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Sherlock Holmes Ornate Cupboard Diorama Prompt 1
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Sherlock Holmes Ornate Cupboard Diorama Prompt

A complex, structured prompt template for Nano Banana 2 to generate a hyper-realistic render of an ornate cupboard diorama. The diorama must contain three shelves, each depicting a scene from 'Adventures of Sherlock Holmes'. The prompt uses variable guides for materials, style, lighting, and camera angle, and provides strict directives on composition and structure (must be open-front, no doors).

Prompt
Variable Guide
1. OVERALL_DIORAMA_THEME = {argument name="diorama theme" default="Scenes from Adventures of Sherlock Holmes by Arthur Conan Doyle, in the order in which they are presented in the book"}
2. CUPBOARD_BASE_MATERIAL = 
3. CUPBOARD_LINING_MATERIAL = 
4. RACK_MATERIAL = 
5. ORNAMENTATION_STYLE = [e.g., Gothic carved wood, Art Deco brass, Elven interlaced vines]
6. ART_STYLE = Hyper-Realistic Render
7. TOP_SHELF_SCENE = {argument name="top shelf scene" default="[Describe specific actions of miniature figures defining the scene]"}
8. MIDDLE_SHELF_SCENE = [Describe specific actions of miniature figures defining the scene]
9. BOTTOM_SHELF_SCENE = [Describe specific actions of miniature figures defining the scene]
10. LIGHTING = 
11. CAMERA_ANGLE = A straight-on, front-facing view, captured from a moderately high angle looking distinctly downward.
12. ASPECT_RATIO = 3:4

Generation Directives
(Note: If any variable is left blank, intelligently infer the most appropriate detail based on the OVERALL_DIORAMA_THEME)

Directive 1: Framing & Composition (Highest Priority)
A direct, front-facing photograph captured from CAMERA_ANGLE. The composition must perfectly center the open display structure, looking down at a distinct angle into the shelves to clearly reveal the floor plates and top-down depth of the miniature objects within the dioramas, while ensuring the exterior side panels remain completely hidden. The entire free-standing structure must be completely visible with negative space around it against a simple background. The aspect ratio is 3:4.

Directive 2: The Main Structure (Strict Constraints)
Render the image in the style of ART_STYLE. The central object is a highly detailed, permanently open-front curio display structure. It must not possess doors, hinges, or door frames of any kind. The exterior is constructed from CUPBOARD_BASE_MATERIAL and detailed with ORNAMENTATION_STYLE. The interior back wall is lined with CUPBOARD_LINING_MATERIAL, and the individual shelves are made of RACK_MATERIAL.

Directive 3: The Miniature Dioramas & Figures
The structure houses a cohesive miniature world divided across three shelves, adhering to the OVERALL_DIORAMA_THEME. Crucially, each shelf must contain miniature figures engaged in a specific narrative action.
* Top Shelf: Miniature figures are depicted [TOP_SHELF_SCENE].
* Middle Shelf: Miniature figures are depicted [MIDDLE_SHELF_SCENE].
* Bottom Shelf: Miniature figures are depicted [BOTTOM_SHELF_SCENE].
Ensure the scale clearly reads as miniature dioramas housed within a furniture piece.

Directive 4: Atmosphere & Lighting
The scene is illuminated by LIGHTING. The lighting should cast appropriate micro-shadows within each shelf to emphasize the depth, the figures, and the miniature scale of the dioramas.
Author
Community
Published
Sep 21, 2026
Use cases
Game asset

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