Instinct AI

Prompt Library

AI Prompt Library

Curated image, video and web design prompts from creators around the world. Copy any prompt, swap the subject or style, and generate with the latest models.

15,630 prompts · Updated daily · 100% free

726 prompts

Hyper-Realistic Crochet Doll Transformation

Hyper-Realistic Crochet Doll Transformation

Convert this portrait into a hyper-realistic crochet doll. Recreate {argument name="subject" default="the subject"} entirely using yarn and knitted textures while keeping the exact same pose, composition, framing, and expression. Skin should be made of tightly stitched yarn loops with clearly visible knit patterns and natural stitching direction. Add depth and slight imperfections like real handmade crochet. Freckles must be recreated using darker thread stitches. Hair should be made from thick yarn strands, slightly wavy, with a handcrafted look and visible fiber texture. Eyebrows and eyelashes should be finely stitched with thread. Eyes should remain semi-realistic with a glass-like appearance but embedded naturally into the yarn face. Lips should be stitched with red thread, slightly raised and textured. Convert clothing into knitted wool fabric with clear yarn detail. Convert {argument name="decorative elements" default="flowers"} into fully crocheted elements with layered yarn petals and stitched leaves. Use soft studio lighting, shallow depth of field, and macro-level detail. Emphasize handcrafted realism with visible yarn fibers and texture. Avoid smooth or plastic skin. extreme detail, macro lens, 8k, handcrafted crochet realism, visible yarn fibers, no smooth surfaces

Ultra-Realistic 3D Inflatable Object Render

Ultra-Realistic 3D Inflatable Object Render

"{argument name="subject" default="SUBJECT"}, ultra realistic 3D render, smooth inflated glossy plastic material, soft pillowy balloon like contours, subtle stitched panel seams and paneling, high specular highlights, clean reflections, soft contact shadows, designer collectible toy aesthetic, cute proportions, premium polished finish, floating centered, plain light gray studio background, soft diffused studio lighting, sharp focus, high resolution, 8k, 1:1, no text, no logo, no watermark.”

Chinese Garden Clay Render Prompt (Nano Banana 2)

Chinese Garden Clay Render Prompt (Nano Banana 2)

A vertical composition close-up shot, high-angle view looking down into a corner of a traditional Chinese garden courtyard. A pavilion connected by a small bridge, surrounded by dense trees. Three-quarter perspective, miniature effect, clay render style, monochromatic pure white, embossed paper texture, strong ambient occlusion, soft studio lighting, rich architectural details. --ar 2:3

Hand-Carved Wooden Miniature Figure

Hand-Carved Wooden Miniature Figure

A hand-carved wooden miniature figure of {argument name="subject name" default="[NAME]"}, shaped with visible knife marks, natural grain texture, and smooth unfinished edges. Placed on a workshop table with carving tools, wood shavings, and soft warm directional lighting. 1080×1080.

Disintegration Effect Function Prompt

Disintegration Effect Function Prompt

``python def disintegrate(Subject): Direction = "{argument name="disintegration direction" default="Left to Right"}" Wind_Speed = "{argument name="wind speed" default="100 km/h"}" Particle_Type = "{argument name="particle type" default="Black Volcanic Ash and Embers"}" >Execution Left_Side_of_Subject = "Solid, Intact" Center_of_Subject = "Cracking, glowing cracks" Right_Side_of_Subject = "Fully dispersed into particle cloud" return Render(Motion_Blur=True, Glow=True) ``` Instruction: Preserve the exact pose of [UPLOADED_IMAGE], but apply the `disintegrate()` function described above.

3D Gaming Character Composition

3D Gaming Character Composition

use the exact composition of @walk for a highly detailed 3D gaming character of a {argument name="subject" default="buddhist monk with a buddha statue strapped to his back"} walking through a {argument name="landscape" default="indian landscape with palmtrees in the back"}. background landscape is even and does not rise towards the edges

Isometric Solarpunk Cozy Room Diorama Prompt

Isometric Solarpunk Cozy Room Diorama Prompt

{ "prompt":"Create a highly detailed isometric 3D render of a miniature solarpunk cozy room diorama. The style should be whimsical with a clay texture finish. The room features a glass ceiling with integrated solar panels, abundant hanging plants, a sleeping cat on a window hammock, and a glowing vintage computer setup. Warm, golden hour lighting casting long shadows. 8k resolution, Octane render." }

Surreal Miniature Universe Bubble Portrait

Surreal Miniature Universe Bubble Portrait

A surreal, photorealistic portrait of {argument name="character" default="[User Face/Character]"} standing naturally in a textured knit sweater. The head is seamlessly attached to the body. Surrounding the head is a large, transparent spherical bubble acting as a diorama. Inside this circular space is a highly detailed, miniature {argument name="theme" default="[Subject/Theme]"} environment, complete with tiny intricate props, rich lighting, and a tiny miniature version of the character. The main character's head sits naturally in the center of this spherical room. Cinematic volumetric lighting, sharp focus on the miniature details, minimal soft-gradient background. 8k, masterpiece

Flat Vector Llama Emoji Prompt

Flat Vector Llama Emoji Prompt

Flat vector emoji sheet of a llama face only, front view, close-up head portrait, no full body, no hands, no pose outside the face, pure 2D flat vector...

Vintage Black and White RPG Rulebook Illustration

Vintage Black and White RPG Rulebook Illustration

Vintage black and white RPG rulebook illustration style. Character study in combat attire, fantasy archetype art. Line art with hatching technique, 1970s D&D aesthetic, intricate detail.

Anime Character to 3DCG Figure Prompt

Anime Character to 3DCG Figure Prompt

Take the character image from the anime's official website and give it to Nano Banana Pro. Instruct it to "Generate an image of a 3DCG woman wearing the hair and clothes from the anime drawing."

Pixar-Style Giant World Character Prompt

Pixar-Style Giant World Character Prompt

## SUBJECT & ACTION {argument name="character" default="[CHARACTER]"} holding a {argument name="object" default="[OBJECT]"} as a helmet and looking very ready for battle. The character looks determined but confused. ## ENVIRONMENT & CONTEXT Scene takes place in a world where everything is giant sized. Background details: overgrown vegetation, blurred crowd. ## VISUAL STYLE & AESTHETIC **Style:** Pixar-Style 3D Animation or Claymation **Lighting:** Golden Hour with God Rays breaking through dust particles **Camera:** Telephoto 200mm (Compressed background, subject isolation, bokeh) **Color Palette:** Vibrant Acid Pop Colors (Pink, Lime, Yellow) ## DETAILS & TEXTURE - Focus on textures: Gritty concrete and rusting metal with peeling paint - Fluffy fur texture - High fidelity, 8k, extremely detailed masterpiece. ## PARAMETERS --ar 3:2 --chaos 20 --style raw

UFO Crash in the Abyss (Cyberpunk)

UFO Crash in the Abyss (Cyberpunk)

{argument name="location" default="Abyss, bottomless pit, deep chasm"} {argument name="event" default="Painting of a UFO falling"} {argument name="style" default="Cyberpunk"}

3D Anthropomorphic Snow Leopard Streetwear

3D Anthropomorphic Snow Leopard Streetwear

Full-body ultra-detailed 3D anthropomorphic snow leopard character with semi-realistic anatomy and lifelike fur, wearing luxury modern streetwear: oversized charcoal bomber jacket, techwear hoodie, tailored utility pants, premium high-top sneakers, and minimalist metal accessories. Confident natural fashion pose, slight motion as if mid photoshoot. Clean modern studio with soft gradient backdrop and subtle floor reflections. Cinematic soft key light, rim light on fur, realistic fabric texture and shadows. Hyper-realistic 3D render, film-quality materials, depth-of-field, ray tracing, editorial fashion composition, ultra-high resolution. full-body, ultra-detailed 3D anthropomorphic dog character with semi-realistic anatomy and lifelike fur, wearing luxury modern streetwear

Ornate Box Diorama Prompt (Cyberpunk Pub)

Ornate Box Diorama Prompt (Cyberpunk Pub)

Scene: ORNATE BOX DIORAMA — AUTO-THEME MASTER PROMPT ======================== SMART VARIABLE GUIDE THEME_LOCATION = {argument name="Theme Location" default="Cyberpunk pub"} AUTO RULES: • If THEME_LOCATION is filled → automatically infer: PRIMARY_ACTIVITY STAIR_TYPE CEILING_DETAILS THEME_MATERIAL_STYLE PROP_LIST THEME_LIGHT_SOURCE BASE_MATERIAL_COLOR THEME_PALETTE FOCAL_SUBJECT All inferred values must be logically consistent with THEME_LOCATION. • If THEME_LOCATION is blank → first invent a visually rich miniature environment theme, assign it to THEME_LOCATION, then automatically infer all other variables from it. • Always prioritize strong environmental storytelling, believable materials, and handcrafted miniature realism when inferring values. ======================== SUBJECT: A two-level miniature THEME_LOCATION where the ornate open box itself forms the architecture, the base container acting as the full ground floor chamber with the box walls serving directly as the structural walls. The sides of the box must contain functional doors and windows, with the front-facing side featuring a wide open doorway and visible windows. No side of the box may be removed, cut away, or missing. The box height:width:length ratio is 1:4:7 (the width four times the height). The scene features PRIMARY_ACTIVITY actively interacting with the environment. The structure must be fully integrated into the box material itself — not a room inserted inside, not a display frame, not a cutaway model. The ground floor must be constructed from the same material as the box exterior. ENVIRONMENT: The base of the ornate box forms the ground floor surface and foundation. Its interior sides transform into the architectural walls containing carved doorways and window openings seamlessly cut into the box sides and aligned with exterior ornamentation. A mezzanine or upper level is built above with structural elements attached directly to the box walls and connected via STAIR_TYPE. The inside of the open lid functions as the vaulted ceiling decorated with CEILING_DETAILS. DETAILS: Intricately carved ornate box styled according to THEME_MATERIAL_STYLE. Exterior ornamentation must continue logically into interior architecture. Doors and windows must be precisely cut into the box sides following decorative carving patterns. Include believable miniature structural joins where beams meet the container walls. Include ultra-fine theme-specific props such as PROP_LIST. Include floating dust, micro-surface wear, tactile handcrafted realism, and environmental storytelling details. STYLE: Ultra-realistic cinematic miniature diorama photography, museum-grade handcrafted realism, extreme macro detail, physically believable materials, strong architectural integration of container and structure. LIGHTING: Primary lighting motivated by THEME_LIGHT_SOURCE combined with subtle environmental secondary lighting entering through box windows and openings. Volumetric dus

Sci-Fi Cinematic Image: Man in Cryo-Chamber

Sci-Fi Cinematic Image: Man in Cryo-Chamber

{ "Objective": "Generate a high-quality cinematic image of a young man preserved inside a futuristic glass ice box or cryo-chamber.", "Subject": { "Gender": "Male", "Age_Group": "Young Adult", "Appearance": { "Eyes": "Closed, peaceful", "Skin": { "Texture": "Smooth, pale", "Details": "Subtle frost on the skin and eyebrows", "Makeup": "None" }, "Hair": { "Style": "Short, modern cut", "Details": "Slightly frosted and damp" }, "Expression": "Serene, in deep sleep" } }, "Wardrobe": { "Clothing": "Futuristic minimal bodysuit", "Style": "Sleek and tech-oriented" }, "Lighting": { "Type": "Cold neon and ambient technological glow", "Quality": [ "Soft blue light from within the ice", "Cinematic highlights on the glass edges" ] }, "Camera_and_Technical": { "Camera_Style": "Cinematic Film", "Lens": "35mm", "Aperture": "f/2.8", "Focus": "Sharp on the subject through the cracked ice", "Depth_of_Field": "Medium, showing a futuristic laboratory background" }, "Visual_Style": { "Aesthetic": "Sci-fi, Cyberpunk, Cold", "Resolution": "8K Ultra-HD", "Color_Grading": { "Palette": [ "Deep Cyan", "Electric Blue" ], "Style": "High contrast, cold atmosphere" } }, "Text_Instruction": "A metallic nameplate at the base of the chamber clearly displays the single letter '{argument name="nameplate letter" default="A"}'." }

LEGO Miniature Diorama of 'The Nun' Horror Film Set

LEGO Miniature Diorama of 'The Nun' Horror Film Set

{ "scene_overview": { "setting": "Gothic stone interior resembling a church or cathedral set", "environment_style": "LEGO miniature diorama", "location_type": "Film set / behind-the-scenes movie production", "time_of_day": "Interior, controlled lighting (cinematic night-like mood)", "atmosphere": "Cinematic, eerie, theatrical, controlled", "mood": "Dark humor, spooky, playful, creative", "genre_influence": ["Horror", "Behind-the-scenes filmmaking", "Fantasy"] }, "primary_subject": { "type": "LEGO minifigure character", "role": "Nun / horror character", "appearance": { "outfit": "Black nun habit with white collar", "face": "Pale white face, dark hollow eyes, eerie expression", "accessories": "Cross necklace", "pose": "Standing still, facing forward" }, "positioning": { "location": "Centered within a large stone archway", "background": "Glowing blue-lit alcove or chamber" } }, "supporting_characters": { "crew_members": [ { "role": "Camera operator", "object_interaction": "Operating a large LEGO film camera", "position": "Front-left, seated on a camera dolly" }, { "role": "Boom microphone operator", "object_interaction": "Holding boom mic extended toward subject", "position": "Upper-left foreground" }, { "role": "Lighting technician", "object_interaction": "Holding a rectangular light reflector", "position": "Right side, elevated on a stand" }, { "role": "Clapperboard operator", "object_interaction": "Holding a clapperboard", "position": "Front-center-right" }, { "role": "Director / Script supervisor", "object_interaction": "Holding clipboard and papers", "position": "Bottom-right foreground" } ], "style": "All characters are LEGO minifigures with yellow skin tone and varied hairpieces" }, "props_and_equipment": { "film_equipment": [ "LEGO cinema camera", "Camera dolly on rails", "Boom microphone with fuzzy windscreen", "Lighting reflector panel", "Clapperboard", "Monitor screen displaying the nun character", "Cables coiled on the floor" ], "architectural_elements": [ "Stone brick walls", "Large arched doorway", "Recessed alcove", "Tiled stone floor" ] }, "lighting": { "primary_light": "Strong cyan-blue glow from behind the nun", "secondary_lighting": "Warm neutral studio lighting on crew and foreground", "contrast": "High contrast between cold blue background and warm foreground tones", "style": "Cinematic, dramatic, horror-inspired lighting" }, "color_palette": { "dominant_colors": ["Dark gray", "Black", "Cyan blue"], "accent_colors": ["Warm yellow ("

Character Robotization and Technical Diagram Prompt

Character Robotization and Technical Diagram Prompt

【Character Settings】 *Please rewrite this section to match the appearance of the character you want to draw* [Character Features]: {argument name="character features" default="Girl with brown twin tails and wearing a cape"} 【Image Generation Instructions】 Style Definition: - A style that fuses anime-style character illustration with technical illustrations (blueprints) of industrial products. - Background is white or plain. Infographic-style layout. Pose and Composition: - Isometric composition - Deformed style (chibi character) with 2 to 3 head proportions - Shape of limbs: Do not draw joints at the elbows, knees, wrists, or ankles. Do not draw fingers or fine joints; make the tips a simple shape, like a mitten. Reproduce the smooth 'stuffed animal limbs' look. - Facial structure: Do not draw the nose or mouth; only place 'eyes.' The eyes are drawn as vertical ovals (vertically long circles), looking like simple sensors. The eye color should match the reference image. - Clothing depiction: The left half shows the character wearing the clothes from the reference image (cape, shirt, pants, shoes) normally, but the right half, which is a cutaway section, should show the cross-section of the clothes and the mechanics underneath simultaneously. - Full-body standing pose of the character. - The exterior (skin and clothes) of the right half of the body is rendered translucent, making it an 'internal perspective view' that shows the internal mechanical structure. Internal Structure Details: - Head: The structure of a camera lens is visible deep inside the vertical eyes. A speaker unit is behind the mouth. The brain is composed of electronic circuit boards. - Torso: The round limbs are tightly packed with thick hydraulic cylinders, large gears, and spherical joints. - Back: A large 'Wind-up key' is inserted into the back, giving it the atmosphere of a retro toy. Annotations and Explanations (Decoration): - Leader lines extend from the main mechanical parts of the internal structure (brain, eyes, ears, arms, legs), with detailed explanatory text in English placed at the ends of the lines. - Overall, finish it like a 'blueprint of a robot that is round and charming but contains precision machinery inside.' Style: - Aspect Ratio: Vertical (close to A4 paper ratio) - Background: Grid paper (grid notebook) texture.

Post-Apocalyptic Girl with Welding Goggles

Post-Apocalyptic Girl with Welding Goggles

Cinematic portrait of a young girl with messy {argument name="hair color" default="vibrant ginger hair"} tied in a loose bun and subtle freckles across her nose, gazing upward with a wistful, thoughtful expression. She wears cracked vintage welding goggles pushed up onto her forehead with fractured blue circular lenses. Wearing a heavily distressed, oversized {argument name="hoodie color" default="mustard-yellow hoodie"} covered in paint splatters, frayed seams, patched denim fabric on the sleeves, and a faded embroidered skull patch on the forearm, along with rugged, dusty work gloves. Background is a weathered, peeling wall with {argument name="wall color" default="chipped turquoise and faded yellow paint"}. Soft dramatic directional lighting, gritty post-apocalyptic aesthetic, 85mm lens, shallow depth of field, hyper-detailed fabric textures.

Rugged Urban Portrait

Rugged Urban Portrait

Ultra-realistic portrait of a {argument name="subject" default="rugged man"} with sharp facial features, messy hair, and a thick beard, intense eyes with a cold expression, slightly bruised face with subtle dirt and scratches, wearing a {argument name="clothing" default="dark worn-out jacket and textured clothing"}, cinematic lighting with deep shadows, moody atmosphere, dramatic contrast, 35mm lens, shallow depth of field, background {argument name="environment" default="blurred urban alley"}, high detail skin texture, masculine energy, raw and gritty aesthetic, 4K, ultra detailed

Garden Tour Video with Music
Grok Imagine

Garden Tour Video with Music

Make these into garden tour video please with pleasant background music ( So pretty! Grok Imagine made this from my garden walk photos from today 💕)

@Kathleen Higney
Massive Truck Launch and Landing Video Prompt

Massive Truck Launch and Landing Video Prompt

Massive black RAM TRX–style truck realistically launches upward behind a man (as if there is an invisible ramp hidden just outside the camera frame) and aggressively lands with a powerful explosion of snow. The truck’s suspension compresses heavily as it hits the ground, drives forward a few meters, and stops just inches from the man’s back. The vehicle maintains true-to-life proportions with no distortion. The man remains completely still. The shot ends with the truck standing on the ground directly behind him.

2.5D Illustration Cleanup and Enhancement

2.5D Illustration Cleanup and Enhancement

Overall redraw and optimization of the image without changing the {argument name="original composition" default="original composition"}, {argument name="character pose" default="character pose"}, character design, original lighting effects, and lens relationship. Maintain the {argument name="illustration style" default="2.5D Japanese illustration style"}, but reconstruct the frame for a cleaner, more unified visual output. Perform global readjustment of color and lighting on the existing image so that the overall light and shadow relationship follows a single, stable lighting logic. Use a soft, uniform primary light source, avoiding layered shadows and fractured color blocks caused by multiple light sources. Shadow edges should transition naturally without hard boundaries or blocky filling. Unify material representation, ensuring continuous gradient structures in the color transitions of skin, hair, and clothing, reducing local noise, color block accumulation, and non-continuous shadow areas. Avoid any mosaic, dirty spots, or cloud-like color structures. The overall style should be within the high-quality 2.5D animation illustration range, with a slight sense of volume and soft spatial depth, but without introducing realistic skin textures, pore details, or photographic sharpening effects. Retain a moderate hand-painted feel and smooth color gradations. Reduce local high-frequency detail interference, avoid over-sharpened edges and excessive texture enhancement, and give the picture a clean visual fluidity and unified color rhythm. Keep character outlines and hair structures continuous, smooth, and consistent, avoiding edge jitter, breakage, or granular jaggedness. Lines should resemble stable hand-drawn animation line art rather than boundaries formed by local sharpening or noise stacking. Outline changes should transition smoothly without local 'jumps' or irregular fluctuations. Overall reduce microscopic contrast and local sharpening tendencies, keeping edge transitions soft for visual fusion. Avoid knife-cut hard edges or overly clear separation at the boundaries of skin, hair, and clothing. Highlights and shadows should be connected by flexible gradients rather than sharp-line structures. The overall look should be 'clear but not sharp,' retaining physical recognition while suppressing pixel-level sharpening marks. The final output should be a clear, soft, high-quality 2.5D illustration without regional contamination, featuring a stable lighting system, continuous line structures, and natural gradient transitions.

Some prompts are collected from creators on X. Copyright belongs to the original authors.