
Mecha Girl Figure Concept Prompt
KNIGHT MECHA GIRL Re : No.A Amaterasu ⠀ 1/7 scale figure ⠀ The shield appears to be connected to the shoulder.
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KNIGHT MECHA GIRL Re : No.A Amaterasu ⠀ 1/7 scale figure ⠀ The shield appears to be connected to the shoulder.

task: "pose-and-barrier-vfx" reference_image: keep_original: true subject: keep_character_design: true rules: - do not change the character’s face, expression, hairstyle, anatomy, or proportions - do not change outfit, colors, lineart, or art style - do not change background, composition, shading, or lighting - all modifications occur only through the defined steps steps: - step: "pose-adjustment" action: - extend both arms forward toward the viewer - rotate both palms to face directly toward the camera - fingers naturally spread constraints: forbidden: - altering facial expression - modifying outfit - adding props or new items - introducing glow or VFX - step: "energy-barrier-vfx" vfx: type: "concentric-octagonal-barrier" placement: "in front of both palms" geometry: shape: "regular octagon" structure: "multiple concentric octagonal surfaces" alignment: - all surfaces share the same center - all surfaces are parallel to the camera plane - no curvature or spherical distortion forbidden: - outline-only shapes - hollow frames - hexagonal shapes - domed or warped surfaces surface: fill: "center-to-edge radial gradient" colors: center: "white-yellow" mid: "orange-gold" edge: "transparent orange" glow: - strong center luminosity - soft bloom - refractive shimmer opacity: "semi-transparent" layering: count: {argument name="number of barrier layers" default="8"} direction: "stacked forward" - step: "text-overlay" text: content: "Prompt by てんねん@ munou_ac" position: "bottom-left" font_color: "white" font_size: "small" opacity: "0.9" composition: camera: angle: "frontal" distance: "medium shot" focus: "hands and barrier surface" lighting: keep_original: true placement: barrier_position: "centered between both palms" size: "large frontal barrier"

3D animated style sneaker advertisement featuring two elegant sneaker pairs displayed outside their premium shoe boxes. One pair in bold red and white, and the second in stylish black, red, and green. Shoe boxes positioned behind with the brand name SHOECAN SNIKERS in bold capital letters. Sneakers appear in smooth 3D render style with glossy highlights, soft reflections, and floating presentation. Subtle motion elements like floating particles and light streaks enhance visual appeal. Clean studio background, cinematic lighting, ultra-modern animated product visualization, elegant and attractive composition.

A cinematic speed-motion shot of the uploaded reference character captured mid-slide on a rain-slicked, neon-drenched cyberpunk street. The focus is equally on the reflection and the character, forming a dual-layer composition. Likeness Preservation (CRITICAL): Maintain exact proportions, eye shape, spacing, stylization, silhouette, and material identity from the reference. Do not humanize. Do not reinterpret anatomy. Do not modify facial structure. Identity must remain perfectly intact and instantly recognizable. 2D to 3D Translation (ONLY if input is 2D artwork): If the uploaded reference is 2D (illustration, anime, flat graphic, cel-shaded), convert it into a fully realized 3D cinematic form while preserving exact identity fidelity. Maintain exact head shape, eye design, spacing, and proportions. Preserve original stylization, do NOT add realism that alters design language. Translate linework into subtle surface geometry or shading transitions. Keep original colors, expressed through physically believable materials. Convert flat shading into controlled cinematic light falloff. The result must feel physically real, not redesigned. Camera & Perspective: Ultra-low angle, camera positioned just centimeters above the wet pavement. Lens: 18–20mm ultra-wide. Slight Dutch tilt (5–10 degrees) to destabilize the frame. Front three-quarter perspective. One limb or body part must be closer to the lens, creating perspective pressure. Composition (Reflection Dominance): The character slices diagonally across the upper half of the frame. The lower half is dominated by a sharp but slightly distorted reflection. Vertical neon signs in the background must mirror into the wet ground, forming strong graphic lines. The composition must feel off-balance and tension-driven, not centered or stable. Pose Enforcement (CRITICAL — OVERRIDE ALL DEFAULT STANCES): The character must NOT be upright, balanced, or casually sliding. The pose must represent loss of balance under high speed. The torso is pitched aggressively forward, close to the ground. One limb forcefully contacts the wet surface, creating splash and friction. The opposite limb extends outward or backward, fully stretched for counterbalance. Legs are asymmetrical: one trailing, one collapsing or stepping incorrectly. Spine forms a diagonal or curved line, never vertical. Head leads the motion slightly ahead of the torso. Weight Distribution: Weight is NOT centered. It collapses toward the contacting limb and forward motion. Ground Interaction (MANDATORY): Water splashes outward from impact points. Friction streaks beneath sliding limb. Surface tension visibly disturbed. Energy Read: The pose must feel like mid-fall recovery, evasive maneuver at high speed, barely controlled momentum. NOT clean skating, surfing, balanced glide, or upright slide. Perspective Amplification: At least one limb must appear larger due to proximity to the lens, enhancing speed and aggression. Motion & Blur: Directional motion blur trailing from the lowest moving limbs. Sharp focal plane on the face or upper torso. Background and trailing limbs fall into controlled blur. Lighting & Color (Cyberpunk Neon): Hard directional neon lighting from off-screen vertical sources. Color palette: deep cyan, magenta, electric yellow. Lighting behavior: sharp highlights on wet surfaces, strong rim light separating silhouette, deep shadow pockets. No flat lighting. Surface Detail (Hyper-Reflective): Wet pavement must feel physically real: mirror-like reflections with ripple distortion, micro scratches and pooling water, subtle rain impact patterns. Character materials slightly darkened from moisture. Atmosphere: Heavy rain and mist in the background. Volumetric light beams cutting through haze. Dense air perspective. Foreground may include subtle water droplets or mist near lens for depth. Emotion: Urgency. Instability. High-stakes motion. The character is either escaping or chasing. Negative Constraints: No centered composition. No upright balanced pose. No clean symmetrical stance. No dry surfaces. No flat reflections. No studio lighting. No evenly sharp full-frame clarity. No static posture. Background Pixel Wall Art (Depth-Controlled): Replace the LED sign with a weathered wall-mounted pixel-art mural or printed panel of the character. The pixel version must preserve silhouette and identity but appear faded, worn, and partially damaged. Printed or painted on a rough wall surface, not glowing like a screen. Subtle grime, scratches, peeling, or moisture distortion. Colors desaturated and affected by environment. Depth Control (CRITICAL): Must sit clearly in the background plane. Slightly obscured by haze, rain, or foreground motion. Edges softened, not crisp. Reduced contrast compared to main subject. Lighting Integration: Does NOT emit light. Only receives ambient neon spill. Partially falls into shadow. Pixel Art Identity Lock (CRITICAL): The pixel-art version must be a direct downscaled translation of the original character, not a reinterpretation. Preserve exact silhouette, head shape, and proportions. Preserve exact eye shape and spacing in simplified pixel form. Use the same facial structure logic — do NOT invent or add features. STRICT PROHIBITIONS: No added nose. No added mouth. No added facial features that do not exist in the original. No stylization drift toward generic pixel characters. If the original character has a minimal or abstract face, the pixel version must remain equally minimal. Foreground Chaos Layer (CRITICAL – DEPTH & IMMERSION): Introduce aggressive near-lens elements that partially obstruct the frame and enhance depth. Near-Lens Elements: Water droplets, splashes, or streaks crossing very close to the camera. Out-of-focus rain particles catching neon light. Small debris or mist fragments passing across the lens plane. These elements must feel physically between the viewer and the character, not part of the background. Depth Behavior (MANDATORY): Foreground elements are heavily out of focus due to proximity. Large soft bokeh shapes or streaks may partially cover edges of the frame. Some elements may briefly occlude parts of the character or reflection. The frame must feel layered: foreground chaos, main subject, background environment. Lens Interaction (IMPORTANT): Subtle water streaks or droplets may appear on the lens surface. Slight distortion or refraction through droplets is allowed. Effects must remain minimal and believable, never covering the focal subject completely. Lighting Interaction: Foreground particles catch neon light (cyan, magenta, yellow). Creates glowing streaks or soft colored flares. Adds dimensional separation between planes. Composition Impact: Frame edges may feel dirty or partially blocked. The image should NOT feel clean or perfectly framed. Slight visual interference is intentional. Emotion: The viewer feels inside the scene, not watching it. ar 16:9

{ "prompt": "A highly detailed digital painting of the Joker in a menacing close-up portrait. He has pale white skin with classic clown makeup: black diamond shapes around his intense yellow-green eyes, a red nose, and an exaggerated wide red smile revealing teeth. His hair is wild, curly, and green-tinted. He wears a large {argument name="hat color" default="purple"} cowboy hat with a wide brim and a green hat band. His outfit consists of a purple suit jacket with a Joker playing card pinned to the lapel, a colorful patterned shirt, and a loose green cravat tie. The background is an abstract, textured blend of warm and cool colors including purples, yellows, oranges, and teals with visible brush strokes and subtle star shapes. Dramatic lighting emphasizes his sinister grin and facial details. Oil painting style with rich textures, vibrant colors, high contrast, and a dark, chaotic atmosphere." }

{ "identity_lock": { "reference_image": "uploaded_reference_image", "face_editing": "disabled", "preserve_facial_features": true, "preserve_proportions": true }, "scene": { "description": "Ultra-realistic cinematic action scene", "resolution": "16K", "style": "Hollywood action-movie poster", "genre": "dark sci-fi action" }, "subject": { "person": "same young woman from reference", "pose": { "stance": "dynamic action", "body_position": "slightly crouched forward", "legs": "one knee bent", "hands": { "left_hand": "pressed against the ground", "right_hand": "reaching outward" } }, "expression": "focused and intense", "motion": "mid-action, about to leap or attack" }, "symbiote": { "type": "{argument name="symbiote type" default="Venom-like alien symbiote"}", "origin": "bursting from her back", "features": [ "large menacing tendrils", "aggressive snarling face above shoulder" ], "material": "glossy black organic texture", "behavior": "violent expansion and movement" }, "environment": { "location": "dark industrial warehouse", "atmosphere": [ "misty", "smoke-filled", "floating dust particles" ], "lighting": { "primary": "sharp cinematic light beams cutting through fog", "highlights": "warm rim lighting on subject and symbiote" } }, "camera": { "angle": "low angle", "tilt": "slightly tilted", "lens": "cinematic wide lens", "depth_of_field": "shallow", "motion_blur": "subtle directional blur" }, "post_processing": { "effects": [ "lens flares", "warm highlights", "cinematic color grading", "subtle film grain" ], "contrast": "high", "sharpness": "ultra-detailed" }, "mood": { "energy": "high intensity", "tone": "dark, powerful, aggressive", "cinematic_feel": "epic and dramatic" } }

Transform this cartoon to a Funko Pop vinyl figure. Place the Funko Pop box beside the vinyl figure (side by side) with the name '{argument name="figure name" default="Rainbow Cheese"}' on box. Place vinyl figure and box on a pink surface and pink background with studio lighting.

Make a cyberpunk portrait of a young woman with a partially exposed chrome skull, split face design, one side realistic human skin and the other side metallic robotic skull, reflective liquid chrome fragments floating and slicing through the face, futuristic biomechanical aesthetic, glossy metal reflections, red background, dramatic lighting, ultra detailed skin and metal textures, sharp focus, surreal sci-fi concept art, high contrast, hyperrealistic, anime-inspired cyberpunk style, 3D render look, octane render, highly polished chrome, floating metallic shards around the head, cinematic composition, 8k

Epic 3D isometric atlas scene: a massive ancient map of {argument name="subject" default="[SUBJECT]"} erupts from an unfurled parchment scroll, filling nearly the entire frame. Ink lines ignite into living terrain: mountain ranges push upward, cities rise in vertical layers, rivers glow and flow, borders burn softly in gold. Multiple civilizations {argument name="civilization layers" default="[CIVILIZATION LAYERS]"} coexist in stacked time, their architectures phasing through one another as if time is folding. A carved timeline spirals across the map with engraved dates. All text in {argument name="language" default="[LANGUAGE]"}. Extreme scale contrast, dense micro-detail everywhere, dramatic golden-hour light, volumetric dust, cinematic depth, 8K, UE5.

A hyper-realistic, 8k cinematic composite image blending a {argument name="real subject" default="real young man wearing urban streetwear"} with a {argument name="anime subject" default="2D anime character Yuji Itadori from Jujutsu Kaisen"}. On the left stands the real man wearing: a red baseball cap, a dark black utility jacket, extremely baggy black cargo pants with a silver keychain on the belt loop, and white sneakers with red accents. He is striking a dynamic pose with his left hand in pocket and his right hand brought up near his chin. Ensure the man's face remains 100% visible, clear, and recognizable; do not cover or obscure his face. On the right stands Yuji Itadori, wearing his dark black utility jacket, extremely baggy black cargo pants Jujutsu High uniform with and white sneakers with red accents. Yuji is mirroring the vibe with his right hand near his chin and left hand in pocket. Yuji is perfectly integrated into the real-world scene with realistic cast shadows on the ground. The background is an {argument name="location" default="industrial, modern outdoor corridor"} with flat grey walls, grey tiled flooring, a red fire equipment cabinet, and green utility signs. Shot with a 35mm lens, sharp focus, chiaroscuro lighting, 100% my face same

scene_description": "{argument name="scene" default="Two female adventurers standing back-to-back inside an ancient, dimly lit Egyptian tomb}", looking directly at the camera with serious and determined expressions.", "characters": [ { "hair": "{argument name="first character hair" default="Blonde, styled in a long, thick braid resting over her left shoulder."}", "clothing": "Olive-green, rugged tactical jumpsuit with rolled-up sleeves, a brown leather utility belt with multiple pouches, and dark leather gloves.", "equipment": "Holding a heavy, weathered metal pickaxe with both hands across her body.", "pose": "Standing on the left side, angled slightly to the side but looking forward." }, { "hair": "Vibrant red/auburn, styled in a messy high bun with soft bangs framing her face.", "clothing": "{argument name="second character clothing" default="Rust-orange or terracotta-colored tactical jumpsuit"}, fitted brown utility harness, a matching crossbody canvas messenger bag with leather straps, and dark gloves.", "equipment": "Holding a small, glowing, intricate ancient artifact or stone tablet with glowing cyan and gold detailing.", "pose": "Standing on the right side, looking forward with a subtle, confident smirk." } ], "environment_and_background": { "setting": "An ancient subterranean temple chamber or tomb interior.", "architectural_elements": [ "Massive stone pillars carved with detailed Egyptian hieroglyphs, reliefs of pharaohs, and ancient deities.", "A weathered stone altar or pedestal situated between the characters in the lower center.", "Cracked stone tile flooring covered in dust, debris, and scattered rocks." ], "details": "Faint cobwebs stretching across the corners and columns, indicating an untouched, ancient location." }, "lighting_and_atmosphere": { "primary_light_source": "A dramatic, cinematic beam of dusty top-down sunlight cutting through a opening in the ceiling, illuminating the characters.", "secondary_light_source": "Warm, flickering firelight from wall-mounted iron torches or braziers casting a soft glow on the pillars.", "mood": "Mysterious, adventurous, dramatic, and atmospheric." }, "art_style_and_quality": { "style": "Hyper-realistic, cinematic digital photography.", "details": "Intricate textures on fabric, weathered stone, metallic surfaces, and skin pores.", "resolution": "4K, highly detailed rendering with deep contrast and volumetric lighting." }

subject: > The character exactly as shown in the reference image, preserving the original art style, proportions, line quality, coloring, texture, and overall visual appearance without alteration. composition: > Bust-up shot, frontal view, framing from the upper chest to the top of the head, balanced composition consistent with the reference image style. Aspect ratio is 16:9. action: > The character performs a clear pre-attack pose, crossing both arms above the head with clenched fists, slightly lowering the hips (implied through posture and shoulder angle), while shouting loudly with mouth wide open. The posture conveys physical tension and preparation. No additional visual effects. location: > Same environment as the reference image, unchanged background and setting. style: > Identical to the reference image. Do not modify or reinterpret the art style in any way. camera_lighting: > Same camera angle, lighting direction, and shading as the reference image, without enhancement or dramatization. colors: > Preserve the original color palette exactly as in the reference image. text: > None. edit_instructions: > Change only the character’s pose: bust-up framing, arms crossed above the head, shouting facial expression. Lowered hips are implied through upper-body posture only. Do not add effects, glow, motion lines, or stylistic changes. references: > Reference Image A: character identity, art style, and environment. extras: > High fidelity reproduction of the reference image style, no stylization, no reinterpretation.

{ "main_prompt": "stunning blonde woman in her mid-20s as fierce adventure heroine like {argument name="character name" default="Lara Croft"}, long blonde hair in two thick braids with loose strands, intense determined expression with slight smirk, eyes looking upward diagonally, dirt smudges and mud on face, arms, and clothes for battle-worn look, wearing tight light blue tank top with low scoop neckline showing deep cleavage, brown leather utility belt with large gold buckle, khaki/camo short shorts with thigh holsters, black fingerless gloves, black combat boots, multiple leather straps and harnesses across chest and shoulders holding ammo and gear, dual-wielding pistols: one silver/chrome high-capacity pistol in right hand pointed forward, one black tactical pistol in left hand angled up, dynamic action pose leaning forward with arms extended, powerful stance on rocky jungle ledge, epic jungle waterfall backdrop with cascading water, ancient ruined temple overgrown with vines and foliage, misty fog in air, lush green ferns and tropical plants, dramatic golden hour sunlight filtering through trees creating god rays and rim light on hair and body, strong backlighting with lens flare, cinematic color grading with warm golden tones on skin and cool blue-green jungle shadows, photorealistic, ultra-detailed skin texture with pores, sweat, dirt and realistic fabric wear/tears, high fashion action editorial style, shot on Canon EOS R5 with 50mm f/1.4 lens, shallow depth of field, sharp focus on face and guns with creamy bokeh on waterfall background, film grain subtle, adventurous empowering vibe, Tomb Raider / Indiana Jones meets glamour photoshoot aesthetic", "negative_prompt": "blurry, lowres, deformed hands, extra fingers, fused fingers, bad anatomy, poorly drawn face, bad proportions, extra limbs, mutated hands, ugly, disfigured, tiling, out of frame, jpeg artifacts, signature, watermark, text, error, cropped, worst quality, low quality, cartoon, 3d render, plastic skin, doll-like, airbrushed skin, overexposed, underexposed, flat lighting, harsh shadows, pale clean skin, no dirt/mud, heavy makeup glamorous look, smiling happy expression, modern clothing, city background, indoor setting, obese, elderly, child, male, group shot, bright midday sun, no waterfall/ruins, clean pristine outfit, visible logos except subtle belt buckle, desaturated colors, monochrome", "style_tags": [ "photorealistic", "action heroine portrait", "Tomb Raider Lara Croft inspired", "jungle adventure aesthetic", "dual pistol gunslinger pose", "golden hour dramatic lighting", "cinematic epic composition", "battle-worn glamour", "film grain subtle", "high-end movie poster style", "empowering fierce vibe" ], "technical": { "aspect_ratio": "3:4 or 4:5 (vertical heroic portrait / poster style)", "lighting": "strong golden hour backlight from behind/right creating rim light halo on hair and shoulders, wa" } }

A vibrant, medium close-up shot of a cheerful {argument name="subject" default="young woman with long, curly blonde hair"} streaked with subtle hints of purple, smiling broadly at an outdoor festival evening market. Her face features intricate glitter and gemstone makeup artistry above and around her sparkling eyes. She is dressed in {argument name="outfit style" default="fantasy-inspired attire"}, complete with detailed metallic shoulder armor featuring a prominent ammonite fossil, intricate filigree, and chainmail accents. In one hand, adorned with multiple ornate rings and stacked silver bangles, she holds a detailed silver staff topped with a large, multi-faceted crystal cluster glowing with {argument name="glow colors" default="purple and green hues"}. The background is beautifully blurred into warm bokeh lights from festive string lamps illuminating a bustling market street filled with colorful stalls and festival-goers at dusk.

subject: "Armored Trooper ATM-09-ST Scopedog, classic first-generation AT from Armored Trooper VOTOMS" view: "tight frontal view, perfect orthographic projection, zero perspective distortion, strict symmetrical composition" style: "high-contrast military-industrial scientific render, cold war-era weapons lab visualization" background: "pure black void, absolute vacuum environment, no reflections, no floor, no shadows except self-emission" aesthetic: "false-color thermal X-ray hybrid imaging with heavy mechanical wear" transparency: level: "semi-transparent heavy armor plating and rolled homogeneous steel composite" reveal: "extremely sharp and brutally detailed internal skeleton and systems" internal_components: - "central torso-mounted turbo-custom plasma fusion reactor" - "exposed hydraulic muscle cylinders and heavy-duty linear actuators" - "high-pressure fluid lines pulsing with red-hot coolant" - "belt-fed 30mm gatling arm punch with visible ammo feed" - "rear skirt-mounted high-thrust rocket thrusters" - "dense array of infrared/optical sensors and lens turret" - "cockpit block with visible pilot seat and control sticks" - "knuckle joints with exposed wiring and coolant pipes" heatmap_gradient: base: "deep cold blues and gunmetal grays (inactive armor zones)" mid: "dull green to burnt orange (hydraulic pressure zones)" high: "glowing yellow to molten red (reactor core, thruster bells, gatling barrel)" peak: "blinding white-hot hotspots on reactor shielding and over-pressurized joints" lighting: primary: "harsh cyan-white plasma glow from reactor vents" sources: - "chest reactor glare bleeding through armor seams" - "red-hot hydraulic lines" - "amber warning strobes on lens turret" - "molten orange glow from thruster nozzles" secondary: "faint rim lighting on battle-scarred armor edges, subtle volumetric heat haze" surface_details: - "authentic battle damage, bullet dents, scorch marks, chipped paint" - "visible weld lines, rivets, maintenance hatches" - "grimy industrial texture, oil stains, hydraulic fluid leaks" quality_boosters: - "8K resolution, ultra-detailed mechanical realism" - "hyper-sharp engineering precision, Yamato 1/12 model kit level detail" - "military technical manual aesthetic, cold and unforgiving" - "photorealistic metal shading, micro-scratches visible" negative_prompt: "cartoon, anime exaggeration, clean toy look, glowing eyes, pilot face visible, green android, Gundam parts, bit staves, permet effects, logo, text, watermark, extra limbs, perspective distortion, bright background, cute, deformed" weight_guidance: "(masterpiece, ultra-detailed, absurdres, best quality):1.4" "(Armored Trooper Scopedog, perfect proportions, authentic VOTOMS design):1.6" "(military industrial X-ray thermal aesthetic, brutal mechanical realism):1.35" "(battle-worn h

As a hint for the world currently being created, ask nano banana to add {argument name="element to add" default="details"}

Create an ultra-realistic 8K cinematic fantasy game character named Jo, a fearless female warrior and legendary role model. She stands confidently on top of a rocky battlefield during a dramatic sunset, wearing black and crimson battle armor with glowing blue energy lines. Her long silver hair flows in the wind, and her determined expression radiates courage and leadership. She holds a {argument name="weapon one" default="massive enchanted sword"} in one hand and a {argument name="weapon two" default="futuristic energy spear"} in the other. Behind her stands a disciplined army of elite warriors carrying banners, shields, swords, and glowing weapons, stretching across the battlefield. The sky is filled with storm clouds, smoke, sparks, and rays of sunlight breaking through. Epic cinematic lighting, volumetric fog, flying embers, highly detailed armor, realistic textures, Unreal Engine 5 quality, AAA game concept art, dynamic composition, ultra-sharp focus, dramatic atmosphere, powerful female commander, no text, no watermark, 16:9. Create an ultra-realistic 8K cinematic AAA game action scene featuring the exact same female warrior "Jo" from the previous image. Maintain 100% character consistency: same face, same silver-white long flowing hair, same facial features, same body proportions, same black and crimson armor with glowing blue energy accents, same enchanted crimson greatsword in her right hand, same futuristic blue energy spear in her left hand, identical design, colors, accessories, and overall appearance. Jo is in the middle of an intense battlefield, fearlessly charging toward thousands of enemy warriors. She is performing a powerful attack while swinging her glowing crimson sword and simultaneously thrusting her blue energy spear. Enemy soldiers are being pushed back by the force of her attack. Massive explosions, magical shockwaves, flying sparks, shattered weapons, smoke, dust, burning siege machines, collapsing structures, and glowing energy trails fill the battlefield. Behind Jo, her loyal army advances forward under her leadership while enemy forces surround them from every direction. The sky is dark with storm clouds, lightning, fire, and flying embers, creating an epic war atmosphere. Use a dramatic low-angle cinematic camera, dynamic action pose, intense determined facial expression, realistic motion blur, volumetric lighting, god rays, ultra-detailed armor textures, realistic physics for hair and cape, Unreal Engine 5 quality, hyper-realistic, AAA game cinematic, epic fantasy war, maximum detail, no blood, no gore, no text, no watermark, 16:9 aspect ratio. The character must look exactly like the first image with no changes to her appearance.

Create a grid of four different camera angles of {argument name="reference_en" default="your reference image"}, with {argument name="camera_angle_en" default="your chosen camera angles"}, that follow the same style and color palette as {argument name="reference_repeat_en" default="the reference image"}. Make the new shots unique.

SUBJECT: A two-level miniature wizard library tower where the ornate open antique box itself forms the architecture, the base container acting as the full ground floor chamber with the box walls serving directly as the structural stone or wooden walls, featuring an enthusiastic wizard actively working at a magical desk with floating books and glowing runes, the scene fully integrated into the box structure and not a separate room placed inside, not a wall frame or display frame ENVIRONMENT: The base of the ornate box is the ground floor surface and foundation, its interior sides transformed into the ground-floor walls containing carved doorways and window openings that are cut seamlessly into the box sides, perfectly aligned with and blending into the exterior ornamental carvings, a mezzanine first floor built above with railings and shelves attached directly to the box walls, connected by a spiral staircase, the inside of the open lid acting as the vaulted tower ceiling with faint arcane symbols DETAILS: Intricate baroque or gothic carved antique box with engraved panels, hinges clearly visible, exterior ornamentation continuing logically into interior architecture, doors and windows precisely cut into the box sides following the decorative patterns, believable miniature structural joins where beams meet the container walls, ultra-fine textures on books, wood grain, stone blocks, magical glyphs, levitating books, parchment pages, and drifting magical particles surrounding the wizard STYLE: Ultra-realistic cinematic fantasy miniature diorama photography, museum-grade handcrafted realism, extreme macro detail, physically believable materials, strong architectural integration of container and structure, Nano Banana Pro optimized LIGHTING: Warm magical glow from the wizard’s active spell combined with a soft overhead shaft of cool light entering from above, subtle rays catching window openings in the box walls, volumetric dust and glowing particle trails enhancing depth and scale COLOR: Deep mahogany shelves, aged parchment creams, warm amber magical light, jewel-toned magical blues and violets, muted stone greys, antique bronze or dark carved wood tones of the ornate box fully preserved CAMERA: Front-facing slightly elevated macro shot looking into the open box so the integrated ground floor walls, cut door openings, mezzanine, spiral staircase, and working wizard are all visible clearly, shallow depth of field centered on the wizard and structural integration ASPECT RATIO: 4:3

Girl I created → ⑦ Battle Fantasy → combined with ⑰ Rare Card Style!

<instruction> Input A is the subject photo. Preserve exact pose and scene geometry. Goal: Transform Input A into a '{argument name="style name" default="Obsidian Kintsugi Automaton"}' state. Rules: - Spatial Fidelity: Preserve every character's exact silhouette using 'Obsidian Kintsugi Automaton' Reconstruction engine - Materiality: All surfaces are reconstructed as Polished Obsidian and Aged Ivory with Clockwork Automaton and Kintsugi Ceramic architecture. - Technical Spec: Advanced Houdini/Blender simulation logic. Internal gears turn within the obsidian, and golden light pulses through the Kintsugi cracks. - Lighting: Dramatic, high-contrast lighting highlighting the reflective obsidian and glowing gold. - Rendering: Photorealistic, 4K, macro-detail focus. Output: ONE image, high-fidelity transformation. </instruction>

A colossal battleship sailing across calm ocean waters at dawn. Its hull is massive and dignified, forged from dark steel, with broad armored decks and three enormous triple-barreled turrets aligned along the ship’s central axis. Each gun barrel is long and heavy, angled slightly upward, as if prepared for a distant horizon. The towering superstructure rises high above the deck, layered with observation platforms, rangefinders, and radar domes. The bridge is tall and fortress-like, its silhouette sharp against the morning sky. Details of riveted armor plates, ladders, and gun mounts emphasize industrial craftsmanship and mechanical precision. The scene is illuminated by the first light of sunrise—a golden glow reflecting off gentle waves and steel surfaces. A sense of solemnity and pride fills the air, as if this ship carries the weight of history itself. The composition is cinematic and low-angled, looking upward from sea level to capture its overwhelming presence.

photorealism, Character sheet, three-view, {argument name="view type" default="full figure only"}, {argument name="background" default="white background"}

texture of {argument name="material" default="dark green polished jade stone"} on a {argument name="object" default="3d cube"} with bumpmapping
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