Instinct AI

Prompt Library

AI Prompt Library

Curated image, video and web design prompts from creators around the world. Copy any prompt, swap the subject or style, and generate with the latest models.

15,630 prompts · Updated daily · 100% free

726 prompts

Ana de Armas as Spider-Gwen

Ana de Armas as Spider-Gwen

{argument name="actor" default="Ana de Armas"} cosplaying as {argument name="character" default="Spider-Gwen"}

AI Vision Augmented Reality Overlay Concept

AI Vision Augmented Reality Overlay Concept

{ "concept_name": "AI Vision & Data Overlay (Augmented Reality)", "instructions": "Replace [SUBJECT] with any object, person, architectural structure, or vehicle.", "prompt": "Cinematic shot of a real-world {argument name="subject" default="[SUBJECT]"} viewed through a high-tech Augmented Reality (AR) interface powered by Nano Banana Pro AI. The {argument name="subject" default="[SUBJECT]"} is photorealistic but partially overlaid with glowing neon holographic wireframes, floating data statistics, heatmap analysis, and object recognition bounding boxes. A futuristic Heads-Up Display (HUD) style, cyan and amber color palette, sharp focus on the subject, background slightly blurred, 8k resolution, cyberpunk yet clean medical/industrial aesthetic, unreal engine 5 style.", "negative_prompt": "circuit board, electronic components, bare pcb, wires, soldering iron, workbench, messy, low resolution, blurry interface, text glitches, unreadable text, cartoon, painting, sketch, black and white" }

Hybrid Humanoid-Horse Portrait (Ronaldo/Messi inspired)

Hybrid Humanoid-Horse Portrait (Ronaldo/Messi inspired)

{ "image_type": "Photorealistic digital portrait", "resolution_target": "8K ultra-high resolution", "aspect_ratio": "2:3 (vertical)", "subject": { "form": "Hybrid humanoid–horse figure", "composition": "Upper torso and head visible", "pose": "Three-quarter profile facing right", "expression": "Neutral to intense, calm, focused gaze" }, "head_and_face": { "face_structure": "Human male facial anatomy", "skin_texture": "Highly detailed, rough, weathered skin with visible pores, fine wrinkles, and natural uneven texture", "skin_tone": "Medium brown with warm undertones", "facial_hair": { "beard": "Short, trimmed beard", "mustache": "Connected to beard, neatly kept", "density": "Medium density facial hair" }, "eyes": { "shape": "Almond-shaped", "color": "Dark brown", "gaze_direction": "Looking slightly forward and to the right", "detail": "Sharp catchlight, realistic moisture and depth" }, "eyebrows": { "thickness": "Medium to thick", "shape": "Natural, slightly arched" }, "nose": { "shape": "Straight bridge, realistic proportions", "texture": "Visible skin pores and highlights" }, "lips": { "shape": "Medium thickness", "expression": "Closed, relaxed", "texture": "Natural matte texture" } }, "hair_and_mane": { "head_hair": { "style": "Short, slightly tousled", "direction": "Swept backward and upward", "color": "Dark brown to near black" }, "mane": { "type": "Horse mane", "texture": "Coarse, thick strands", "color": "Dark brown to black", "placement": "Flows backward along the neck" } }, "horse_features": { "ears": { "type": "Horse ears", "position": "Upright, slightly angled back", "texture": "Short fur with realistic skin folds" }, "neck_and_torso": { "build": "Muscular and powerful", "definition": "Strong muscle striations visible", "skin_texture": "Horse skin with short, fine fur", "color": "Deep dark brown" } }, "lighting": { "style": "Soft cinematic lighting", "direction": "Primary light from front-left", "contrast": "Moderate contrast with smooth shadow falloff", "highlights": "Subtle highlights on forehead, cheekbones, nose, and neck muscles" }, "background": { "type": "Studio backdrop", "color": "{argument name="background color" default="Warm beige to light tan gradient"}", "texture": "Smooth, slightly grainy", "depth": "Shallow depth of field, fully blurred" }, "camera_and_focus": { "camera_angle": "Eye-level", "framing": "Close-up portrait", "focus": "Sharp focus on face and eyes", "depth_of_field": "Shallow, background fully out of focus" }, "color_palette": { "dominant_colors": [ "Dark brown", "Warm beige"} ] }

3D Pixar-Style Sticker Pack Generation from Reference Image

3D Pixar-Style Sticker Pack Generation from Reference Image

Please use the attached reference image as the base character. Create a single high-resolution collage containing at least 20 cute sticker-style illustrations of the same female character. Ensure the face, skin tone, hairstyle, and overall appearance perfectly match the reference image. Art Style: {argument name="art style" default="3D Pixar-style / Disney-style cartoon"}, soft cinematic lighting, smooth pastel colors, large expressive eyes, rounded cute facial proportions, ultra-detailed 3D rendering. Character Details: – Lightly permed black hair – Large expressive eyes – Beige cardigan – Cute, slightly chubby proportions Expressions and Reactions (all distinct): Happy smile, surprised, shocked, shy smile, angry, confused, crying, sleepy, winking, peace sign, blowing a kiss, holding a cell phone, thinking, covering face, holding coffee, covering mouth while laughing, annoyed, excited, affectionate expression, cute neutral pose (over 20 total). Sticker Design: – Each reaction as a separate sticker – Clean white border on all stickers – Soft drop shadow – No text, no watermark Layout: – All stickers neatly arranged in one collage – Balanced grid layout – Soft beige/pastel-toned background – Instagram/WhatsApp-style sticker pack design Quality: Ultra-high definition, high resolution, smooth 3D finish, professional-grade sticker pack style, lovingly expressive.

Neon Cyborg Girl Portrait Prompt

Neon Cyborg Girl Portrait Prompt

Front-facing portrait of a cute, beautiful futuristic cyborg girl, soft expressive eyes, calm gentle expression. Smooth human-like skin with subtle robotic details, soft {argument name="neon color" default="green neon glow"} embedded beneath translucent tech elements. Minimal elegant sci-fi outfit. Dreamy neon background with {argument name="light color" default="green light reflections"} and gentle bokeh. Cinematic soft lighting, shallow depth of field, realistic skin texture, high detail, clean futuristic aesthetic. Portrait orientation, 2:3 aspect ratio, centered composition, upper-body framing.

Social Game Special Move Production Prompt for Nano Banana Pro

Social Game Special Move Production Prompt for Nano Banana Pro

Quality: Ultra High Quality / 4K equivalent / High definition / High contrast Format: Special move activation scene UI for the latest smartphone games Usage: Official game-level screenshots shared on social media ──────────────────── [Most Important: Complete Fixation of Character Art Style] ・Do not change the facial features, eye shape, pupil texture, contour, hairstyle, coloring, color usage, or atmosphere of the character in the input illustration at all. ・Prohibit changing the character into a different person, a different artist's style, or changing the art style. ・Treat the character as an “extension of the original illustration.” ・Prohibit redrawing, redesigning, or reinterpretation. [Scope of Inference Allowed] ・Inference is limited only to the following: UI / Text / Effects / Damage numerical value / Direction ・The character's appearance, perceived age, and impression are completely fixed. ──────────────────── [Composition/Camera] ・Bust-up to waist-up composition. ・The character occupies 60-70% of the screen. ・The face, especially the “eyes,” should be positioned toward the top or sides of the screen. ・Do not place any text, UI, or effects around the eyes. ・Full-body composition is prohibited. ──────────────────── [Special Move Name (Main Subject, Maximum Display)] ・Fixed display in the center of the screen. ・Extra-thick, extra-large Japanese brush script. ・The maximum size currently possible. ・Part of the text extends off-screen. ・Absolutely do not overlap the character's face, especially the eyes. [Gold Border of Move Name (Fine Adjustment, Important)] ・Adjust the gold border to be “slightly thin.” ・Tighten the border to increase text density. ・Keep the gold glow subdued, prioritizing contrast with black solid color. ・Prioritize logo feel and weight, reducing flashiness by one level. [Rule for Generating Special Move Name] ・Generate a completely original Japanese move name each time, based on the world view, attribute, and atmosphere of the input illustration. ・Chuunibyou-style and profound. ・Include elements such as mythology, judgment, azure ice, crimson lotus, demise, machine, and divinity. ・Prohibit existing work names, proper nouns, examples, or samples. ・Do not display “Example,” “Sample,” or “placeholder” at all. ──────────────────── [Move Power (Variable, Optimized)] ・The power of the special move displays a different numerical value each time. ・Damage numerical values are randomly generated within the following range: 12,000,000 ~ 98,000,000 ・Fixed maximum value is prohibited. ・Prohibit repeating digits, maxed-out values, or exact matches. ・Prioritize natural, strong-looking, non-uniform numerical values. [Damage Numerical Font (Weight Enhancement)] ・The font is thick, angular, and has a low center of gravity. ・Slightly wider horizontally, not overly compressed vertically. ・Metallic/rock-like massiveness. ・Subdued glow, using shadow and three-dimensionality to convey weight. ・Gives the impression that the “numbers themselves are heavy.” [Power Display Composition] ・CRITICAL!! must be displayed. ・Damage numerical value has the maximum presence in the center of the screen. ・Visual flow: CRITICAL → Numerical Value → Move Name. ──────────────────── [OVERKILL Display Rule (Most Important)] ・Do not display OVERKILL text at all. ・Do not use it anywhere in the text, UI, or effects. ──────────────────── [Character Information UI] ・Rarity (UR / LR) ・Lv.MAX ・Small and consolidated at the top of the screen. ・Does not assert itself more than the character. [HP/Gauge] ・HP bar is thinly placed at the bottom. ・Convey that HP is 0 or less only through the gauge representation. ・Prohibit emphasis via text. [Other UI] ・AUTO / SPEED / MENU are placed minimally at the edge of the screen. ・Semi-transparent design, not information-overloaded. ──────────────────── [Direction Policy] ・Only the center (Move Name + Damage) moves intensely. ・The character's face, eyes, and expression remain calm. ・“Art style is static, text and numbers are heavy, effects are minimal but strong.” [Color Design] ・Black × Gold × Attribute Color ・Calm tones around the face. ・Maximum contrast in the center. ──────────────────── [Strict Compliance Items] ・Absolutely do not change the character's art style. ・Do not overlap text or UI on the eyes. ・Move name is centered and maximum size. ・Do not display OVERKILL. ・Do not fix the damage numerical value. ・Do not display explanatory text, examples, or supplementary text.

Vast Open-World Game Environment Generator

Vast Open-World Game Environment Generator

[THEME] = "{argument name="theme" default="Enter a theme here"}" Make a wide cinematic fantasy game environment illustration inspired by [THEME]. Use a distant environment-focused camera with an expansive sense of scale and exploration. Set the scene as a vast open world shaped entirely by the logic, atmosphere and materials implied by [THEME]. Show a monumental sky feature or celestial presence that visually defines the world and reinforces the theme. Let the terrain, colors, surface forms and horizon geometry emerge naturally from [THEME] without explicit constraints. Keep the environment uninhabited with no characters, creatures, vehicles or structures. Use soft, immersive lighting appropriate to the world, favoring mood and scale over realism. Apply game-style atmospheric perspective to suggest depth, distance and exploration. Compose the scene to feel like a high-budget open-world game vista rather than a photograph. Ensure the final image feels serene, epic and discovery-driven, clearly readable as a game world shaped by [THEME].

Isometric Figurine from Photo Prompt

Isometric Figurine from Photo Prompt

Make a miniature, full-body, isometric, realistic figurine of this person, wearing {argument name="clothing" default="ABC"}, doing {argument name="action" default="XYZ"}, on a white background, minimal, 4K resolution

Glass Marble on Wet Slate

Glass Marble on Wet Slate

a {argument name="subject" default="green glass marble"} on {argument name="surface" default="wet black slate"}

Cyberpunk City Block Collectible Diorama

Cyberpunk City Block Collectible Diorama

SCENE: A layered cyberpunk city block combining low historic structures at ground level with towering neon skyscrapers rising above, connected by bridges, cables, and stacked infrastructure. STYLE: Render as a premium stylized 3D collectible miniature diorama on a fully visible, centered self-contained display base, shown from a slightly elevated 3/4 tabletop angle against a clean neutral studio gradient background. Maintain collectible figurine scale and clean display presentation. All elements should appear sculpted from smooth matte ceramic, painted resin, or stylized polymer with rounded edges, simplified geometry, and slightly exaggerated toy-like proportions. Keep surfaces clean and intentionally stylized. Avoid fingerprints, rough handmade textures, workshop scenes, macro photography depth-of-field, or photoreal clay imperfections. Use soft professional studio product lighting: gentle global illumination, warm key light, soft ambient bounce, controlled shadows, and optional warm interior window glow. Render any water or translucent materials as poured clear resin with smooth transparency, subtle reflections, soft internal depth, and slightly thick stylized edges. Include small environmental details but keep everything cohesive, simplified, and sculptural. Prioritize clean stylized modeling over photorealistic texture detail. Overall intent: premium collectible miniature, stylized 3D marketplace presentation, cozy whimsical mood, smooth sculpt clarity, controlled studio rendering, avoid real-world photography aesthetics

Limestone Sculpture with Neon Glow Prompt

Limestone Sculpture with Neon Glow Prompt

Close-up three-quarter bust sculpture of {argument name="character name" default="[Character Name]"} carved from grey-white travertine limestone. Head fully visible, no part of the head cropped. Hair and top of head completely inside the frame. Cropped at upper chest level. Shoulders clearly visible. Head and shoulders fill the frame without cutting the top. Tight framing but full head preserved. Three-quarter angle, slight 30-degree head turn. Natural sculptural posture. Material: grey-white travertine limestone. Chalky matte surface, dry stone texture. Fine porous micro-holes, natural pitting, subtle mineral speckles. Soft micro-roughness, powdery stone feel. Uniform light grey tone. No marble veins. No ceramic look. No resin look. No plaster look. No glossy surface. No waxy finish. No polished stone. Eyes include sculpted eyeball structure. Visible iris and pupil carved in stone. Not hollow eye sockets. Not empty eyes. Soft stone-carved iris detail. Natural stone eye depth without being realistic flesh. Eyes remain sculptural but not scary. High-key studio lighting. Bright but soft exposure. Clean luminous atmosphere. Lifted overall shadows. Soft recessed shadows in carved areas. Gentle cavity shading around eyes and under chin. Subtle ambient occlusion. No dark dramatic contrast. No deep black shadows. Background: neutral light grey seamless studio backdrop. Clean, minimal. No gradient. No vignette. No texture. Neon green glow appears only on 1–3 authentic character features. Glow follows original character traits only. No decorative lines. No circuit patterns. No extra glowing elements. Glow can appear as soft luminous surface areas. Controlled intensity. Pure clean neon green. Glow does not overpower the stone texture. Only grey-white stone and neon green. No additional colors. Ultra-detailed 3D sculpt render. Photorealistic limestone texture. Museum presentation style. Minimal aesthetic. Sharp focus. No depth of field blur. No text. No watermark. No logo.

Luxury Hotel Raypunk Lobby

Luxury Hotel Raypunk Lobby

Grand lobby of a {argument name="type" default="luxury hotel"} in an artistic {argument name="style" default="raypunk"} style

Two-Step Power Release Transformation Prompt (Japanese)

Two-Step Power Release Transformation Prompt (Japanese)

[Awakening Pose Prompt] subject: >   Use the same character as reference A.   Preserve all facial features, hairstyle, clothing, body proportions, colors,   line weight, shading, and art style exactly as in the reference. composition: >   IMPORTANT: Change the framing from the reference.   The camera must be positioned **much farther away** so the character’s entire body   is fully visible **with extra space above, below, and around** the character.   The character must appear **significantly smaller** than in reference A,   occupying only about **20–30% of the frame height**.   Place the character exactly at the center of the frame with wide open space   surrounding them for later energy effects.   The field of view should be noticeably wider than the reference.   The final image must be rendered in a **16:9 aspect ratio**. action: >   Set the character in the awakening stance shown in reference B:     - feet shoulder-width apart     - both hands tightly clenched into fists     - arms slightly bent and tense     - chest slightly forward, posture firm and braced     - intense, focused expression location: >   Reuse the same background environment as reference A.   Expand the visible portion of the background **significantly**   to match the widened, zoomed-out framing.   Maintain the same textures, perspective, colors, and drawing style. style: >   Match the exact style of reference A:   identical linework, shading, coloring, and background rendering. camera_lighting: >   Use the same lighting conditions as in reference A. edit_instructions: >   Recreate the character and background from reference A exactly.   BUT modify the camera distance so the entire character fits in the frame   with **substantial space** around them.   The camera should be pulled back enough that the character appears small   within a much wider environment.   Change only:     - the camera distance (strong zoom out)     - the char

AKIRA 'Slide Brake Scene' Recreation Prompt

AKIRA 'Slide Brake Scene' Recreation Prompt

(VARIABLE SCENE - EDIT HERE): Nighttime, expansive {argument name="cityscape" default="Neo-Tokyo"} highway. Futuristic cityscape background with neon lights. Strong one-point perspective: The road stretches straight from the bottom edge to the vanishing point in the center. (CRITICAL COMPOSITION): One-point perspective composition with the subject in the CENTER. Subject Orientation: The motorcycle is shown in SIDE PROFILE (facing Screen Left). TILT ANGLE: The motorcycle body is LEANING HEAVILY TOWARDS THE CAMERA (The top of the bike is closer to the viewer than the wheels). Movement direction: The bike is sliding away from the camera, moving from the foreground deep into the background. Placement: Bike is perfectly centered in the frame. (SUBJECT): A futuristic motorcycle and rider. Motorcycle: - Heavy, solid, rounded silhouette - Minimal exposed mechanics, smooth cowling - Wide, thick, high-grip tires - Color scheme harmonized with rider Rider: - Face and outfit preserved from reference image - Stare straight into the camera, glaring with a powerful, piercing gaze. - Left foot planted firmly on the ground, struggling to support the heavy leaning bike - Rider's leg is fully extended to brace against the fall (ACTION & MECHANICS): High-speed linear slide braking (NOT cornering). The bike is sliding sideways while traveling backwards into the depth of the scene. Instability: The bike is on the verge of falling over towards the screen. Wheels are locked (not rotating). (VISUAL EFFECTS - SMOKE TRAILS): Three distinct, straight trails of thick white smoke. Direction: Smoke stretches from the IMMEDIATE FOREGROUND (bottom of screen) directly to the motorcycle's wheels and rider's foot in the center. The smoke trails act as leading lines pointing to the subject. Violent debris and asphalt fragments kicking up. (ENERGY EFFECTS): Neon-green lightning energy arcs (1980s anime style) embedded within the white smoke trails. Green energy flows through the smoke, following the straight lines from foreground to the bike. (ART STYLE): Cel-shaded animation, 1980s anime aesthetic (Cyberpunk). High contrast, bold black shadows, dramatic lighting. Poster-quality, ultra-high resolution, sharp focus.

Futuristic Space Pilot Cinematic Shot

Futuristic Space Pilot Cinematic Shot

A cinematic, dutch angle, full body shot of a {argument name="subject" default="young woman"} as in <<<image_1>>> cooly walking in profile, one hand holding an off-white, {argument name="prop" default="mobile suit pilot helmet"} with metallic black visor. She wears a tight, detailed, {argument name="outfit" default="futuristic white mobile suit pilot suit"} with subtle signs of wear and tear, including scuffs and grime textures. Cooly gazing at the camera. The lighting is soft, cool, and diffused, creating a melancholic and introspective mood with a palette of pale blues, stark whites, and pops of muted grey. The background is a blurred, minimalist sci-fi interior with sterile, light-toned architecture. Shot on a 35mm lens with a shallow depth of field, focusing sharply on her face and body, high-quality digital photography, hyper-realistic, intricate details, soft cinematic highlights, ethereal atmosphere. Straight long hair parted in the middle hair style. Visor should have no reflection of the photographer

Hyper-realistic Action Video Generation from Image Reference

Hyper-realistic Action Video Generation from Image Reference

Create a hyper-realistic action video using the uploaded image as the exact visual reference. SCENE SETUP: A Monster Energy can stands perfectly upright at the center of the frame. The environment stays dark, green, and fog-filled as in the reference image. A large humanoid monster is visible in the background, partially obscured by green fog. CAMERA: Camera is completely locked. Same angle throughout the entire video. No zoom. No pan. No rotation. No camera shake. ACTION SEQUENCE: ➟ The video starts with stillness. The can does not move. The monster is visible but stationary in the background. ➟ The monster suddenly charges forward at full speed toward the can. Running motion is aggressive, fast, and direct. No slow motion at any point. No pauses. ➟ The monster holds a heavy axe with both hands while running. The axe is raised as it approaches the can. ➟ The monster strikes the can with full force using the axe. The impact is violent and instantaneous.

3D Plush Fruit Character Template

3D Plush Fruit Character Template

{ "subject": "{argument name="fruit name" default="Fruit name"}", "features": ["button nose", "leaf hat", "blushed cheeks"], "material_properties": { "texture": "soft_plush", "finish": "velvety", "tactile_feel": "squeezable" }, "render_settings": { "style": "3D_model_stylized", "composition": "centered", "lighting": "soft_studio", "background": "clean_minimalist" }, "metadata": { "aspect_ratio": "3:2", "model_version": "v7" } }

Some prompts are collected from creators on X. Copyright belongs to the original authors.