Instinct AI

Prompt Library

AI Prompt Library

Curated image, video and web design prompts from creators around the world. Copy any prompt, swap the subject or style, and generate with the latest models.

15,630 prompts · Updated daily · 100% free

726 prompts

Creating LINE Stickers with Nano Banana 2

Creating LINE Stickers with Nano Banana 2

Referencing this character, create a cute deformation. Design 16 types of LINE stickers. Ensure a rich variety of sets by devising poses and text placements so that there are no similar stickers. The dialogue should be in Japanese with pop-style characters. The background should be white. Create a set that is easy to use in the daily conversations of a "{argument name="target" default="high school girl"}".

Bat Cowl Protocol Character Prompt

Bat Cowl Protocol Character Prompt

A high-quality 3D render of the designer toy from [Reference Image 1]. Requirement: The character must retain its exact original outfit . The Mask: Tightly fit a custom "Bat Cowl" ([Reference Image 2]) over the head. The Cowl: Must match the exact color, material, and design, with size adjusted as needed to fit the reference character’s head. Scaling: Tailored, bespoke fit with a shortened chin guard precisely following the character's jawline. Cowl size is adjusted to match the reference character exactly. The cowl fits seamlessly, with no gap between the head and the chin guard. Ears: Only the sharp bat ears are visible; hide original ears, headwears, horn, accessories, hat, helmet entirely. The Cutout: The cowl features a cutout area; through this opening, the underlying part of the reference character must be visible exactly as it is, with no additions, removals, or alterations. Eyes: Use the exact glowing eye effect from the reference cowl image. Constraint: No nose or eyes should be rendered on the cowl or the character's face. 8k, studio lighting, Background must match the reference character’s background exactly. Lighting Lighting should match the reference character’s original light behavior, and the cowl must follow and respond to the same lighting conditions. Character Likeness Integrity (CRITICAL) Maintain the exact eye shape, spacing, stylization, patterns, silhouette, and original color palette from the reference. Do not humanize. Do not alter anatomy. Do not modify facial structure. Identity must remain instantly recognizable. If the character wears a balaclava, mask, helmet, or covered face, don't invent facial anatomy. No added nose. No added mouth. No visible skin where the reference does not show it.

Procedural Whimsical Mono-Punk Floating Diorama Generator

Procedural Whimsical Mono-Punk Floating Diorama Generator

WHIMSICAL MONO-PUNK FLOATING MINIATURE DIORAMA PROMPT (Automatic Background Optimization, Smart Micro-Detail System, Procedural Activity Layer, Natural Irregularity Layer, Atmospheric Depth Layer, Procedural Scene Generator, Procedural Prop Generator, Procedural Architecture Generator, Procedural Lighting & Atmosphere Generator, Procedural Character & Population Generator, Procedural Diorama Base Generator) VARIABLE GUIDE GLOBAL_COMPLEXITY = Possible values: 'low','medium','high','ultra'. Controls density of buildings, props, characters, and environmental detail. If blank choose randomly between 'medium' and 'high'. PUNK_STYLE = {argument name="punk style" default="Steampunk"} If PUNK_STYLE is empty, then one style is randomly selected from LIST_OF_PUNK_STYLES, otherwise what is in the PUNK_STYLE variable is chosen LIST_OF_PUNK_STYLES = Steampunk, Dieselpunk, Atompunk, Cyberpunk, Biopunk, Nanopunk, Solarpunk, Decopunk, Clockpunk, Coalpunk, Raypunk, Stonepunk, Sailpunk, Cassettepunk, Teslapunk, Mythpunk, Sandalpunk, Oceanpunk, Frostpunk, Junglepunk, Desertpunk, Gothicpunk, Ironpunk, Crystalpunk, Rustpunk, Vaporwavepunk, Neonpunk, Skypunk, Aquapunk, Arborpunk, Astropunk, QuantumPunk, Mechanopunk, Technopunk, Retrocomputingpunk, Cattlepunk, Hopepunk SUBSTYLE = If specified use exactly. If set to none disable. If blank infer logically from PUNK_STYLE. TECHNOLOGY_LEVEL = If specified use exactly. If set to none disable. If blank infer from PUNK_STYLE. ENVIRONMENT = If specified use exactly. If set to none disable. If blank infer logically from active layers. CULTURE = If specified use exactly. If set to none disable. If blank infer culturally appropriate framework. PROCEDURAL_SCENE_GENERATOR = 'on' PROCEDURAL_PROP_GENERATOR = 'on' PROCEDURAL_ARCHITECTURE_GENERATOR = 'on' PROCEDURAL_LIGHTING_ATMOSPHERE_GENERATOR = 'on' PROCEDURAL_CHARACTER_POPULATION_GENERATOR = 'on' PROCEDURAL_DIORAMA_BASE_GENERATOR = 'on' FOCAL_INTEREST_LAYER = off MATERIAL_COHESION_LAYER = 'on' VISUAL_CLARITY_OPTIMIZER = 'on' MICRO_LIFE_LAYER = 'on' COMPOSITION_ENGINE = 'on' EDGE_DEFINITION_LAYER = 'on' COLOR_HARMONY_LAYER = 'on' DIORAMA_CRAFTSMANSHIP_LAYER = 'on' PSG LAYER Implement only if PROCEDURAL_SCENE_GENERATOR='on'. Generate core scene structure using: LANDSCAPE_STRUCTURE (floating island, cliff terraces, canyon basin, harbor cove, forest clearing, mountain ridge, giant tree canopy, desert oasis, ice shelf, volcanic ridge) SETTLEMENT_TYPE (village, harbor town, trading port, monastery complex, research outpost, fortress town, sky dock, industrial district, hidden enclave) INFRASTRUCTURE_ELEMENTS (bridges, windmills, rail lines, cable lifts, aqueducts, airship docks, solar arrays, reactor towers, waterwheels) CIVILIAN_ACTIVITY (market trading, fishing, cargo loading, harvesting, machine repair, patrol movement, f

Military Flight Jumpsuit Portrait

Military Flight Jumpsuit Portrait

A professional young woman with {argument name="eye color" default="striking emerald green eyes"}, {argument name="hair" default="long wavy dark brown hair"}, neat military-style makeup. She is wearing a {argument name="outfit" default="well-fitted olive-green and brown military flight jumpsuit"} with the zipper pulled up to chest level, tactical belt around the waist. She has a professional military radio with shoulder antenna and headset around her neck, aviator sunglasses resting on top of her head. Confident and strong pose, three-quarter view, one hand on her hip, the other hand holding the radio. Dark aircraft hangar interior with neon green and red accent lighting, a stealth fighter jet visible in the background, dramatic cinematic lighting, wet reflective floor, highly detailed, realistic skin texture, detailed fabric and leather, masterpiece, 8k, digital illustration, highly detailed --ar 9:16

Surreal Miniature Egg Art Scene Prompt

Surreal Miniature Egg Art Scene Prompt

{ "resolution": "8K", "aspect_ratio": "3:4", "style": "high-detail cinematic miniature scene, AI-edited surreal realism", "scene_overview": { "environment": "foggy forest with leafless trees", "ground": "uneven dirt surface covered with small rocks and stones", "atmosphere": "misty, muted, cool-toned background with soft depth-of-field blur" }, "main_subject": { "object": "giant cracked egg", "position": "center of the frame", "scale": "massive compared to surrounding human figures", "shell": { "color": "light brown", "texture": "rough, cracked, broken open at the top front", "edges": "jagged shell edges with visible thickness" }, "interior": { "egg_white": "opaque white, uneven texture, clinging to shell interior", "yolk": { "color": "vivid golden yellow", "texture": "glossy, smooth, semi-liquid", "state": "partially intact but actively flowing downward" } }, "motion": { "yolk_flow": "thick stream of yolk pouring from the egg opening onto the ground", "pooling": "yolk forming a shiny puddle at the base" } }, "human_figures": { "count": 5, "scale": "miniature compared to the egg", "appearance": { "gender": "not identifiable", "faces": "not clearly visible", "build": "average", "posture": "active working poses" }, "clothing": { "helmets": "hard hats in orange and white", "tops": "work jackets in blue and orange", "pants": "dark work trousers", "footwear": "work boots" }, "tools": [ "shovel", "metal bucket", "wheelbarrow", "drilling or jackhammer-like tool", "ladder leaning against egg" ], "actions": [ "one figure shoveling yolk", "one figure collecting yolk with a bucket", "one figure operating a tool near the egg", "one figure standing on a ladder inspecting the egg", "one figure positioned near a wheelbarrow" ] }, "composition": { "camera_angle": "eye-level with miniature figures", "framing": "vertical composition with central focus on the egg", "depth_of_field": "shallow, background trees blurred", "foreground": "rocks, flowing yolk, workers", "background": "dense forest of tall, bare trees fading into fog" }, "lighting": { "type": "soft diffused lighting", "direction": "evenly lit from above and front", "highlights": "strong reflections on the yolk", "shadows": "soft shadows beneath figures and egg" }, "color_palette": { "primary_colors": [ "golden yellow", "brown", "gray", "muted green" ], "contrast": "high contrast between bright yolk and subdued forest tones" }, "visual_quality": { "sharpness": "extreme detail in egg shell, yolk texture, and workers", "realism": "photorealistic textures with surreal subject matter", "no

Whimsical Anthropomorphic Friendly Insect

Whimsical Anthropomorphic Friendly Insect

Whimsical digital anthropomorphic friendly insect standing on the ground with fallen leaves and dried plants. The large head is covered with {argument name="fur color" default="white fluffy"} fur. The eyes are {argument name="eye color" default="large orange"} with black pupils. Charming expression and friendly smile. Creature is dressed in a {argument name="jacket color" default="bright red-orange"} jacket with a turquoise hood over a yellow shirt, colorful stripes. The character on thin legs, wears glossy red boots with laces. Small translucent wings with visible vein patterns extend from his back. Creature holds a {argument name="item held" default="chamomile"}. Forest setting with blurred vegetation, playful mood.

Samurai Mecha Girl Figure

Samurai Mecha Girl Figure

Samurai Mecha Girl ⠀ 1/7 scale figure ⠀ This is the first time the sword has been depicted from the blade direction. It's a bit thick, but it might be realistic as a PVC figure.

Cyberpunk Mountain Peak Girl

Cyberpunk Mountain Peak Girl

{ "prompt": "A beautiful girl standing on a neon-lit mountain peak overlooking a futuristic cyberpunk world. Holograms in the sky, glowing lights from distant cities, metallic textures, neon blue and pink colour palette.", "style": "cyberpunk sci-fi", "lighting": "neon rim light", "details": { "tech_elements": ["holograms", "light trails"], "mood": "bold, adventurous" } }

Character Figure Product Photography Setup

Character Figure Product Photography Setup

8K ultra-realistic cinematic. Turn this photo into a {argument name="target" default="character figure"}. Behind it, place a box with the character's image printed on it, and a computer showing the blender modeling process on its screen. In front of the box, and a round plastic base with the character figure standing on it. Set the scene indoors

Jade Texture Application

Jade Texture Application

replace the {argument name="original texture" default="wood texture"} on the beer mug and it's handle with the {argument name="target texture" default="jade stone texture @jade"} including Bump mapping

Futuristic Glass Turbine Engine

Futuristic Glass Turbine Engine

A sleek high-performance frosted glass turbine workhorse engine with anodized aluminum housing and layered refractive glass prisms, firing an ultra-fast {argument name="light beam" default="vivid mint light beam"} with elongated holographic circuit light trails at extreme velocity, asymmetrical composition on rule of thirds grid :: Editorial 3D glassmorphism, refractive glass panels, smooth ceramic, brushed steel, anodized metallic elements, subsurface scattering, light dispersion, chromatic aberration, caustics :: {argument name="background" default="Deep charcoal slate and midnight navy background"}, soft glowing mint highlights with vivid emerald internal glow, subtle deep oceanic blue environmental reflections, clean color separation :: Cinematic studio lighting, volumetric lighting, f/1.8 aperture, extreme bokeh macro photography, deep-focus perspective, {argument name="composition" default="minimalist, extreme negative space"} --ar 16:9 --no text, font, letters, typography, words, watermarks, UI elements, borders, people, faces, humans, hands, laptops, desks, offices, cartoon, vector, clip art, fleshy, biological, organic, busy background, warm colors, red, yellow, purple, noise, clutter

Prompt for UV Unwrapping a 3D Model

Prompt for UV Unwrapping a 3D Model

unwrap the UVs of the 3D model shown in the image. About one-third of the image should be a reference view displaying the 3D model itself.The remaining area should include the UV layout for the head, body, and limbs.Unwrap the surface of the 3D model and flatten it into a single 0–1 two-dimensional UV space.

Intimate Date Scene Generator for Multiple Characters

Intimate Date Scene Generator for Multiple Characters

close-up intimate composition of ALL REFERENCED CHARACTERS in their exact art style and exact clothes with the characters sitting across from each other in a cozy date setting that fits all character's environment. if character is an object, personify that object faithfully. ultra-photorealistic date venue formed by all characters' backgrounds while the activity and cuisine is defined by all character's styles, colors, and moodboards. all characters engaged in a natural getting-to-know-each-other interaction with relaxed body language showing genuine connection and fun with. warm atmospheric lighting complementing all characters' color palettes and moods, photorealistic ambient features floating throughout scene contextually matching the setting type with soft hearts fitting all characters vibes and artstyle. environment rendering in complete photorealistic 3D quality while all characters maintain their native art styles without blending, background softly blurred with bokeh effects highlighting the intimate date atmosphere, cozy and inviting ambiance with warm color temperature, high resolution, high quality, high detail, romantic yet comfortable setting where all characters feel naturally at home, volumetric lighting creating depth and warmth, scene composition emphasizing connection between all characters, no crowds, intimate private setting, candid moment of shared experience and discovery, accurate anatomy.

Character Card Generation from Profile Image

Character Card Generation from Profile Image

Create a character card-style visual based on the provided X profile image. Composition: ・Vertical card design (character in the center) ・Recreate the person in the original image as a character (maintaining facial features and atmosphere) ・Place a bust-up or full body shot in the center of the card Design: ・UI in the style of a game card or trading card ・Gradient or effects in the background (light, particles, aura, etc.) ・Add card frame, panels, and decorative elements Information Area: ・Secure space for a text area at the top or bottom (content is unnecessary) ・Place status display-style boxes or lines (dummy is acceptable) Style: ・Anime-style or semi-realistic character representation ・High definition, sharp, vivid colors ・Dramatic lighting (rim light, glow, etc.) Camera: ・Front composition ・Composition where the character is the main subject Important: ・Maintain facial consistency ・Reinterpret naturally as a character ・Ensure text is not distorted and UI is neatly arranged

Selfie to Claymation Transformation

Selfie to Claymation Transformation

A close-up shot of a man with scissors, claymation, stop motion animation, miniature diorama, realistic clay texture, visible fingerprints, warm lighting, high detail, 8k

Game Asset - Mechanical Melancholy Macro Portrait Prompt
Nano Banana Pro

Game Asset - Mechanical Melancholy Macro Portrait Prompt

{ "vibe_title_en": "Mechanical Melancholy", "master_prompt": "Extreme close-up macro portrait. The Protagonist as a melancholic prodigy, framed tight on one side of the face. A highly detailed, physical brass clockwork mechanism with Roman numerals curves over the forehead and brow like a fragmented visor, partially obscuring the upper head but leaving one deeply expressive, sorrowful eye visible. The eye reflects warm, dusty ambient light. The protagonist's fingers, stained with dark ink and graphite, are gently touching a hyper-realistic golden mechanical hummingbird hovering near their cheek. They wear a heavy, ornate red and black mandarin-collar jacket with gold embroidery. Warm, directional Rembrandt lighting cutting through dense, dust-filled air, illuminating floating motes. Shot on Hasselblad H6D-100c, 120mm macro lens at f/2.8, incredibly shallow depth of field blurring the background into a muted olive-grey. Kodak Portra 400 film emulation, hyper-detailed skin pores, physical weight to the metal, cinematic chiaroscuro, pure photographic surrealism.", "meta": { "intent": "Photographic Surrealism, Emotional Macro Portrait", "priorities": "Micro-details, tactile realism, cinematic warm lighting, analog film texture", "device_profile": "Hasselblad H6D-100c with 120mm Macro Lens" }, "frame": { "aspect": "3:4", "composition": "Extreme close-up macro, focusing on one eye and the side of the face, filling the frame", "layout": "Off-center focus on the visible eye, clockwork fading into deep bokeh at the top edge, fingers entering from the bottom frame", "camera_angle": "Straight-on, intimate eye-level", "tilt_roll_degrees": "0" }, "subject": { "gender": "Female", "identity": "The Melancholic Prodigy", "demographics": "Universal features, youthful yet burdened", "face": "Pale, hyper-detailed skin pores, one eye visible showing intense sorrowful focus, upper half partially covered by a brass clock mechanism", "hair": "Pulled back out of frame, out of focus", "body": "Only shoulder and neck visible, clad in heavy structured fabric", "expression": "Sorrowful focus, heavy emotional weight, internal melancholy", "pose": "Head still, hands brought up near the face, ink-stained fingers delicately interacting with a small golden mechanical bird" }, "wardrobe_accessories": { "garments": [ { "item": "Mandarin-collar jacket", "material": "Thick woven brocade", "color": "Deep crimson red and black", "fit": "Structured, tailored" } ], "accessories": [ { "item": "Fragmented clockwork visor with Roman numerals", "color": "Aged brass and gold", "material": "Machined metal, glass", "brand_style": "Avant-garde horology, practical special effects" }, { "item": "Mechanical hummingbird", "color": "Gold", "material": "Polished brass and tiny gears", "brand_style": "Artisan kinetic jewelry" } ] }, "environment": { "setting": "An obscure, dusty horologist's workshop or prodigy's sanctuary", "surfaces": "Soft, muted olive-grey background, entirely blurred out", "depth": "Extremely shallow, blurring everything millimeters behind the focal plane of the iris", "atmosphere": "Warm, heavy, dust-filled air with illuminated floating particles", "lens_interaction": "Soft optical vignette, macro compression" }, "lighting": { "key": "Warm, directional Rembrandt light hitting the visible eye and cheek", "fill": "Subtle silver bounce to retain shadow detail in the clockwork", "rim": "Soft golden backlight highlighting the floating dust motes and edges of the mechanical bird", "shadows": "Deep, cinematic chiaroscuro, rich blacks", "color_temperature": "Warm (around 3200K - 4000K)", "sensor_flare": "None, highly controlled studio lighting" }, "camera": { "lens_type": "Macro Prime", "focal_length": "120mm", "aperture": "f/2.8", "focus": "Tack sharp on the iris of the visible eye and the ink-stained fingertips", "sensor_format": "Medium Format", "perspective_distortion": "Zero distortion, highly compressed" }, "post_processing": { "color": "Muted, rich jewel tones contrasting with warm brass and pale skin", "tonality": "High contrast, filmic roll-off in highlights", "texture": "Kodak Portra 400 grain, organic imperfections, microscopic skin texture", "digital_sharpening": "None, pure optical sharpness", "chromatic_aberration": "Very slight edge fringing on the brass gears due to macro lens characteristics" }, "negative_specifications": [ "neon", "digital painting", "illustration", "CGI", "plastic skin", "flat lighting", "wide shot", "full body", "cliché coffee shop", "modern office" ] }

@timedoctor.eth
Dark Fantasy Paladin Duel

Dark Fantasy Paladin Duel

A {argument name="warrior" default="heavenly paladin"} stands in a {argument name="setting" default="muddy clearing inside the cursed forest"} with his longsword raised in a defensive stance. A terrifying {argument name="monster" default="shadow creature"} with glowing red eyes has landed several meters in front of him, crouched low like a predatory beast with elongated claws and a twisted humanoid body. Rain pours heavily as thick fog swirls around them. Ancient dead trees surround the clearing while tension fills the air moments before the battle begins. Ultra realistic medieval dark fantasy, cinematic lighting, heavy rain, volumetric fog, photorealistic, terrifying atmosphere, highly detailed armor, 16:9.

Landscape with a Shape-Shaped Cave Entrance

Landscape with a Shape-Shaped Cave Entrance

An image of a {argument name="type" default="[TYPE]"} landscape, featuring a cave entrance that is shaped exactly like the outline of a {argument name="shape" default="[SHAPE]"}. The cave should blend naturally into the rugged terrain of the mountain, with the entrance forming a clear and unmistakable {argument name="shape repeat 1" default="[SHAPE]"} shape. This {argument name="shape repeat 2" default="[SHAPE]"} shape should be simple and defined, without intricate details, emphasizing just the overall {argument name="shape repeat 3" default="[SHAPE]"} outline. The surrounding environment should include {argument name="details" default="[DETAILS]"}, but these elements should not distract from the cave's {argument name="shape repeat 4" default="[SHAPE]"}-shaped entrance. The lighting in the scene should enhance the visibility and distinctiveness of the {argument name="shape repeat 5" default="[SHAPE]"}-shaped cave entrance.

Comic / Storyboard - Modern Comic Book Illustration Style
Nano Banana Pro

Comic / Storyboard - Modern Comic Book Illustration Style

Modern comic-book illustration style with a semi-realistic approach, bold inked linework combined with clean sharp edges, dynamic cel-shading with high contrast between light and shadow, subtle painterly blending on skin while maintaining graphic comic aesthetics, vibrant yet slightly gritty color grading, strong rim lighting and dramatic highlights, stylized anatomy with heroic proportions, detailed hair rendered with flowing strands and sharp highlights, textured brush splashes and ink splatter accents for a dynamic effect, minimalistic light background to emphasize the subject, cinematic composition, ultra-detailed, high resolution, graphic novel quality. ar 9:16!

@Zayan
Multi-View Car Sheet

Multi-View Car Sheet

photorealism, {argument name="subject" default="car sheet"}, four-view, side view, top view, backside view, front view - car has {argument name="wheels" default="4"} wheels - car is a {argument name="car type" default="double seater sports car"} - back wheels are same with as the car

Sabrina Carpenter Hyper-Realistic Portrait Prompt

Sabrina Carpenter Hyper-Realistic Portrait Prompt

{ "subject": { "identity": { "biometric_reference": "{argument name="subject name" default="Sabrina Carpenter"}", "facial_morphology": "Heart-shaped visage, defined zygomatic arches with an approximate 15-degree elevation, petite nasal bridge with a slightly upturned apex, and a distinct cupid's bow philtrum.", "dentition": "Natural maxillary central incisors with anatomical symmetry, visible during a neutral or closed-mouth expression as per cranial structure.", "ocular_physics": { "iris_pattern": "Highly detailed cerulean blue iris with distinct radiating stroma and a dark pupillary ring.", "sclera_clarity": "High-vascularity detail, photorealistic moisture levels." } }, "body": { "somatotype": "Petite mesomorph with high muscle definition in the lower extremities.", "height_cm": 152, "morphology": "Hourglass silhouette with a biological waist-to-hip ratio of approximately 0.70. Natural skin texture with visible micro-pores and subtle epidermal variations.", "skin_tone": { "hex": "#F5E1D2", "physics": "Subsurface scattering (SSS) with realistic light absorption and reflectance on the dermis." }, "hair": { "color_hex": "#E3C58B", "texture": "Voluminous, long blonde waves with realistic follicular density and specular highlights on individual strands." } }, "wardrobe": { "primary": { "type": "Ribbed cotton bodysuit", "color_hex": "#FFFFFF", "material_physics": "Micro-weave texture, elastic tension pulling at the seams, realistic fabric folds." }, "secondary": { "type": "High-denier opaque tights", "color_hex": "#FFFFFF", "opacity": "90%", "texture": "Matte nylon finish with subtle sheen on curved surfaces." }, "accessory": { "type": "Plush rabbit ear headband", "material": "Faux fur and satin interior, white with pale pink inner lining (#F8D7DA)." } }, "pose_action": { "description": "Reclining laterally on a sofa, weight distributed on the left hip and forearm. The right leg is elevated at a 45-degree angle with the foot pointed in plantar flexion. The left leg remains bent at the knee, resting naturally on the seat cushion.", "gaze": "Candid, looking slightly downward and away from the lens.", "hand_placement": "Natural finger curvature resting on the abdominal region, displaying anatomical knuckle detail and nail bed realism." }, "scene": { "furniture": { "type": "Oversized faux-fur sofa", "color_hex": "#F4C2C2", "physics": "High-density fiber simulations, individual fur strands reacting to the subject's weight via compression physics." }, "background": { "type": "Solid studio backdrop with embedded neon sign", "color_hex": "#D38B8E", "finish": "Matte, seaml" } } } }

Cinematic Superhero Rooftop Prompt

Cinematic Superhero Rooftop Prompt

A superhero in a {argument name="suit color" default="red and blue"} spider suit sits on the edge of a skyscraper rooftop, viewed from the back, in a close-up medium shot, with the hero in the center of the frame. He is leaning slightly forward, one hand resting on his knee. On his back is a large red spider logo. At the top of the suit, there is a small torn hole on the right shoulder, revealing the texture of the fabric. The background is a densely built-up metropolis with beige and gray high-rises in the New York style, the windows repeating in a geometric pattern. The city is slightly blurred (slight depth of field), the hero is in sharp focus. The weather is overcast, soft diffused daylight, a cloudy sky without bright sun. The cinematic style of a 2010s superhero film, realistic texture of the suit fabric (micromesh, volumetric pattern), physically correct lighting, natural shadows, light atmospheric haze between the buildings. Color grading: cool bluish-teal tone, muted colors, reduced saturation, soft contrast, slight gray-green tint in the shadows, slightly darkened and not acidic red suit. Overall tone is dramatic, calm, slightly melancholic. Camera: 70-100mm lens, eye level, waist-length framing, cinematic framing. No action, static scene. High detail, realism, film still, ultra realistic, soft natural lighting, shallow depth of field, subtle film grain.

Brutalist Architecture Morphing Prompt

Brutalist Architecture Morphing Prompt

Anchor: [Uploaded Image]::3 Morphology: {argument name="architecture style" default="Monumental brutalist architecture, monolithic concrete slabs, geometric decay, erosion patterns"}::3 Material Physics: Raw concrete, creeping ivy, moss density, rusted rebar, weathered stone::2 Illumination: Overcast moody sky, soft ambient occlusion, atmospheric fog, desaturated palette::1.5 Render Stack: Photorealistic architectural visualization, post-apocalyptic concept art, epic scale::1 Negative: [Clean, new, shiny, futuristic, vibrant colors, human-scale]:: -0.5

Some prompts are collected from creators on X. Copyright belongs to the original authors.