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39 prompts

Seoul MiniDV Home Video Aesthetic
Seedance 2.0

Seoul MiniDV Home Video Aesthetic

Create a 30-second ultra-realistic fictional home-video featuring an adult Korean man in his late 20s spending a cheerful afternoon in an older Seoul residential neighborhood. CHARACTER: A fictional adult Korean man in his late 20s with medium-to-long dark hair tied in a casual low ponytail, natural masculine facial features, realistic skin texture and a friendly expressive personality. Keep his appearance consistent throughout the entire video. OUTFIT: He wears a bold, fashionable summer outfit consisting of a vivid red fitted T-shirt, high-waisted relaxed-fit white denim shorts, clean casual sneakers, a simple bracelet, small understated earrings and a small shoulder bag. The outfit is youthful, colorful and stylish, appropriate for a warm summer day. SCENE 1 — LEAVING HOME He steps out of an older Seoul apartment building carrying a small reusable shopping bag. He closes the gate behind him, notices the camera and gives a spontaneous smile before walking down the quiet residential lane. SCENE 2 — LOCAL BAKERY He enters a tiny neighborhood bakery, looks through the pastry display and chooses a small baked treat. He pays the shopkeeper with coins, thanks them and walks back outside. SCENE 3 — FRIENDLY ENCOUNTER While walking through the narrow lane, he suddenly sees his adult male friend approaching from the opposite direction. They smile, greet each other warmly and share a quick friendly hug. They chat and laugh for a moment before waving goodbye and continuing in opposite directions. SCENE 4 — FRUIT STAND He stops at a small roadside fruit stall and chooses a peach. He pays the vendor, places it inside his shopping bag and continues walking. SCENE 5 — EVERYDAY NEIGHBORHOOD MOMENT He walks beneath trees while eating his pastry. A bicycle passes nearby, and he naturally steps aside. He looks around at the quiet houses and smiles as the camera follows him from a short distance. SCENE 6 — ENDING He reaches the end of the lane, turns toward the camera and gives a cheerful wave. He smiles naturally and says, “Bye bye!” He then turns around and walks away down the residential street while carrying his bag and peach. The camera stays behind him until he disappears around the corner. CAMERA STYLE: Authentic early-2000s consumer MiniDV home-video footage. Handheld camera shake, imperfect framing, autofocus hunting, automatic exposure fluctuations, soft digital detail, mild digital noise, slight compression artifacts, realistic motion blur and occasional awkward zooms. It should feel like a genuine recording made by a friend or family member, not a professional production. AUDIO: Only natural neighborhood sounds: footsteps, bicycles, distant traffic, bakery activity, casual conversations, birds, children playing and light wind. No music, no narration, no subtitles, no text overlays, no beauty filter, no sexualized

@ORHAN
Seoul Rainy Morning Home Video Prompt
Seedance 2.0

Seoul Rainy Morning Home Video Prompt

Main Subject: Young Korean woman, 24, naturally attractive, realistic skin, minimal makeup, long dark hair loosely down. Wearing an oversized maroon hoodie and loose casual pants. Preserve her exact identity, facial features, hairstyle, body proportions and appearance throughout. Location: Small old Seoul apartment during a dark, rainy early morning. A large rain-covered bedroom window overlooking blurred neighboring apartment buildings, wet rooftops and faint city lights. Simple wooden furniture, a small bedside table and a quiet lived-in bedroom. Lighting & Atmosphere: Deep early-morning blue-hour ambience. Cold blue-gray light coming through the rainy window with a very weak warm glow from a bedside lamp. Dark cloudy sky, muted colors, soft shadows, slightly underexposed interior and a peaceful sleepy atmosphere. Style: Ultra-realistic early-2000s Sony MiniDV home video filmed by another person holding the camcorder. Completely candid and unstaged. Natural handheld movement, subtle human shake, imperfect framing, gentle reframing, occasional autofocus hunting, mild exposure shifts, faded colors, soft contrast, authentic DV compression, subtle low-light digital noise and microphone noise. Smooth continuous real-time motion throughout. No stuttering, judder, frame skipping, duplicated frames, stop-motion appearance, excessive motion blur, speed changes or low-frame-rate look. No stabilization or modern cinematic movement. 00:00–00:03 — WAKING WINDOW: She walks slowly toward the bedroom window, still sleepy, and gently pulls the curtain aside. The dark rainy Seoul morning is revealed. 00:03–00:06 — CONDENSATION: She notices the glass is covered with condensation. She raises one finger and slowly wipes a small clear patch across the fogged window. 00:06–00:09 — LITTLE DRAWING: She absentmindedly draws a tiny simple smiley face in the condensation with her fingertip. She looks at it for a moment with a faint amused smile. 00:09–00:12 — RAIN: She leans closer to the cleared section and watches raindrops running down the glass. The camera gently moves closer, catching the blurred Seoul buildings beyond. 00:12–00:15 — QUIET MOMENT: She rests her forehead lightly against the cool glass for a second, listening to the rain. She gives a tiny peaceful smile as the camera slowly drifts toward the rainy view and cuts. Audio: Natural location sound only—steady rain against the window, faint wind, distant traffic, subtle room ambience, soft footsteps and quiet fabric movement. No music, narration or added sound effects. Goal: Feel like a completely ordinary, intimate early-2000s home-video moment. Nothing dramatic happens; the atmosphere comes from the rainy window,

@Ahmad Faraz
Seedance 2.0 Fake Duel Trap Action Prompt
Seedance 2.0

Seedance 2.0 Fake Duel Trap Action Prompt

Cinematic photorealistic texture, pure ancient Chinese Xianxia high-tension swordsmanship action film. Completely break from previous patterns: Switch weapon for senior sister to counter Breakthrough all way Dual complementary blind spots Core becomes: Senior and junior sisters appear to be in genuinely dangerous duel, actually using it to force lurking assassins to reveal themselves. Three-Layer Narrative Goals Layer 1 Hook: Make audience believe they're really fighting Layer 2 Twist: Reveal they've been controlling space via mutual sword momentum Ending Hook: Leave suspense that second batch of enemies hasn't appeared yet General Action Principle Actions must be smooth, but never soft. Smoothness Defined as: Previous action naturally creates next Movement direction continuously extends Clear causality between camera, body, sword path Power Sense Defined as: Sudden start Violent contact Force deflection Body imbalance Inertia continuation Abrupt stop Character & Weapon Lock Only strictly lock @image 1 and @image 2 core characters and exclusive weapons. @image 1 | Sword Immortal Senior Sister Same @image 1 Senior Sister always maintains: Same adult East Asian female face 25–30 age appearance Black long hair half-tied White jade hairpin Tall slender proportions White embroidered silk Hanfu Semi-transparent wide sleeves Silver waist sash Jade pendant White cloth boots Unique silver straight sword @image 2 | Junior Sister Same @image 2 Junior Sister always maintains: Same adult East Asian female face 20–25 age appearance Braided black hair Petite proportions Blue-green linen Hanfu Dark belt Wooden hairpin Black cloth shoes Unique dark steel sword Other Characters Assassins, master, disciples, passersby are functional only, no strict face/clothe lock like protagonists. Round Scene Control | Highest Priority Uploaded background clearly shows complete, highly recognizable location. Enter HARD LOCATION ANCHOR mode. Reference image is actual story location, not visual inspiration. Must Maintain Original Spatial Elements Huge foreground stone platform Continuous stone railings at edge Large-scale low-fog depth beyond railings Mid-ground dense ancient city rooftops Central hall Distant high-position huge palace complex Strong distance hierarchy between city and far palace Cool gray-blue sky and low fog Warm light from far palace Macro scale: tiny characters, huge city/palace Key Hard Constraints Distant highest palace must always remain: Very far away Very huge visual scale. Forbidden pulling far palace close to behind characters as nearby gate during mid-shots. Venue Limitation Entire 15s fight strictly occurs on: Huge stone platform explicitly present in reference And directly connected areas Forbidden generating: Floating stone bridges Cloud bridges Independent gates Islands New cliffs New palace entrances New stairs New combat platforms Any large building changing location identity Spatial Continuity Requirement After every cut, these relations stable: Platform Railings City layers Central buildings Far palace Skyline Actions/cameras adapt to platform. Never change platform shape for text-described actions. Background State Background lives naturally: Large low fog moves slowly between city layers High clouds change naturally Far palace warm light affected by air/fog Hair/silk hems move with platform wind Air depth, reflections, few distant figures micro-move Only on real: Stepping Weapon collision Fast clothing pass Allow local feedback: Minor stone dust Sparks Hem displacement Strictly Forbidden Fog suddenly hiding enemies Railings breaking Palaces changing themselves Background helping any side complete twist Segment Structure 0–5s | Fake Duel: Trick Audience 0.0–1.0s Use 24mm fixed wide shot. Must keep: Huge stone platform Full far palace/city depth Audience knows same location from reference. Same white-robed senior and blue-robed junior sisters face off meters apart. Safe area in distance has: Few disciples Ordinary spectators Same elderly master But they are background only. Dialogue Junior sister whispers: "Will they really bite?" Senior sister replies: "Trick them first." Last word falls, both burst simultaneously without warning. Camera enters ~35mm moving mid-shot from fixed wide. First Round Fake Duel Senior sister's first sword fast enough to look like hitting junior Junior grazes outside sword edge until last moment Then low counter with dark steel sword Senior rotates to avoid Silver and dark steel swords have first very brief, hard real metal collision Key Requirements Neither poses Reverse into next move immediately after collision White wide sleeves sweep fast past camera, forming first barely noticeable natural hidden cut. Effect Required Make audience doubt: Are they acting or really fighting? 5–10s | Layer 1 Twist: Real Enemies Appear Keep: Identical platform City Far palace scale Sword ownership Use 35–40mm lateral tracking, fight develops horizontally/diagonally on foreground platform, no new locations. Continuous Offense/Defense Sisters complete high-speed but spatially clear sequence: Senior thrusts Junior deflects Junior immediately counter-slips along side exposed by senior Senior ducks under sword High-speed cross, swapping original positions Action Rules All moves chain naturally. Previous strike creates next. No resetting stance after one move. First Assassin Revealed Just as swords cross <0.5s, functional assassin mixed in distant crowd breaks out, attacking from senior's blind spot. Key Requirements Never pause fake duel. Senior notices danger only via junior's brief eye change. Junior continues swinging as if attacking senior. Senior ducks under junior's sword at last moment. Junior's sword sweeps past shoulder, violently knocking away assassin's weapon coming from behind. This second must make audience realize: Duel was bait. Second Assassin Revealed Almost no breath. Second assassin rushes junior from opposite. Senior uses rotational inertia from cross, cuts past junior's shoulder, one brief silver sword collision alters second assassin's path. Result Fake duel naturally converts to real four-way fight during motion. Strictly Forbidden Anyone stopping to explain Assassins queuing Master silently observing from distance 10–15s | Layer 2 Twist: No Holds Barred Between Them Two assassins change strategy upon exposure. Accelerate from two directions, trying to truly separate women. Use slightly wider moving shot. Show complete positional relationship of four on huge platform, background still shows ancient city/far palace. Dual Cross Swap Sisters don't retreat outward. Charge toward each other at high speed. Shoulder lines graze closely at full speed, instantly swapping front/back. Cross must be smooth, seamless. At graze moment: Junior takes assassin attacking senior's blind spot Senior takes assassin charging at junior No eye contact throughout. One assassin's weapon sweeps camera frame violently, forming clearest natural weapon-obscured hard cut. Cut to new reverse axis. Protagonists fully swapped. Final Break Moves Each performs one extremely short, direct reverse counter. Strictly Forbidden Huge sword qi Pretty spins Slow motion Results: One assassin's weapon path altered by junior, body slides outward due to own inertia Other's attack axis altered by senior's silver sword, forced past optimal range Both assassins alive, just lost this round's chance. Sound Cutoff Battle sound narrows suddenly. Only: Four people's breathing Slight vibration of two protagonists' swords

@Soran
Luxury Watchmaking Commercial Video Prompt
Seedance 2.0

Luxury Watchmaking Commercial Video Prompt

Create a cinematic, ultra-realistic luxury watchmaking commercial. Show a skilled watchmaker in a dark premium workshop carefully assembling an intricate mechanical gold watch. Start with close-ups of tiny gears, screws and moving mechanisms, then show his hands precisely placing the delicate components with professional tools. Slowly reveal the complete watch being polished and placed on his wrist. End with an extreme macro shot of the finished watch and its moving mechanical gears. Dark elegant lighting, realistic metal reflections, shallow depth of field, smooth camera movement, detailed craftsmanship, premium luxury advertisement aesthetic, photorealistic 3D animation. No text, logos or watermark.

@Aynah
School Classroom Fire Chaos Scene
Seedance 2.0

School Classroom Fire Chaos Scene

Create a cinematic, ultra-realistic 9:16 school classroom scene. A young male student with styled red hair suddenly reacts dramatically as a large burst of flames erupts from a backpack in front of him. Another student in a school uniform sits at a desk in the background, shocked and watching. Warm classroom lighting, realistic fire and smoke effects, dynamic movement, natural facial expressions, detailed environment, cinematic camera motion, shallow depth of field, realistic textures, dramatic atmosphere, high detail, 4K, photorealistic.

@AIwithMinal
Rainy Night Bus Stop Anime Video
Seedance 2.0

Rainy Night Bus Stop Anime Video

Rules: - Budget-scale theatrical anime quality, Japanese high-end figure-like matte 3DCG - Multi-shot - Fast cuts, many frames per second. Prioritize speed and impact - Professional-grade VFX - Change camera work every shot (no repetition of same movement) - No BGM; ambient sound/SFX only - No subtitles - All dialogue in Japanese - Pacing: Take time to show quiet acting, move quickly during showcase moments - Rain is fine, fast, real rain. Physically accurate depiction of splashes on the ground, light reflections on wet pavement, weight of wet hair and cloth - Night rain. Reflect warm colors from streetlights and neon on wet pavement; do not let the screen sink into gray - Keep the protagonist large in the frame; face and outfit clearly visible. Do not make them tiny in long shots - No text, logos, or numbers on screen @ Image1: Subject - Akane [Consistency] Maintain Akane's face, long hair transitioning from salmon orange to silver tips, red and white round hair ornaments, and red long coat with round buttons and white circular patterns throughout. Only one Akane. The red umbrella belongs to Akane. [Generation Goal] Rain Sound Orchestra (5 stages, 1 continuous video. From a rainy night bus stop to conducting rain across the city) [S1] Rainy night bus stop. The moment a raindrop hits the round button on @ Image1 Akane's coat, a piano note 'Poon' sounds, and a ring of light expands from the button. Camera: Extreme close-up of the button. Capture the instant the raindrop hits. [S2] Akane, sitting alone looking bored on a bench, suddenly looks up. Flicking the button again produces another sound. Akane smiles mischievously. Camera: Front view of bus stop, medium shot. [S3] Akane stands up and waves her closed red umbrella like a conductor's baton. Rain falling on tin roof becomes drums, gutters become xylophones, puddles become cymbals; each raindrop impact creates colorful droplets of light. Camera: Fast cuts zooming in sequentially on roof, gutter, puddle. [S4] Conducting grows larger, rain across the street glows with light, turning the gray night city into a shining colorful rain. Akane's long hair flows from orange to silver. Camera: Orbiting around Akane while rising. [S5] With the final wave, all raindrops stop in mid-air, floating like glowing musical notes. Akane lowers her umbrella and bows; the stopped rain falls all at once, creating applause-like rain sounds. Camera: Front view of bowing Akane, bust shot through glowing raindrops. Akane (shyly) says: {I kind of like rainy days}

@妖精アーヤ
Anime Cleaning Transformation Video Prompt
Seedance 2.0

Anime Cleaning Transformation Video Prompt

15-second vertical 9:16 Japanese 2D anime short, satisfying cleaning transformation. Hand-drawn cel animation look, clean black ink outlines, vivid colors, soft cel shading, manga-style editing with speed lines, halftone screentone dots, sparkle effects and white impact flashes. Studio-quality anime production, smooth motion, 24fps. Subject: a worn, dirty shoe insole (brown-gold stains, footprint imprint) lying on a brushed stainless steel counter, shot from directly above. An anime-style hand (no face, no body, only hand and forearm visible) holds a small black spray bottle with a green cap. Cool silver background with soft window light and tiny water droplets. Shot 1: Locked top-down shot, 3 seconds. The dirty insole lies on the steel counter, a hand presses it flat. Dust motes float, subtle halftone vignette at the corners, thin speed lines drift in from the edges. Shot 2: Close top-down shot, 3 seconds. The spray bottle sprays a fine mist onto the insole, thick white foam bursts outward and spreads across the surface, bubbles catching sparkles. A one-frame white impact flash with radial ink lines on the first burst of foam. Shot 3: Tight overhead shot, 3 seconds. The hand rubs the foam in circular motions, the brown-gold dirt dissolves into the white foam and streams toward the edge in curling ink-like swirls. Dynamic motion lines follow the hand. Shot 4: Overhead shot, 3 seconds. A rinse of clear water washes the foam away, the insole is flipped over in one quick whip motion, revealing a bright clean white surface. Glittering sparkles and shine streaks pop across it. Shot 5: Slow push-in from above, 3 seconds. The spotless white insole gleams on the steel counter, the hand sets the bottle down at the corner. Final sparkle burst, soft glowing light, manga-style screentone vignette, held for the last beat like a manga cover panel. Audio: crisp spray hiss, fizzing foam crackle, rhythmic scrubbing, flowing water, a bright sparkle chime on each shine effect, soft upbeat Japanese lo-fi beat underneath. No speech, no singing. Avoid: faces, realistic live-action look, 3D render, text, subtitles, logos, brand names, extra fingers, deformed hands, flicker. 15-second vertical 9:16 Japanese 2D anime, satisfying cleaning transformation, top-down shot. An anime-style hand (no face) sprays foam onto a dirty brown shoe insole on a stainless steel counter, scrubs the foam in circles, rinses it, and the insole turns bright clean white with sparkle effects. Manga-style speed lines, halftone dots, and a white impact flash on the first foam burst. Audio: spray hiss, foam crackle, scrubbing, water, light sparkle chimes, soft lo-fi beat. No faces, no text, no logos.

@Nadya
Gym Vlog Camcorder Style Prompt
Seedance 2.0

Gym Vlog Camcorder Style Prompt

**CAMERA:** DV 16mm tape camcorder handheld feel. POV of CHASE holding the camera herself, occasionally propping it on the floor or a mat for hands-free core shots. Hand shake, misaligned framing, delayed focus pulls, clumsy zooms, occasional face cut-off framing, imperfect shots. Camcorder never appears on screen. **LOOK:** Soft, slightly blurry tape quality, faint tape noise, bloomed highlights under gym lighting, flickering auto-exposure, muted contrast, realistic skin tones. **STYLE:** Playful, self-deprecating gym-vlog tone — genuine strain mixed with humor, complaining about core work while still pushing through it. Quick handheld cuts, energy staying light and funny throughout rather than fully exhausted. **Character** CHASE — Korean idol, 20s. Long black hair in a high ponytail, glowing skin with a light sweat sheen, big expressive eyes. Slim athletic build. Modest long-sleeve athletic top, loose joggers or fitted leggings (arms and torso fully covered), sneakers off or socks, no jewelry. **Setting** A gym mat area in the evening — mirror wall nearby, water bottle on the floor, soft overhead lighting, other equipment visible in the background. **Storyboard (15s, 6 cuts)** 1. *(~2.5s, propped camera, medium shot)* She lies down on the mat, propping up on her elbows, already sighing dramatically. CHASE: "Okay, core day — my least favorite day." 2. *(~2.5s, propped camera, plank position)* She holds a plank, arms shaking slightly, talking through gritted teeth. CHASE (strained): "Why does this get harder every single time—" 3. *(~2.5s, medium propped shot, crunches)* She moves into a set of crunches, breathing hard, complaining between reps. CHASE: "Nobody warns you how much this actually burns." 4. *(~2s, macro insert, shallow DOF)* Close-up on her hands gripping the mat edges during a leg raise, abs visibly working. No dialogue — ambient gym sound only. 5. *(~2.5s, handheld, leg raises)* She finishes a slow leg raise set, flopping back onto the mat immediately after, laughing at herself. CHASE (breathless): "Okay— that's it, I'm done—" 6. *(~3s, arm's-length selfie finish)* Still lying on the mat, she lifts the camera above her face, grinning tiredly. CHASE: "Core day never gets easier — see you guys tomorrow, hopefully."

@WasifAI
Cinematic Relationship Drama Prompt for Seedance 2.0 Mini
Seedance 2.0

Cinematic Relationship Drama Prompt for Seedance 2.0 Mini

Cinematic realistic texture, 16:9 horizontal screen, 15-second modern Chinese urban relationship drama, native synchronized Mandarin dialogue, no subtitles. The core is not to accuse a male character, but to make the junior sister realize on her own: the person who repeatedly cleans up your messes is not naturally equal to security; if many of those messes are also related to this relationship, then "being cared for" may slowly be turning into "only being able to rely on him." Overall adopt an Arri Alexa cinema camera texture, credible modern residential corridor, mixed lighting from real ceiling lights and elevator area, natural skin tones, stable sharp facial micro-details, slight film grain, shallow depth of field. Emotions are sharp but restrained, no slogans, no short-drama-style hysteria, no arrangement for any character to suddenly turn dark. Strictly three consecutive shots, each about 5 seconds. For Seedance 2.0 Mini, all complexity is concentrated on the gazes, pauses, simple movements of the three people, and one suitcase, one cracked-screen phone; do not design complex physical conflicts. Character identities strictly locked. Character ID A: Always the same adult East Asian female as in @Image1, 27–32 years old, tall and slender. Strictly preserve the facial features, face shape, eyes, nose, lips, skin tone, and overall temperament from the reference image. Modern styling: ivory white shirt, dark gray trousers, black leather shoes, silver wristwatch. She is a senior sister type character, calm, judgmental, but does not make decisions for others. Character ID B: Always the same adult East Asian female as in @Image2, 22–26 years old, smaller build. Strictly preserve the facial features, face shape, hairstyle, and character temperament from the reference image. Modern styling: cyan-green knit top, loose dark trousers, white sneakers. She always has the same suitcase beside her and holds the same cracked-screen phone in her hand. Boyfriend: Around 27–28 years old, wearing a clean dark coat. Appearance and behavior must be real and ordinary, not greasy, not stereotypically fierce. He truly believes he has been protecting her, so his reactions come from misunderstanding and defense, rather than pure malice. 00:00—00:05 First shot, 35mm wide to medium shot, clearly establishing the spatial relationship of the residential corridor at once. The junior sister stands next to the suitcase, holding the cracked-screen phone. The boyfriend stands between her and the senior sister, with clear distance among the three. The boyfriend suppresses emotions, voice not high: "Which time when something happened, wasn't it me accompanying you?" The junior sister almost instinctively replies: "He's right." The senior sister does not look at the boyfriend, only looks at the junior sister: "I know." Pause extremely briefly. "But why do things always happen to you?" After this sentence, maintain half a second of silence. The junior sister freezes for the first time. Do not shockingly widen eyes, just stop the gaze, the words originally prepared to continue explaining for the boyfriend are not spoken out. 00:05—00:10 Second shot, 50mm medium close-up, the three people still maintain exactly the same spatial relationship, props cannot drift. The boyfriend immediately turns to the senior sister: "Don't stir things up." The senior sister still does not argue with him, only calmly looks at the junior sister and says: "Work, landlord, friends." Slight pauses between each word. Then adds one sentence: "Every time, he was there." The boyfriend immediately follows up: "Because I am helping her." The senior sister looks at him, tone without aggression: "Maybe." Pause briefly. "But why are you the only one left in the end?" After this sentence falls, do not add any explanation. Do not match with exaggerated musical accents. Only leave the slight ambient sound of the residential corridor and one distant elevator chime. The junior sister slowly lowers her head to look at the cracked-screen phone in her hand. This is the first time she connects the previous events herself. 00:10—00:15 Third shot, 85mm close-up gradually focusing on the junior sister. She slowly raises her eyes to look at the boyfriend, no crying, no anger, nor confirming with the senior sister. She asks herself: "Are you helping me..." Pause about 0.3 seconds. "Or making me only able to find you?" Complete silence. The boyfriend obviously wants to answer, lips slightly move, but cannot organize words. The senior sister never shows victory, satisfaction, or "I knew it all along" expressions, and absolutely must not reach out to lead the junior sister away. The junior sister bends down to pull up the suitcase herself. The boyfriend subconsciously asks: "Where are you going?" She glances at him, answers calmly: "Just be alone for a while." Then drags the suitcase, walking alone past the two people. The senior sister only steps aside, truly clearing the passage. Finally, do not chase-shoot the senior sister, do not linger on the boyfriend's face. The camera stops on the back view of the junior sister dragging the suitcase towards the end of the corridor, wheel sounds fade away, elevator light turns on, end. Whole film performance principles: No winner, no villain verdict, no emotional explosion. The senior sister only raises one question; the boyfriend still believes he is caring for her; the person who truly completes the judgment must be the junior sister herself. Dialogue must sound like what real adults would say during arguments, short sentences, colloquial, avoiding literary lines, golden quote style, psychological terminology, and short-drama shouting. While all characters speak, others must shut up and have real listening reactions. Mandarin lip-sync accurate, gaze targets clear. Three-shot structure strictly maintained: 0—5s: Establish "He always saves her" 5—10s: First realization "Why is he always there" 10—15s: She poses the question herself and leaves alone Sound design: Residential air conditioner low frequency, elevator chime, fabric rustle, cracked phone grip sound, suitcase wheel sounds realistically synchronized. Background music extremely weak or even absent, letting the final wheel sound become the emotional convergence. Character faces, hairstyles, clothing, cracked-screen phone, suitcase, corridor door positions, elevator direction, and the three-person spatial positions must remain continuously stable. Prohibit character identity drift, prop disappearance, random position swaps, multi-person gaze errors, and the boyfriend suddenly becoming aggressive. Negative: blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, subtitles, malformed hands, extra fingers, inconsistent character, face morphing, identity drift, changing clothes, disappearing suitcase, changing phone, repaired phone screen, background shift, unstable hallway, teleportation, random character position, incorrect eyeline, overlapping dialogue, inaccurate lip sync, exaggerated crying, screaming, aggressive male stereotype, villain expression, smug senior woman, triumph expression, melodramatic acting, soap opera acting, theatrical pause, motivational speech, therapy jargon, excessive music cue, glitch cut, random camera movement.

@Soran
Xianxia Comedy Sword Identity Reveal Prompt
Seedance 2.0

Xianxia Comedy Sword Identity Reveal Prompt

Cinematic photorealistic texture, pure ancient Chinese Xianxia aesthetics. Gradually dismantle the solemn cinematography of epic masters announcing their identities into a deadpan 'identity reveal' comedy. Absorb: Silent film reaction rhythm British status-degradation cold humor Hong Kong comedy quick setup and payoff Clear 'three-beat progression' Adopt: Arri Alexa cinema camera texture Stable clear facial micro-details Fine film grain Natural volumetric light Core Comedy Line Keep only one comedy line instantly understandable on first watch: An imposing enemy swordsman tries to dominate the scene with increasingly exaggerated Jianghu titles; the senior sister only wants to know from start to finish: "What is your name?" Finally, the elderly master suddenly recognizes his extremely ordinary, even slightly embarrassing childhood nickname, destroying the enemy's carefully cultivated peerless expert persona with one sentence. Humor Principles Core humor comes from: Status contrast Precise undermining by acquaintances Must NOT rely on: Characters suddenly becoming stupid Environmental accidents External coincidences References & Environment Use @Image 1 and @Image 2 strictly as character identity anchors. All newly uploaded background/location reference images determine the same environmental DNA. Retain recognizable: Real terrain Architecture Materials Vegetation Water bodies Weather Mountain mist Main light direction Reflections Air depth Simultaneously re-plan into a unique, fully unified new space for this round. Background Principle The following elements persist vividly in the background but are narratively neutral: Natural wind Water bodies Vegetation Cloud layers Distant ordinary disciples Spatial ambient sound Character Settings Character ID A | Senior Sister (Sword Immortal) Always the same @Image 1 Senior Sister: 25–30 year old East Asian female Tall slender figure Oval face Dark almond eyes Black long hair half-up, secured with white jade hairpin Always wears same white embroidered silk Hanfu Silver waistband Jade pendant White cloth boots Holds sole silver longsword Character ID B | Junior Sister Always the same @Image 2 Junior Sister: 20–25 year old East Asian female Petite figure Round lively face Black braided hair Always wears same cyan-green linen Hanfu Dark belt Wooden hairpin Black cloth shoes Holds sole dark steel sword Other Characters Enemy Swordsman Extremely imposing Entrance full of ritual Highly dependent on years of cultivated Jianghu titles Strongly maintains 'peerless expert' persona Elderly Master Deadpan throughout Not intentionally humiliating Just naturally recognizing an acquaintance's old name Delivers final blow at end Segment Structure 0–5s | Wide or Long Shot An imposing enemy swordsman strides into open area formed naturally by reference images. He dramatically opens outer cloak, one hand on sword hilt, announces loudly with true expert entrance posture: "North Ridge Lone Swan, River-Cutting Sword, here to challenge today!" Same white-robed Sword Immortal unaffected by aura, calmly asks: "What is your name?" Enemy pauses visibly, then proudly continues: "Jianghu calls me — Cold River Shadowless Guest!" 5–10s | Medium or Cowboy Shot Maintain: Same characters Same costumes Same longswords Identical geographic space Junior Sister slowly turns eyes to Senior Sister. Senior Sister without mockery, seriously confirms again: "I'm asking for your name." Enemy shows slight unnaturalness, still trying to maintain expert air: "Title IS name." Shallow depth of field background, elderly master suddenly squints, staring intently at enemy's face for a beat. Then like finally recognizing a long-lost acquaintance, suddenly asks: "Wang Ergou?" Absolute silence. Enemy's body instantly stiffens, heroically straight posture visibly collapses slightly. Background continues running naturally vividly, completely uninvolved in twist. 10–15s | Close-up or Extreme Close-up Enemy unbelievably turns to master: "You... know me?" Master unaware he's undermining, answers naturally: "You stole my dates as a kid, chased by dogs for three streets." Junior Sister instantly looks down, shoulders trembling slightly, desperately suppressing laughter. Enemy quickly turns back to Senior Sister, trying to salvage last bit of dignity, lowers voice seriously explains: "No one in Jianghu calls me that anymore." Senior Sister nods solemnly after hearing, indicating full understanding, then calmly replies: "Understood, Ergou." Extreme close-up: Enemy's barely recovered expression completely collapses again Junior Sister finally can't help turning face away quickly, short laugh escapes Background elderly master deadpan delivers final blow: "Now someone does again." Enemy completely forgets original challenge intent, silently pulls cloak higher over face, as if regretting announcing so many titles for first time. Cut to black precisely on this expression. Comedy Rhythm Structure Maintain clear 'three-beat progression': Beat 1 Enemy announces himself with epic expert posture, max aura. Beat 2 Senior Sister ignores title system, only asks plain "What is your name?". Beat 3 Master's "Wang Ergou" destroys persona, subsequent salvaging becomes new jokes. Performance Principles Enemy Swordsman Cannot actively joke Cannot perform as clown Must seriously maintain dignity, titles, aura Comedy effect only from how reality undermines his serious identity maintenance Sword Immortal Senior Sister Must remain calm throughout No mockery No stealing thunder Her humor isn't 'getting the joke', but truly only confirming name Junior Sister Must react naturally Focus on "trying hard not to laugh" No premature exaggerated breakdown Elderly Master Must be absolutely deadpan Like normally recognizing person, recalling past Final blow shouldn't feel like intentional banter, but unconscious factual addition Hard Requirements Strict total duration 15 seconds 16:9 landscape Three consecutive clear shots Simple clear staging for Seedance 2.0 Mini Explicit eye-line relationships Strict character continuity Native synchronized Mandarin dialogue Precise lip-sync Clear comedic pauses Costumes stable throughout Longswords stable throughout Supporting roles positions stable throughout Geographic space stable throughout Silk fabric and hair physics realistic Foreground/mid/background maintain natural parallax and real spatial ambient sound No subtitles generated Negative blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props

@Soran
Knitting Night Sky Transformation
Seedance 2.0

Knitting Night Sky Transformation

Knitting the sky 0–5s: One elderly woman with silver hair sits alone in a wooden rocking chair beside an open window at night, knitting with two wooden needles. A long dark blue scarf spills from her lap across the wooden floor. Warm amber lamp light, soft shadows. Medium shot. 5–10s: The viewer moves closer to her hands and the scarf, and the dark yarn reveals tiny glowing stars and slowly swirling galaxies woven into the stitches. One star catches on the tip of her needle and sparkles. Her face softens into a quiet smile. Close-up. 10–15s: She ties off the final stitch and gently tosses the scarf out the open window, where it unrolls upward over the rooftops and becomes the real night sky, stars settling into place. Wide shot from outside the house looking up, warm window glow below, deep blue sky above. Negative Prompt: extra fingers, extra hands, deformed hands, fused fingers, more than two knitting needles, melting needles, warped yarn, second woman, duplicate person, child, modern furniture, television, phone, harsh white lighting, neon colors, cartoon style, anime style, plastic skin, distorted face, flickering, glitch artifacts, text, watermark, logo, fast camera shake, slow motion, scarf turning solid, glowing face, sparkle overload, lens flare spam, fireworks, daytime sky

@DeCat
Space mechanic orbital collapse chase
Seedance 2.0

Space mechanic orbital collapse chase

A space mechanic in a sealed full spacesuit with a clearly visible protective space helmet and closed visor sprints across a collapsing orbital cargo dock as a gigantic spacecraft crashes sideways through the station behind him. The helmet and spacesuit remain on and unchanged for the entire video. Ground-level camera races beside his boots as explosions rip open the deck. He passes the camera and it whips around just as a massive cargo container smashes down in front of him. He drops beneath it while it skids over him, showering sparks. The floor suddenly tears away. The camera drops with him as he falls through the station, crashes through a lower maintenance platform, and grabs a hanging cable. Final shot: the camera swings beneath him, revealing half the orbital station breaking apart above while hundreds of burning fragments fall toward the planet. Ultra-realistic hard sci-fi, brutal speed, massive destruction, clear physics, enormous scale, IMAX quality. Helmet always visible, visor always closed, never remove the helmet, no exposed head or face. No famous or recognizable faces.

@DeCat
Village Around Giant Tree Timelapse
Seedance 2.0

Village Around Giant Tree Timelapse

Create a 30-second vertical 9:16 ultra-photorealistic miniature construction time-lapse: a spectacular village physically built around ONE enormous ancient tree. Hundreds of tiny realistic adult workers are visible continuously, working simultaneously with tools, ladders, ropes, carts and miniature cranes. Fast but readable construction, macro cinematic photography, natural sunlight, realistic wood, stone, soil, moss and vegetation, 4K HDR, live-action realism. 0–2s: Workers clear the ground, mark foundations and dig around the giant tree roots. 2–4s: Foundation stones and wooden floor beams are placed; workers erect the first timber posts. 4–6s: Wall panels, floorboards and support beams are assembled piece-by-piece. 6–8s: Workers lift rafters, build pitched roofs and place wooden shingles one-by-one. 8–10s: Teams climb the trunk and construct elevated platforms around the massive branches. 10–12s: Treehouses rise as workers install walls, windows, doors, balconies and roofs. 12–14s: Workers build wooden bridges and spiral staircases connecting the treehouses. 14–16s: More cottages are physically constructed outward from the giant tree, foundation-to-roof. 16–18s: Hundreds of workers lay stone pathways, fences and a small wooden stream bridge. 18–20s: A marketplace is assembled beneath the tree with stalls, counters and storage huts. 20–22s: Higher platforms, balconies and connected treehouses expand through the branches. 22–24s: Workers install railings, ladders, rope bridges, lantern posts and flower boxes. 24–26s: Teams place stones, plant flowers and trees, create gardens and finish winding paths. 26–28s: Final construction details are secured while hundreds of workers continue moving materials and working across the entire village. 28–30s: Golden-hour reveal. Tiny villagers cross bridges and paths as the camera smoothly pulls backward and rises, revealing the enormous ancient tree surrounded by the completed multi-level village. KEY RULE: Every 2 seconds introduces a NEW visible construction stage while previous teams continue working. Buildings must visibly progress foundation → beams → walls → roof → details. No instant completion. NEGATIVE: cartoon, toy, plastic, CGI look, magical construction, instant appearance, morphing, teleportation, floating objects, disappearing materials, duplicated workers, giant humans, children, anatomy glitches, changing tree, inconsistent architecture, empty scenes, text, logos, watermark.

@Maverick | AI
Superhero Speed Sequence
Seedance 2.0

Superhero Speed Sequence

Create a realistic cinematic superhero speed sequence in a busy downtown city street during autumn, with natural daylight, pedestrians, cars, crosswalks and detailed buildings. Scene 1 — Wide street-level shot: pedestrians cross a busy intersection while cars wait in the background. Camera tracks smoothly from left to right. Scene 2 — A female superhero in a sleek fitted red superhero suit suddenly appears and accelerates across the crosswalk at extreme speed, powerful running posture, flowing hair. Scene 3 — Side-tracking close shot: she races past outdoor café tables and pedestrians, surrounded by intense glowing red energy trails and realistic motion blur. Scene 4 — Low-angle tracking shot: she rapidly approaches a small white dog in the crosswalk, crouches down while still moving at super speed and safely grabs the dog. Scene 5 — Close dynamic shot: she carries the dog securely while sprinting forward, red energy streaks wrapping around her body, strong cinematic motion blur. Scene 6 — Wide establishing shot: she races across the entire intersection at incredible speed, leaving long red light trails behind her as pedestrians react naturally. Scene 7 — Fast lateral camera pan: she blasts past people sitting on a city bench reading newspapers, red energy trails sweeping through the frame. Scene 8 — Final wide-to-medium tracking shot: she continues running rapidly down the street and toward the camera, then passes close to the camera with powerful speed, realistic cinematic lighting and motion blur. Photorealistic, cinematic superhero VFX, realistic human movement, natural city environment, dynamic camera tracking, shallow depth of field, realistic red energy trails, high detail, smooth motion, dramatic speed-ramp feeling, no text, no logos, no watermark.

@Sᴀɪʀᴀ
Underground Dragon Skeleton Awakening
Seedance 2.0

Underground Dragon Skeleton Awakening

15-second photorealistic live-action dark fantasy. Two explorers inside a vast underground cavern discover the enormous fossilized skeleton of an ancient dragon embedded in rock. The complete skull and massive rib cage are clearly visible. Realistic geology, headlamps, dust, scale and human movement. 0–4s - DISCOVERY: Wide shot. The explorers walk beneath gigantic fossilized ribs towering over them. One places his gloved hand against a rib for scale. THUMP. A deep heartbeat reverberates through the entire skeleton. Both explorers freeze. 0–8s IT BEATS AGAIN: Close shot on the hand touching the fossil. THUMP. Stronger. Dust jumps from every bone simultaneously. The explorer immediately pulls his hand away. THUMP. The dragon’s huge rib cage visibly expands a few centimeters as if taking its first breath in centuries, then settles. The explorers slowly back away. 8–12s - WAKING: Camera tracks toward the enormous fossilized skull. Another violent heartbeat. Small rocks fall from the skull. Its lower jaw slowly opens with a deep grinding sound. Inside the empty eye socket, something moves deep in the darkness. 12–15s - CLIFF-HANGER: Wide shot with the tiny explorers beneath the skeleton. THUMP. The entire cavern shakes. The dragon’s enormous fossilized front claw suddenly CLOSES against the stone floor. The explorers stare upward. A massive inhale echoes through the cavern. CUT TO BLACK. Sound: cavern ambience, increasingly powerful heartbeats resonating through bone, falling grit, grinding fossilized joints, final enormous breath. Photorealistic and physically grounded. The dragon remains a fossilized skeleton throughout - no flesh regeneration, transformation, magical glow or fire. Keep exactly two explorers and one consistent skeleton. Real bone weight, dust and rock interaction. No extra limbs, changing anatomy, glowing eyes, fantasy particles or CGI look.

@DeCat
Bride Escapes Wedding in Vintage Car
Seedance 2.0

Bride Escapes Wedding in Vintage Car

Use the character sheet as the visual reference. Preserve the bride’s exact face, hairstyle, dress, body proportions, and accessories throughout the entire video. 16:9 landscape. 0–3 sec — THE ESCAPE A church wedding is happening when the bride suddenly bursts through the giant church doors and sprints down the steps, still holding her bouquet. Her expression is determined but hilariously excited. Her veil and dress fly wildly behind her. Camera rapidly tracks backward in front of her as she runs. A few confused wedding guests appear in the background, realizing what is happening. 3–5 sec — GET TO THE CAR She spots a bright red 1950s vintage car waiting at the curb. She kicks off one white bridal heel while running, then throws herself toward the driver's door. Fast whip-pan follows her movement. 5–8 sec — PEEL OUT She jumps into the car, slams the door, starts the engine and PEELS AWAY at ridiculous speed. Tires squeal, a tiny cloud of smoke appears, and her long white veil gets caught in the closing door and streams dramatically behind the car. The bouquet lands on the passenger seat. 8–11 sec — CHAOS Rapid comedic interior cuts: Bride gripping the steering wheel and laughing → her veil whipping around her face → bouquet bouncing around the passenger seat → her other bridal heel flying through the air → wedding guests running helplessly behind the disappearing car. 11–15 sec — SHE’S FREE Dynamic side tracking shot of the red car racing down a sunny vintage highway. The bride drives one-handed, completely carefree. She looks into the rearview mirror, sees the church disappearing in the distance, grins, then blows a huge pink bubblegum bubble. Final frame: The red car speeds toward the horizon, veil flying behind it. Style: fast-paced physical comedy, playful rebellious energy, 1950s Americana, saturated red vintage car, creamy white wedding dress, warm golden sunlight, cinematic vintage film grain, slightly painterly realism, realistic motion, energetic camera movement, whip pans, quick cuts, exaggerated but believable comedy. Important: No slow motion, no sad mood, no dramatic romance, no dialogue, no text, no extra brides, no face changes, no outfit changes, no distorted hands, no morphing.

@Caden Flux
Chinese Civilization Time Travel One-Shot
Seedance 2.0

Chinese Civilization Time Travel One-Shot

Generate a [30-second, 16:9 horizontal, 4K, live-action, high-budget cinematic quality] "Chinese Civilization Time Travel" short film, deeply referencing the actual camera structure and time progression logic of my uploaded reference video: This is not an edit of multiple historical scenes, but a single camera following [the same Chinese male] continuously forward from second 0 to 30, traveling from ancient times through thousands of years of Chinese civilization, and finally continuing past contemporary times into the future like the reference video; Use my uploaded male photo as the [sole and absolute face reference] for the entire film, the photo is only responsible for locking the person's identity, strictly maintaining his face shape, feature proportions, eyebrows/eyes, eye distance, nose bridge/tip, lips, jawbone, facial bone structure, skin tone base, youthful age sense, and recognizability. Absolutely do not reference the blue suit, tie, restaurant, chandelier, roses, jewelry, sitting posture, or background in the photo. Throughout 0-30s, viewers must clearly recognize this is the man from the reference image; prohibit changing actors per era, prohibit feature drift, prohibit becoming different ancient handsome guys or AI template faces. Era changes can only alter his hairstyle, hair length, binding method, beard, clothing materials, footwear, headwear, belts, tools, accessories, status, and habits. The entire film must visually be a true "one-take shot," prohibiting hard cuts, black screens, flash whites, fades, dissolves, sudden scene changes, character teleportation, or background refreshes. The character must never stand still letting the world change around him; he must actively move forward, running, walking fast, crossing, jumping down stairs, dodging sideways, grabbing vehicles, passing through crowds, pushing doors, climbing bridges, passing buildings, going past transport. The camera moves with him, naturally changing framing between side-front tracking, frontal backward tracking, lateral panning, rear chasing, low-angle footsteps, wide shots, and close-ups like the reference video. All era transitions should prioritize hidden cuts using real physical motion, e.g., rocks, pottery wheels, cart wheels, chariots, pillars, flags, fabrics, scrolls, doors, bridge columns, carriages, steam, trains, buses, crowds, glass curtains, transparent barriers passing extremely close to the camera and briefly obscuring for 0.2-0.8 seconds. During obstruction, character styling, held items, ground, and surrounding world must evolve simultaneously. After obstruction ends, stride, center of gravity, direction, speed, and spatial position must completely continue from the previous instant; absolutely no "background changed era but character didn't." 0-3s must be gripping: Early morning sunrise, ancient Chinese cliffs and huge river valleys, low-angle morning light through mist, distant vast mountains/rivers/forests/wildlife/tiny primitive settlements, faint campfire near cave, wind blowing grass and rough long hair. The man is now an ancient Chinese ancestor, face remains him, wearing rough animal skins/plant fibers/primitive weavings, skin with real pores/sweat/dust/light tan, holding stone-tipped wooden spear. He hears a sound, turns quickly, runs forward along slope. Camera drops from wide shot to side-front high-speed tracking. He crosses a large rock, camera lowers following feet; landing moment no cut, dry rock texture spreads forward becoming wet mud/ridges/early farmland. Animal skins turn to hemp/kudzu cloth during run/self-occlusion. Wooden spear shortens to plow/sickle during hand switch. Loose hair binds simply. Surroundings grow semi-subterranean/wood-earth houses/pottery/grain/baskets/mills/livestock/drying racks/people living/laboring. ~3-5s enter Neolithic farming civilization, character rushes through village, dodging residents/animals. Giant rotating pottery wheel passes horizontally extremely close filling frame; clay texture hardens/deepens/gains metallic luster, circular structure evolves into bronze ritual vessel patterns/chariot wheels. ~5-7.5s after obstruction leaves, space continuously enters Xia/Shang/Zhou Bronze Age. Running uninterrupted, coarse hemp clothes become real/simple/structured early Huaxia attire (not Xianxia/idol drama/studio Hanfu). Rammed earth walls/wood structures/bronze casting/furnaces/carriages/horses/flags/ritual vessels/busy residents appear. Runs onto higher road, chariot crosses quickly, he dodges, grabs long flag blown by wind for momentum. Huge flag cloth sweeps camera causing full obstruction; during coverage, hairstyle/collar/leather belt/footwear/road structure evolve toward Qin/Han. ~7.5-10s after cloth leaves, running in real Qin/Han city gates/post roads. Same face unchanged. Ordinary traveler/city male, real bound hair/cross-collar clothes/leather belt/cloth shoes, not emperor/general. Camera tracks from side through gates/inns/crowds/carriages. Briefly grabs edge of moving carriage, carried forward two steps then lets go, keeps running. Giant wooden wheel rolls past close to camera; as wheel leaves, empty road expands/widens along direction adding buildings/shops/goods/crowds/colors. ~10-12.5s continuously enter prosperous Tang Dynasty large city. Character becomes real Tang ordinary city male attire, face kept. Streets not empty film sets but filled with real wood pavilions/vendors/horses/camel teams/diverse merchants/goods/food/cloth/vessels/flags/crowded life flow. Rushes through crowds, ducks under lifted beam, slips between horses/pedestrians. Camera moves from side to frontal backward. Market colored banners fall from above onto camera; fibers thinning turning into unfolded rice paper scroll. Camera slides along surface; ink/river/bridge/building lines gain volume via perspective. No magic glow; painted bridge lines become real railings, landscape lines become river/city structure. ~12.5-15s after passing paper edge, entered extremely prosperous Song Dynasty city. Same man, action uninterrupted, clothes/hair sync to Song. Real rivers/arch bridges/shops/tea houses/boats/vendors/porcelain/calligraphy/printing/goods/dense citizen life extend forward. Runs onto bridge, camera lowers near deck backward tracking. Holds railing dodging large cargo box; box close causes brief obstruction. When found again, rushing down steps pushing giant wooden door. Thick door panel slides past camera; during full obstruction, alleys/buildings/fabric/headwear continue evolving. ~15-17s after passing door, naturally enter Ming/Qing city. Still same man, clothes fit real ordinary resident, no Qing palace drama, no officials/luxury everywhere. Mature alleys/archways/shops/courtyards/warehouses/handicrafts/vendors/residents/goods/carriages. Moves fast forward. Wooden vehicle grazes him; camera close to wheel; wood rim gains iron bands/steel/rivets/mechanical structure during spin. ~17-20s wooden wheel becomes steam locomotive giant iron wheel; wood city becomes modern Chinese railway/steel beams/brick buildings/utility poles/lights/newsstands/bicycles/modern station/docks/factories. Must be clearly modern China, not British Industrial Revolution. Traditional clothes transition to modern Changshan/Jacket/early Western mix. Moves fast along steam train; massive white steam sprays covering frame ~0.5s; step frequency maintained in steam. ~20-22s as steam clears, train/road/city evolved to 20th Century China. Bicycle flows/buses/trams/residential blocks/shops/wires/crowds appear. Hair short, clothes from Changshan to Zhongshan Suit/shirt/jacket/trousers. Bus crosses foreground obstructing; streets wider, bikes become cars, low-rises develop upward, glass/reinforced concrete/public transport increase. Continues forward. ~22-24s enter true contemporary Chinese city. Camera parallel to giant glass curtain wall; reflection shows old city accelerating evolution: bikes/buses/low-rises become modern roads/subway/high-speed rail/EVs/commercial streets/greenery/parks/glass buildings. Passing edge reveals real contemporary city. Vibe blends Shanghai/Shenzhen/Hangzhou but no direct landmark copies. Man is now modern young male, keeping reference face.

@疯狂的田螺君
Cute Cat Kitchen Disaster Animation
Seedance 2.0

Cute Cat Kitchen Disaster Animation

Created a video, a cinematic cartoon-style kitchen story featuring a curly red-haired woman and a cute fluffy gray cat in a warm, cozy home kitchen. The video begins with the woman entering the kitchen while the curious gray cat stays nearby, creating a playful and innocent atmosphere. The camera then moves closer to the cat as it reaches toward a button on the kitchen counter with its tiny paw. Suddenly, a funny kitchen mishap begins, filling the room with clouds of flour and food flying through the air. The woman reacts with surprise as the cat remains at the center of the chaos, making the scene humorous and energetic. Show dynamic camera movements, expressive facial reactions, detailed character animation, and natural body movement throughout the sequence. Gradually reveal the messy kitchen with flour, food, and ingredients scattered across the counters and floor. End with the woman and the cat sitting together in the messy kitchen, looking innocent and confused after the hilarious disaster. Keep the same characters, appearance, hairstyle, clothing, kitchen environment, lighting, and visual style consistent from beginning to end, with polished cinematic cartoon-quality animation.

@liana
Dark Oriental Dance Video Prompt
Seedance 2.0

Dark Oriental Dance Video Prompt

Subject & Character: A mysterious and beautiful young East Asian woman standing in a ruined ancient shrine surrounded by endless red spider lilies under a dark stormy sky. She wears an elegant black gothic traditional-inspired dress with red accents, long flowing sleeves, and dark fabric moving naturally with her body. Her expression is cold, melancholic, and hypnotic — a mixture of sadness, loneliness, and quiet confidence. Maintain the original character appearance, face, hairstyle, outfit design, and cinematic atmosphere. ⸻ Action & Choreography: 15-second intense cinematic dance performance. The woman performs a powerful fusion of dark contemporary dance, gothic choreography, and sharp hip-hop inspired movements. Her movements are elegant but explosive: * sudden shoulder hits * sharp arm waves * dramatic body isolations * fast hand gestures like a ritual dance * powerful spins * flowing sleeve movements * low crouching movements * sudden freezes matching the rhythm Her long sleeves and hair follow every movement with realistic physics. The dance feels like a lonely ghost performing a final ritual in a forgotten world. She moves from stillness into explosive motion, expressing grief, anger, and acceptance. ⸻ Camera Direction: Vertical cinematic video 9:16 Use dynamic movie-style camera language: 0-3 seconds * Start with a slow cinematic push-in from a wide shot. * Woman stands motionless in the middle of the spider lily field. * Wind moves her hair and dress. * Rain droplets fall. 3-6 seconds * Sudden beat drop. * Camera rapidly circles around her. * She begins sharp dance movements. * Fast shoulder hits and arm movements. * Red spider lilies shake violently around her. 6-10 seconds * Dynamic handheld camera following her movement. * Low-angle shots showing power and elegance. * Quick cinematic cuts: * close-up of her eyes * close-up of hands * flowing black fabric * footsteps stepping through wet ground 10-13 seconds * She performs a powerful spin. * Camera rotates with her. * Hair and sleeves create a circular motion. * Fog swirls around her like a supernatural force. 13-15 seconds * Music suddenly slows. * She stops moving. * Camera pulls far away. * She becomes a lonely silhouette surrounded by endless red flowers. * A single red spider lily petal falls in front of the lens. ⸻ Environment & Lighting: Dark abandoned Japanese-inspired shrine ruins. Heavy rain, wet stone ground, dense fog. Cold blue cinematic lighting mixed with deep crimson highlights from spider lilies. The atmosphere is: * beautiful * tragic * mysterious * supernatural * elegant horror The environment itself reacts to her dance: * flowers shake violently around her * fog swirls around her like a supernatural force

@Zidan 子丹
Modern Rural Aesthetics Healing Short Film Video Prompt
Seedance 2.0Featured

Modern Rural Aesthetics Healing Short Film Video Prompt

[Style] Modern Rural Aesthetics, Cinematic Commercial quality, shot with Sony A7S3/cinema camera, 4K/8K ultra-clear, Extreme Macro, natural transparent lighting, healing ASMR, no historical costume drama feel. [Scene] A well-maintained modern farmhouse open kitchen, background is a lush vegetable garden, bright sunshine. [Character] Modern Rural Creator, black long hair casually tied up with a wooden hairpin, wearing a dark blue comfortable linen outfit, clear makeup, focused and peaceful eyes. [Shot Details] [00:00-00:05] Shot 1: Morning Harvest (The Freshness) Visuals: High-definition close-up. Morning sunlight hits the plants with side backlighting. Action: The Creator's bare hands (long, clean fingers) pick a bright red tomato with glistening dew drops from the vine. Details: Extremely sharp focus, clearly showing the fuzz on the tomato surface and the trajectory of sliding water droplets. Background is blurred high-quality green. [00:05-00:10] Shot 2: Extreme Craftsmanship (The Craft) Visuals: Indoor stove area, full of life but spotless. Action: The Creator is cutting vegetables, movements are skilled and precise (non-performance nature). Details: Macro lens captures the moment the knife blade slices through the ingredients, juice splattering. Then switches to the orange flame flickering in the earthen stove, light and shadow are warm and real. [00:10-00:15] Shot 3: Tranquil Time (The Moment) Visuals: Full shot/Medium shot. Action: A delicate home-cooked dish is placed on the wooden long table in the yard. The Creator sits down quietly, gently tidies a stray hair, and picks up a bite of food. Atmosphere: Steam slowly rises against the backlight, the scene is so quiet you can almost hear the wind, showcasing the ultimate sense of relaxation modern people yearn for.

@John
Double Exposure Silhouette Video Prompt
Seedance 2.0

Double Exposure Silhouette Video Prompt

Cinematic 10-second shot, double-exposure silhouette of a couple facing each other, their silhouettes filled with a living sunset seascape. The sun slowly descends toward the horizon, its golden light shimmering and flickering inside the translucent silhouettes. Gentle ocean waves roll onto the sandy beach in soft, slow motion, warm reflections dancing on the water. A flock of seagulls glides gracefully across the pastel pink-and-blue sky, flying away into the distance. Autumn maple leaves on the sand tremble and drift slightly in a light breeze, one leaf lifts and swirls into the air. In the final seconds the two silhouettes lean subtly toward each other, almost touching foreheads. Slow dreamy camera push-in, soft pastel color palette (peach, lavender, gold, sea-blue), warm rim light, ethereal romantic atmosphere, smooth gentle motion, no cuts, no text. no face distortion, no morphing artifacts, no flickering silhouette edges, no text, no watermark, no fast motion, no scene change, no extra people

@Viki
Epic Fantasy Elemental Battle Video Prompt
Seedance 2.0

Epic Fantasy Elemental Battle Video Prompt

Created a 15-second cinematic fantasy battle scene in a ruined ancient city at sunset, with dramatic golden skies, burning buildings, smoke, and destroyed stone structures. A powerful blue-clad female warrior with dark hair faces a fierce female fire warrior with pale pink hair and small red horns. The blue warrior controls massive waves of glowing water while the fire warrior creates intense orange flames around her hands and body. Show them charging toward each other with fast, dynamic combat movements, magical energy trails, flying sparks, smoke, and debris. Build the action from a close-up confrontation into a wide cinematic shot of both elemental powers colliding in the center of the battlefield. End with an enormous blue water wave crashing against a giant fire explosion, creating steam, glowing particles, and a spectacular energy shockwave. Use realistic cinematic lighting, detailed characters, smooth camera movement, epic fantasy atmosphere, high-quality VFX, dramatic depth of field, and a powerful movie-trailer style ending.

@Maha
Lost Wind Chime Anime Video Prompt
Seedance 2.0

Lost Wind Chime Anime Video Prompt

TITLE The Lost Wind Chime REFERENCE Use the uploaded storyboard board and character sheet as the main visual reference. Keep all character designs, environment details, wind chime design, kitten appearance, countryside lighting, and emotional story beats consistent with the provided references.

@Thea Vales
Avatar-like Jungle Flight Scene
Seedance 2.0

Avatar-like Jungle Flight Scene

Style: Avatar-scale fantasy jungle. Hyper-realistic - no CGI gloss, no game-engine look. Cinematography: Single continuous take, wide lens, GoPro-on-creature intimacy. Lighting: Golden god-rays through canopy, rainbow through waterfall mist. Action: 15s soaring flight - butterflies, waterfall skim, razor-narrow gap, full world reveal.

@xsavagespark

Some prompts are collected from creators on X. Copyright belongs to the original authors.