outward into facades with working windows. Construction phases coexist simultaneously: foundation being poured in one corner while the penthouse is already inhabited in another. Tiny workers, cranes, and scaffolding swarm the rising structure. The flat drawing and the living building merge at impossible angles. Technical annotations float as dimensional signage. Architect's coffee cup sits at the edge, casting shadow across unbuilt sections. Extreme scale contrast, construction dust catching afternoon light, 8K, photorealistic.

3D Diorama of Comic Book Covers and Toys

3D Diorama of Comic Book Covers and Toys

2x2 grid, do this for 4 titles in a famous comic universe: <spatial_map> [ VERTICAL SCENIC BACKDROP (BOOK COVER) ] | (Floating Label: [{argument name="issue title" default="ISSUE_TITLE"} | {argument name="year" default="YEAR"}]) | | | [3D TOY: {argument name="hero" default="HERO"}] vs [3D TOY: {argument name="villain" default="VILLAIN"}] | | \__ [3D PLASTIC FX] __/ | | | ---+--------------------------------------------+--- / [OPEN BOOK PAGES WITH COMIC PANELS] / / / / [ FLOATING 3D TEXT: [SFX_WORD]! ] / /____________________________________________/ </spatial_map> Instruction: Render a photorealistic 3D diorama matching this exact structural geometry.

Holographic Character Generation Prompt

Holographic Character Generation Prompt

Generate {argument name="character type" default="image attached"} character made of {argument name="material type" default="transparent"} frosted hologram material from head to toe levitating on black {argument name="background texture" default="glossy"} background, {argument name="camera angle" default="eye level"} centered camera angle, 9:16 {argument name="orientation" default="vertical"} image.

Super Robot Wars Style Witch Rejecting Friday

Super Robot Wars Style Witch Rejecting Friday

Let's play with Nano Banana Pro [Improved Super Robot Wars Battle Production Prompt] {argument name="character name" default="Marieshe Fold"} Special Move Name: "{argument name="special move name" default="Friday Crash"}" Catchphrase: "{argument name="catchphrase" default="Friday is not a holiday"}"

Reference Character Posing Grid Study Prompt

Reference Character Posing Grid Study Prompt

16:9 landscape, 2x3 grid perspective study of the reference character on a solid off-white background. 6 panels in strict order: 1. Extreme Wide (silhouette focus), 2. Full Body (dynamic pose), 3. Waist-Up (torso twist), 4. Bust Shot (strong posture), 5. Face Close-Up (expression), 6. Extreme Close-Up (facial details/eyes). - Consistency: Maintain identical facial structure, hair, and proportions across all panels. - Posing: Tailor gestures to camera distance—broad movements for wide shots, subtle nuances for close-ups. - Aesthetic: Consistent lighting and art style; no borders, text, or background environments.

Royal Cartographer Fantasy World Map Prompt (Detailed Scenario)

Royal Cartographer Fantasy World Map Prompt (Detailed Scenario)

You are a legendary Royal Cartographer. Deeply analyze the content of the input text provided at the end and generate a detailed and beautiful image of a 'Fictional World Map' that reflects historical background and geographical features. In doing so, incorporate the attached reference character into the map using the style of an old map's pen drawing or watercolor, placing them as a 'Guardian of the World' or 'Symbolic Portrait' decorating the map's margins, compass rose, or legend. Maintain character consistency while naturally blending them into the map design. ▼ Instructions for the Generation Process (Thinking Process) Utilize Nano Banana Pro's inference capabilities to execute the following thought process before drawing: 1. [Step 1: Analysis of Geographical and Historical Correlation]: [Extract the conflict structure between nations, the formation of civilizations, and climatic conditions from the input text. Logically infer why borders exist there (mountains, rivers, resources)] 2. [Step 2: Visualization of Biomes]: [Determine how the described terrain (e.g., forest filled with magic, desolate wasteland) should be represented using map symbols and colors (ink density, contour lines)] 3. [Step 3: Design of Information Layout]: [Place the names of countries, capitals, and major geographical features so as not to obscure the terrain, balancing visibility and artistry] ▼ Design and Style Specification * Composition/Layout: [Orthographic projection from directly above (top-down view). A detailed overall map written meticulously to the four corners of the paper] * Taste: [Antique fantasy map style drawn on parchment. Aged paper texture, handwritten ink lines, and coloring with pale watercolors] * Text: [Clearly place country names and major city names using a serif font suitable for the world setting (Japanese compatible). The title should be written in decorative calligraphy] * Character: Draw the reference character in an [etching (copperplate engraving) style] and specify a [pose pointing to the map's 'Legend,' or a composition integrated with the compass rose]. ▼ Input Text Classic High Fantasy (Physical Consistency and Border Conflicts) Goal: Make the AI infer 'geographical logic' such as climate division by mountain ranges and river flow. World Setting: The world is divided into North and South by the gigantic mountain range 'Dragon's Spine' running east-west across the center of the continent. Northern 'Glacies, the Empire of Ice': Climate: Extreme cold, permafrost. Terrain: Steep glaciers and coniferous forests. Capital: The fortress city 'Winter's Fang' at the foot of the mountain range. Southern 'Solaris, the Kingdom of the Sun': Climate: Warm and fertile land. Terrain: The great river 'River of Life' flowing from the mountain range irrigates vast plains and flows into the southern sea. A vast desert spreads to the west. Capital: The water city 'Aurora' in the river delta. Instructions for the Map: Write the country names '氷の帝国グラキエス' (Glacies, the Empire of Ice) on the north side and '太陽の王国ソラリス' (Solaris, the Kingdom of the Sun) on the south side of the map in large Japanese text. Draw the central mountain range, river flow, and desert locations correctly geographically. Draw decorations symbolizing the Four Great Spirits of this world (Fire, Water, Wind, Earth) in the four corners of the map.

Game Asset - Woodpunk Kinetic Sculpture Automaton
Nano Banana Pro

Game Asset - Woodpunk Kinetic Sculpture Automaton

1. The Semantic Inference Engine (Dynamic Material Mapping): Input A is ANY Topic (Object, Animal, Plant, or Concept). Analyze the subject's inherent properties and map them to Artisanal Materials: The Primary Body (The Chassis): Infer the subject's main color/weight and assign a corresponding Hardwood. The Accents (The Inlay): Infer the subject's patterns or details and assign a contrasting Marquetry Material. The Mechanics (The Skeleton): Infer the subject's joints or power source and assign Metal Hardware. 2. The "Immutable" Container (The Automaton): Goal: A "Da Vinci Workshop" Product Shot. The Object: The subject is rendered as a complex, freestanding Wooden Mechanical Toy. The Base: The model stands on a hand-carved wooden block representing its semantic environment. The Scale: Macro photography of a tabletop object (approx. 12 inches tall). 3. The Clockwork Interior (The Transformation): The Cutaway: A section of the outer "wood shell" is visually removed or hinged open. The Guts: Inside, the biological or mechanical inner workings are replaced by Clockwork Mechanics. Rule: Visible gears, bicycle chains, watch springs, and brass flywheels must imply the object moves via wind-up power. The Fasteners: Tiny brass screws, rivets, and hinges are visible along the seams of the wood. 4. The Narrative Figure (The Operator): The Character: A standard Jointed Wooden Mannequin (Artist's Doll style) is integrated into the scene. The Role: The figure acts as the maintainer, rider, or operator of the subject. Interaction: They are climbing a ladder to polish the object, turning a giant wind-up key, or steering the beast/machine. The Accessories: The doll wears carved wooden gear appropriate to the context. 5. Lighting & Atmosphere: Lighting: Softbox Studio Lighting. Diffused, high-end commercial lighting that creates long, elegant highlights on the varnished curves. Background: Neutral Studio Grey. Seamless infinity backdrop to focus entirely on the material textures. Texture: High Gloss Varnish. The wood must look expensive, smooth, and deeply saturated. Output: ONE image, 1:1 Aspect Ratio, Product Photography, "Woodpunk" aesthetic, 8k Resolution.

@Gadgetify
Superhero Studio Fashion Portrait

Superhero Studio Fashion Portrait

{ "aspect_ratio": "4:5", "scene": { "subject": "{argument name="hair style" default="A woman with styled, wavy blonde hair"}, looking directly at the camera with a confident expression, sitting on a minimalist white cubic block", "pose": "Dynamic sitting pose with legs spread wide; the right thigh-high boot is strongly foreshortened towards the foreground, creating perspective depth. The left leg is bent. The right hand rests naturally near the chest logo. A vibrant red cape billows dramatically and sharply behind her and to the left.", "costume": { "top": "Long-sleeved blue top with a detailed, sharp-edged gold and red 'S' shield emblem on the chest", "skirt": "{argument name="skirt style" default="Red micro-skirt with a clean, sharp-edged gold V-trim waistband"}", "boots": "{argument name="boots style" default="Striking red thigh-high, high-heeled boots, made of smooth fabric"}, with clean contours and heels", "cape": "Vibrant red cape with a visible fabric weave, sharply defined edges, and crisp folds" }, "environment": { "setting": "A clean, seamless infinite white studio background", "focus": "The entire environment, from the foreground boot to the furthest edge of the cape and the studio wall, is in perfect, sharp focus. There are absolutely no background blurs, gradients, or bokeh." }, "lighting": { "setup": "Even, bright, professional studio softbox lighting, providing full clarity and crisp detail across the entire scene" } }, "raw_photo_details": { "technical_specifications": { "camera": "Canon EOS R5", "lens": "35mm f/5.6 lens (for deep depth of field)", "format": "Straight-out-of-camera (SOC) RAW file, uncompressed", "f_stop": "f/8.0 (to ensure edge-to-edge sharpness and a deep focus field)", "shutter_speed": "1/500s (to perfectly freeze all motion of the cape and pose)", "iso": "ISO 160" }, "visual_characteristics": { "focus_field": "A deep depth of field ensures a fully sharp scene from foreground to background.", "texture": "Visible, crisp fabric weave textures on the boots, cape, and top. Realistic skin texture, including natural pores and small imperfections. Sharp definition on hair strands. No post-processing skin smoothing or lens softening.", "color": "Realistic, natural, uncalibrated colors straight from the camera sensor, not overly saturated or graded.", "noise": "Slight, natural sensor noise and film grain typical of a RAW file, adding to the authentic, unedited look.", "dynamic_range": "High dynamic range with clear details in both deep shadows and bright highlights, without excessive tonemapping." } } }

Split Identity Vinyl Toy Engine

Split Identity Vinyl Toy Engine

Do this for a random character: <instruction> Split Identity Vinyl Toy Engine: Input A is a Character with duality. Select 4 lesser-known characters with internal conflict. Sculpt each toy split vertically or horizontally into two contrasting halves. Each half represents a different narrative state. Layout: 2x2 grid, toys centered, perfectly symmetrical framing, name underneath Style Stack: Anchor: [Split vinyl art toy]::3.5 Morphology: Bulbous toy proportions, clean bisected geometry::3 Material: Soft vinyl, contrasting matte colors::2.5 Render: Product photography lighting, neutral backdrop::1 Negative: [organic gore, realism, asymmetry]::-1

Mushroom Stone Texture Replacement

Mushroom Stone Texture Replacement

replace the {argument name="original texture" default="wood texture on the beer mug and it's handle"} with the {argument name="new texture" default="mossy stone texture @moss with little mushrooms growing on the surface @moss"} including Bump mapping

Intricate Steampunk Mechanical Sculpture

Intricate Steampunk Mechanical Sculpture

[{argument name="subject" default="subject"}] hyper-realistic {argument name="materials" default="intricate steampunk sculpture of that subject, masterfully crafted with polished brass, copper pipes, exposed gears"}, levers, valves, pressure gauges and Victorian mechanical details, rich metallic textures with patina and subtle wear, {argument name="lighting" default="dramatic studio lighting"} with strong specular highlights and deep shadows emphasizing every mechanical element, displayed on a dark wooden base, ultra detailed, photorealistic, masterpiece

Photorealistic Fantasy Scene: Fairy and Muscular Bear in Cavern

Photorealistic Fantasy Scene: Fairy and Muscular Bear in Cavern

{ "scene_type": "photorealistic fantasy", "setting": { "location": "vast ancient cavern", "floor": "rugged stone floor", "lighting": { "primary": "dim", "ambient": "soft pink light", "source": "distant stone archway", "additional": "natural shadows, lifelike lighting, soft light refraction" }, "atmosphere": [ "scattered flowers", "broken stone", "drifting dust particles", "cinematic depth of field" ] }, "main_character": { "type": "fairy woman", "skin_tone": "fair-skinned", "hair": { "color": "white", "style": "long, flowing" }, "facial_features": { "freckles": "subtle", "ears": "pointed" }, "wings": { "type": "large butterfly wings", "properties": [ "translucent", "iridescent", "shimmering blue-green hues", "visible veins", "soft light refraction" ] }, "clothing": { "style": "emerald medieval-inspired", "pieces": [ { "type": "cropped top", "material": "richly textured fabric" }, { "type": "high-waisted bottoms", "material": "richly textured fabric" } ], "details": [ "realistic gold filigree", "engraved ornaments", "worn metallic highlights" ] }, "pose": "seated on the stone floor", "expression": "calm" }, "companion": { "type": "massive muscular bear", "fur": { "description": "dense, coarse", "detail_level": "ultra-sharp" }, "eyes": "striking icy blue", "armor": { "type": "{argument name=\"bear armor type\" default=\"faint green rune-like markings\"}", "location": ["head", "shoulders"], "effect": "glowing softly" }, "pose": "leaning calmly beside the fairy", "relationship": "conveying trust and companionship" }, "interaction": { "description": "Her arm rests gently over the bear’s head" }, "technical": [ "ultra-realistic textures", "photorealistic rendering", "cinematic depth of field", "natural shadows", "lifelike lighting" ] }

Character Emerging from Smartphone Screen (Forced Perspective)

Character Emerging from Smartphone Screen (Forced Perspective)

🍌 Prompt A Ultra-realistic photo. The moment this character emerges three-dimensionally from a smartphone placed on a table. One hand is reaching towards the viewer, the other hand is on the smartphone frame, the lower body is inside the smartphone, and the feet are cropped out. The character is looking at the viewer. Due to strong exaggerated perspective (extreme wide-angle, forced perspective), the hands and face appear extremely large, being very close to the camera, and the lower body appears smaller in the back, creating a three-dimensional depth composition. 🍌 Prompt B Ultra-realistic photo. The moment this character emerges three-dimensionally from a smartphone placed on a table. One hand is reaching towards the viewer, one foot is on the smartphone frame, and the lower body is inside the smartphone. Exaggerated perspective makes the nearby face and hands look large. Motifs associated with the atmosphere of the reference image also pop out. The character is leaping out vigorously while looking at the viewer, and motion blur is occurring.

Cyberpunk Mechanic with Massive Exosuit Backpack

Cyberpunk Mechanic with Massive Exosuit Backpack

{ "type": "image_generation_prompt", "style": "ultra-realistic, cinematic, sci-fi mech aesthetic, cyberpunk", "resolution": "8K", "aspect_ratio": "2:3", "scene": { "location": "industrial workshop", "background": "clean minimal workshop environment with subtle machinery elements and soft atmospheric haze" }, "subject": { "gender": "female", "role": "cyberpunk mechanic", "identity": { "same_face": true, "same_character": true, "preserve_facial_features": true, "realism": "exact facial structure, skin texture, and expression retained" }, "pose": { "stance": "standing strong and confident", "body_language": "powerful, grounded posture" }, "appearance": { "outfit": { "jacket": "purple futuristic techwear jacket", "details": [ "tactical straps", "utility pouches", "reinforced armored panels", "futuristic cyberpunk textures" ] } }, "equipment": { "exosuit_backpack": { "type": "massive mechanical industrial exosuit", "components": [ "large industrial engine core", "exposed wires and cables", "metal pipes and hydraulic tubes", "heavy mechanical armor plates", "mechanical joints and connectors" ], "style": "futuristic sci-fi mech design, functional and industrial" } } }, "lighting": { "type": "cinematic industrial lighting", "details": [ "soft dramatic shadows", "cool and warm mixed highlights", "subtle volumetric light", "metal reflections and glow accents" ] }, "camera": { "focus": "sharp focus on subject and exosuit", "depth_of_field": "shallow with soft background separation", "composition": "centered, full-body or mid-body portrait" }, "quality": { "detail_level": "hyper detailed", "textures": "ultra realistic skin, fabric, and metal textures", "sharpness": "extremely sharp", "noise": "clean high-resolution render" }, "mood": "powerful, futuristic, cinematic, sci-fi industrial", "constraints": [ "no cartoon style", "no low detail", "no distortion", "no watermark", "no text overlay", "no unrealistic anatomy" ], "output_goal": "Create a hyper-realistic cinematic portrait of a cyberpunk mechanic girl wearing a massive mechanical exosuit backpack with industrial engine components, wires, pipes, and metal armor, standing strong in a minimal workshop environment with dramatic lighting and ultra-detailed sci-fi mech aesthetics." }

Stylized 3D Caricature Portrait Prompt

Stylized 3D Caricature Portrait Prompt

Create an exaggerated stylized 3D caricature character portrait with strong intentional deformation and a clean, controlled surface finish. Use the person from the ATTACHED REFERENCE PHOTO. Preserve the subject’s identity, facial likeness, skin tone, and defining features, but reinterpret them into a bold caricatured 3D form with an elongated neck, oversized head-to-neck ratio, droopy eyelids, heavy lips, and slightly asymmetrical facial structure.Render as a human-like 3D character with smooth, studio-clean skin and intentionally designed detail, avoiding random texture or noise. Style with bold accessories such as {argument name="accessories" default="round or oval glasses, hoop earrings, gold chains"}, headscarves or bandanas, and street-luxury clothing. Use neutral studio lighting with soft shadows and even illumination, no dramatic contrast, against a plain neutral grey or off-white background. The overall aesthetic should feel weird, fashion-forward, collectible, and character-driven rather than cute or realistic. Ultra high definition, premium cinematic 3D render quality, hyper-realistic hyper realism, clean materials, no freckles, no dirt, no grain, no noise, no speckling, no text, no logos, no watermarks. Aspect ratio 4:5.

Cyberpunk Spider-Man in Matte Black and Gold

Cyberpunk Spider-Man in Matte Black and Gold

{ "prompt": "Luxury high-tech cyberpunk Spider-Man in a sleek matte black suit with gold neon accents and carbon fiber texture. Leaning against a chrome sports hoverbike on a rooftop helipad, city skyline glittering below. Mask lenses displaying golden holographic interfaces, confident pose, elegant and expensive aesthetic, sharp details, teal and gold color scheme." }

Cyberpunk POV Motorcycle Ride at Hyper-Velocity

Cyberpunk POV Motorcycle Ride at Hyper-Velocity

"Red futuristic sport motorcycle (POV perspective)",       "visible_elements": "Glossy red fuel tank with fuel cap, clip-on handlebars, black gloved hands gripping the grips, illuminated digital dashboard (slightly blurred)",       "action": "Speeding at hyper-velocity through a suspended structure",       "pose": "First-Person View (POV) / Rider's eye perspective looking slightly downward at the bike and forward into the horizon"     },     "environment": {       "setting": "Transparent glass hyperloop tunnel / skyway",       "location": "High altitude above a futuristic cyberpunk metropolis",       "background_details": "Sprawling city grid with infinite street lights below, skyscrapers, motion-blurred light trails",       "horizon": "Dusk/Twilight sky with a gradient of deep teal fading into a warm sunset orange strip"     },     "lighting_and_color": {       "color_palette": "Cinematic Teal and Orange (Complementary colors)",       "primary_tones": "Cyan/Turquoise glass reflections, Deep Red motorcycle paint, Golden/Orange horizon glow",       "lighting_style": "High contrast, neon ambient lighting, specular highlights on the metal and glass surfaces"     },     "camera_technical": {       "camera_angle": "Wide-angle POV (14mm to 16mm equivalent)",       "focus": "Sharp focus on the motorcycle tank and handlebars, radial motion blur on the tunnel walls and city",       "aperture": "f/2.8 (to capture low light details)",       "shutter_speed": "1/30s (simulated drag shutter to create heavy motion blur effects on the surroundings)",       "iso": "ISO 800",       "composition": "Central symmetry, leading lines created by the tunnel structure converging at the center vanishing point"     },     "style_descriptors": [       "Cyberpunk",       "Synthwave aesthetic",       "Hyper-realistic",       "High velocity",       "Futuristic",       "Cinematic",       "8k resolution",       "Unreal Engine 5 render style"     }

Some prompts are collected from creators on X. Copyright belongs to the original authors.