Instinct AI

Prompt Library

AI Prompt Library

Curated image, video and web design prompts from creators around the world. Copy any prompt, swap the subject or style, and generate with the latest models.

15,630 prompts · Updated daily · 100% free

65 prompts

Crow and Cat Hug Video Prompt
Seedance 2.0

Crow and Cat Hug Video Prompt

Create a realistic, funny, heartwarming handheld phone video of a real-looking black crow and a realistic fluffy gray cat inside a simple apartment hallway. The gray cat wears a small pink bow attached naturally to the top of her head. The bow stays securely in place throughout the entire video. 0–3 sec: The crow stands in the middle of the hallway, looking around naturally. The gray cat appears in the distance and notices the crow. She immediately runs toward him with excited, playful energy. 3–6 sec: The cat reaches the crow. The crow turns toward her and gently spreads both wings around the cat, creating the appearance of a sweet little hug. The cat leans into the crow affectionately. Their interaction should feel spontaneous and physically believable. 6–10 sec: After the hug, the crow starts walking forward down the hallway while the gray cat walks closely beside him. They move together like an unlikely little pair of friends. The crow occasionally looks toward the cat while walking. 10–12 sec: The cat briefly looks up at the crow, then they continue walking away together. Visual style Extremely realistic animals Real crow anatomy, feathers, feet and beak Realistic fluffy gray cat fur and natural movement Small pink bow on the cat's head Ordinary apartment hallway Handheld smartphone camera Slight camera shake and imperfect framing Natural indoor lighting Slightly compressed, 144p/low-quality viral social-media video aesthetic Mild motion blur and phone-camera autofocus No cinematic color grading No CGI appearance No cartoon look No exaggerated facial expressions No human hands Keep the animals anatomically realistic while making the hug physically believable Spontaneous, funny, wholesome internet-video feeling Single continuous shot, no cuts or transitions

@Soulful Ai
Sci-Fi Ocean Rising Fleet Battle Prompt
Seedance 2.0

Sci-Fi Ocean Rising Fleet Battle Prompt

15-second cinematic photorealistic science-fiction action short, 16:9. A massive human exploration fleet arrives above a completely ocean-covered alien planet. Suddenly the entire ocean begins rising from the planet. Not a wave. The WHOLE OCEAN lifts into space as an enormous spherical mass of water. The fleet scatters violently. Fighter spacecraft race between gigantic columns of water stretching from the planet into orbit. An enormous alien structure begins emerging from beneath the exposed ocean floor. Enemy ships suddenly appear and attack. The human fighters dive through waterfalls hundreds of kilometers long while missiles streak past them. One exploration ship races toward the emerging structure. The ocean continues rising around it. The ship enters the structure just before the entire planet becomes surrounded by a colossal floating sphere of water. Inside the structure, a single enormous artificial eye opens. CUT TO BLACK. Photorealistic, breathtaking planetary scale, extreme motion, spectacular space combat, enormous water physics, dynamic camera angles, cinematic lighting, intense escalation, no text, no logos, no anime, no cartoon.

@Alexandra Aisling
Cinematic Tiger Warrior Action Scene
Seedance 2.0

Cinematic Tiger Warrior Action Scene

Create a cinematic 14.6-second action scene featuring a powerful anthropomorphic orange tiger warrior in a destroyed city surrounded by smoke, fire, and collapsing buildings. The tiger aggressively faces an opponent in the opening shot, then suddenly leaps high into the air with dynamic martial-arts movement as the camera follows the jump dramatically. Cut to an intense close-up of the tiger’s realistic face, focusing on sharp eyes, detailed orange fur, whiskers, and a fierce expression. Show the tiger continuing the fight against a human-like opponent with fast punches and kicks, maintaining consistent character appearance and anatomy. A powerful blue energy impact appears during the attack, followed by a huge fiery explosion in the ruined city. Show flames, flying debris, thick smoke, sparks, and realistic destruction spreading across the environment. The tiger lands confidently in the foreground while the burning ruins glow behind it, creating a dramatic heroic silhouette. Use smooth cinematic camera movement, realistic physics, dramatic lighting, detailed textures, strong action choreography, and high-quality 3D animation throughout, with no text, watermark, or character distortion.

@Maha
Lost Things Return Global Event Prompt
Seedance 2.0

Lost Things Return Global Event Prompt

Across Earth, something impossible begins happening. Everything that was ever lost starts coming back. A forgotten toy walks out of the ocean. Ancient ships emerge from glowing fog. Extinct animals appear on distant horizons. Millions of lost letters descend gently from the sky. People stop what they are doing. Crowds gather. Entire cities watch as impossible reunions unfold. A child sees a beloved pet running toward them. Long-lost treasures emerge from deserts. Ancient forests reappear where empty land once stood. The phenomenon spreads across the planet. More and more things return. The scale becomes enormous. The skies fill with lost inventions. Lost histories. Lost possibilities. Humanity watches together. A world reconnecting with everything it thought was gone forever. Majestic science fiction fantasy, emotional storytelling, massive global event, breathtaking visuals, wonder, hope, spectacular cinematography, dynamic movement, photorealistic environments, epic scale, masterpiece, 16:9.

@Alexandra Aisling
Seedance 2.5 High-Speed Boat Flip Video Prompt
Seedance 2.0

Seedance 2.5 High-Speed Boat Flip Video Prompt

Video Prompt 1 (0-10 seconds): High-Speed Pull + Giant Waves + Flip + High Launch DURATION: Part 1 of 2 (10 seconds) | ASPECT RATIO: 9:16 | STYLE: Photorealistic cinematic aerial action, 4K, 60fps, strong motion blur, full high-speed pace, no slow motion SUBJECT: A bright yellow and red inflatable tube raft, tethered by a tow rope to a fast white speedboat. Four adults in orange life jackets ride the raft, gripping the handles tightly, laughing and screaming with excitement. Crystal-clear turquoise tropical ocean. CAMERA: A cinematic drone shot at high altitude, looking almost straight down, then dropping lower and tracking the raft from behind at an angle. Fast, smooth movement with fast whip-tilts to follow the riders. One continuous shot, no cuts. LIGHTING: Bright midday tropical sunlight, sparkling reflections on the waves, vivid saturated colors, sun glare on the water spray. TIMELINE: 0-3s: From above, the speedboat roars forward, pulling the raft at extreme speed. Thick white wakes trail behind both. The riders laugh and grip the handles, hair whipping in the wind, and the raft skips over the water. 3-6s: Huge, fast-rolling ocean waves, several meters tall, rise ahead. The boat carves through them and the raft slams into the first giant wave, launching briefly into the air and crashing back down with massive spray. The riders cling on, screaming with joy. 6-8s: The boat cuts hard across a towering wave crest. The raft catches the peak at full speed and flips violently. 8-10s: The riders are catapulted extremely high into the air, tumbling and spinning, arms flailing. The camera tilts up sharply to track them against the bright sky. End the segment as the riders climb toward the top of their arc, high above the sea. SOUND: A roaring speedboat engine, rushing wind, crashing waves, heavy splashes, rope tension, and excited screams. Natural ambience only, no music. [Continuity Lock] The raft stays bright yellow and red and the same size, with the same four riders in orange life jackets, all keeping the same faces, hair, and outfits throughout. The boat stays white, with the same tow rope connection. The turquoise ocean and daylight stay consistent. There is exactly one raft, one boat, and four riders, with no duplicates and no extra people. The camera makes no cuts or scene changes. [Sound Lock] The engine and wave ambience run continuously and build with the speed. Each splash and impact syncs to the visual, and there are no silent gaps. [Physics Rules] Realistic gravity and water physics. The launch is caused by the raft hitting the wave crest and flipping, with no flying or anti-gravity. This is a playful water-sport ride with no injuries, no blood, and no distress. NEGATIVE: No cartoon look, no slow motion, no cuts, no duplicated riders or rafts, no distorted or extra limbs, no changed clothing or colors, no floating bodies, no unrealistic water

@Abkr Sadiq | AI
CCTV Footage Anomaly Script
Seedance 2.0

CCTV Footage Anomaly Script

Create a 30-second realistic fixed security-camera recording inside an ordinary apartment building hallway at night. IMPORTANT: This is a SINGLE CONTINUOUS STATIC CAMERA SHOT. The camera never moves, never zooms, and never changes angle. The hallway has an elevator clearly visible at the CENTER of the frame. The elevator has two clearly visible sliding doors. The man must walk directly toward the elevator doors, stop in front of them, enter the elevator through the open doors, and then the elevator doors must close. Do NOT let the man walk into a wall. Do NOT change the hallway layout. Do NOT move the elevator. Do NOT introduce any other person. VISUAL STYLE: Authentic low-quality apartment CCTV footage. Fixed ceiling-mounted security camera. Wide 16:9 frame. Slight fisheye distortion. Low-light digital noise. Mild compression artifacts. Flat fluorescent hallway lighting. Small timestamp in the corner. No cinematic camera movement. No dramatic color grading. No horror-film effects. TIMELINE: 0–7 seconds: The hallway is completely ordinary and empty. A man enters the frame from the far end and casually walks toward the elevator in the CENTER of the hallway. His normal human shadow is clearly visible on the floor beneath and behind him. 7–12 seconds: The man reaches the elevator. The elevator doors OPEN clearly. The man walks through the OPEN elevator doorway and stands INSIDE the elevator. He is completely visible inside the elevator. The elevator doors then CLOSE completely. 12–16 seconds: The hallway is empty. The closed elevator remains completely normal. The man's shadow is no longer visible because he is inside the closed elevator. Nothing happens for a few seconds. 16–20 seconds: A subtle anomaly begins. A dark human-shaped shadow slowly appears from underneath the CLOSED elevator doors. There is NO PERSON outside creating this shadow. The shadow is clearly detached from any physical person. It slowly extends farther across the hallway floor. 20–25 seconds: The detached shadow continues moving away from the elevator across the floor. It moves like the shadow of a person walking, even though there is NO PERSON anywhere in the hallway. The elevator doors remain CLOSED the entire time. The physical environment remains completely unchanged. 25–30 seconds: The detached shadow reaches the middle of the hallway. It suddenly stops. Hold on the empty hallway with the impossible shadow visible on the floor. Then abruptly CUT TO BLACK. ABSOLUTE PRIORITIES: 1. The man MUST enter the elevator, not the wall. 2. The elevator must be clearly visible and centered. 3. The elevator doors must visibly OPEN before he enters. 4. The man must be completely INSIDE the elevator before the doors close. 5. The elevator doors must remain CLOSED while the detached shadow emerges. 6. The detached

@Meem
Seedance 2.0 Fake Duel Trap Action Prompt
Seedance 2.0

Seedance 2.0 Fake Duel Trap Action Prompt

Cinematic photorealistic texture, pure ancient Chinese Xianxia high-tension swordsmanship action film. Completely break from previous patterns: Switch weapon for senior sister to counter Breakthrough all way Dual complementary blind spots Core becomes: Senior and junior sisters appear to be in genuinely dangerous duel, actually using it to force lurking assassins to reveal themselves. Three-Layer Narrative Goals Layer 1 Hook: Make audience believe they're really fighting Layer 2 Twist: Reveal they've been controlling space via mutual sword momentum Ending Hook: Leave suspense that second batch of enemies hasn't appeared yet General Action Principle Actions must be smooth, but never soft. Smoothness Defined as: Previous action naturally creates next Movement direction continuously extends Clear causality between camera, body, sword path Power Sense Defined as: Sudden start Violent contact Force deflection Body imbalance Inertia continuation Abrupt stop Character & Weapon Lock Only strictly lock @image 1 and @image 2 core characters and exclusive weapons. @image 1 | Sword Immortal Senior Sister Same @image 1 Senior Sister always maintains: Same adult East Asian female face 25–30 age appearance Black long hair half-tied White jade hairpin Tall slender proportions White embroidered silk Hanfu Semi-transparent wide sleeves Silver waist sash Jade pendant White cloth boots Unique silver straight sword @image 2 | Junior Sister Same @image 2 Junior Sister always maintains: Same adult East Asian female face 20–25 age appearance Braided black hair Petite proportions Blue-green linen Hanfu Dark belt Wooden hairpin Black cloth shoes Unique dark steel sword Other Characters Assassins, master, disciples, passersby are functional only, no strict face/clothe lock like protagonists. Round Scene Control | Highest Priority Uploaded background clearly shows complete, highly recognizable location. Enter HARD LOCATION ANCHOR mode. Reference image is actual story location, not visual inspiration. Must Maintain Original Spatial Elements Huge foreground stone platform Continuous stone railings at edge Large-scale low-fog depth beyond railings Mid-ground dense ancient city rooftops Central hall Distant high-position huge palace complex Strong distance hierarchy between city and far palace Cool gray-blue sky and low fog Warm light from far palace Macro scale: tiny characters, huge city/palace Key Hard Constraints Distant highest palace must always remain: Very far away Very huge visual scale. Forbidden pulling far palace close to behind characters as nearby gate during mid-shots. Venue Limitation Entire 15s fight strictly occurs on: Huge stone platform explicitly present in reference And directly connected areas Forbidden generating: Floating stone bridges Cloud bridges Independent gates Islands New cliffs New palace entrances New stairs New combat platforms Any large building changing location identity Spatial Continuity Requirement After every cut, these relations stable: Platform Railings City layers Central buildings Far palace Skyline Actions/cameras adapt to platform. Never change platform shape for text-described actions. Background State Background lives naturally: Large low fog moves slowly between city layers High clouds change naturally Far palace warm light affected by air/fog Hair/silk hems move with platform wind Air depth, reflections, few distant figures micro-move Only on real: Stepping Weapon collision Fast clothing pass Allow local feedback: Minor stone dust Sparks Hem displacement Strictly Forbidden Fog suddenly hiding enemies Railings breaking Palaces changing themselves Background helping any side complete twist Segment Structure 0–5s | Fake Duel: Trick Audience 0.0–1.0s Use 24mm fixed wide shot. Must keep: Huge stone platform Full far palace/city depth Audience knows same location from reference. Same white-robed senior and blue-robed junior sisters face off meters apart. Safe area in distance has: Few disciples Ordinary spectators Same elderly master But they are background only. Dialogue Junior sister whispers: "Will they really bite?" Senior sister replies: "Trick them first." Last word falls, both burst simultaneously without warning. Camera enters ~35mm moving mid-shot from fixed wide. First Round Fake Duel Senior sister's first sword fast enough to look like hitting junior Junior grazes outside sword edge until last moment Then low counter with dark steel sword Senior rotates to avoid Silver and dark steel swords have first very brief, hard real metal collision Key Requirements Neither poses Reverse into next move immediately after collision White wide sleeves sweep fast past camera, forming first barely noticeable natural hidden cut. Effect Required Make audience doubt: Are they acting or really fighting? 5–10s | Layer 1 Twist: Real Enemies Appear Keep: Identical platform City Far palace scale Sword ownership Use 35–40mm lateral tracking, fight develops horizontally/diagonally on foreground platform, no new locations. Continuous Offense/Defense Sisters complete high-speed but spatially clear sequence: Senior thrusts Junior deflects Junior immediately counter-slips along side exposed by senior Senior ducks under sword High-speed cross, swapping original positions Action Rules All moves chain naturally. Previous strike creates next. No resetting stance after one move. First Assassin Revealed Just as swords cross <0.5s, functional assassin mixed in distant crowd breaks out, attacking from senior's blind spot. Key Requirements Never pause fake duel. Senior notices danger only via junior's brief eye change. Junior continues swinging as if attacking senior. Senior ducks under junior's sword at last moment. Junior's sword sweeps past shoulder, violently knocking away assassin's weapon coming from behind. This second must make audience realize: Duel was bait. Second Assassin Revealed Almost no breath. Second assassin rushes junior from opposite. Senior uses rotational inertia from cross, cuts past junior's shoulder, one brief silver sword collision alters second assassin's path. Result Fake duel naturally converts to real four-way fight during motion. Strictly Forbidden Anyone stopping to explain Assassins queuing Master silently observing from distance 10–15s | Layer 2 Twist: No Holds Barred Between Them Two assassins change strategy upon exposure. Accelerate from two directions, trying to truly separate women. Use slightly wider moving shot. Show complete positional relationship of four on huge platform, background still shows ancient city/far palace. Dual Cross Swap Sisters don't retreat outward. Charge toward each other at high speed. Shoulder lines graze closely at full speed, instantly swapping front/back. Cross must be smooth, seamless. At graze moment: Junior takes assassin attacking senior's blind spot Senior takes assassin charging at junior No eye contact throughout. One assassin's weapon sweeps camera frame violently, forming clearest natural weapon-obscured hard cut. Cut to new reverse axis. Protagonists fully swapped. Final Break Moves Each performs one extremely short, direct reverse counter. Strictly Forbidden Huge sword qi Pretty spins Slow motion Results: One assassin's weapon path altered by junior, body slides outward due to own inertia Other's attack axis altered by senior's silver sword, forced past optimal range Both assassins alive, just lost this round's chance. Sound Cutoff Battle sound narrows suddenly. Only: Four people's breathing Slight vibration of two protagonists' swords

@Soran
Luxury Watchmaking Commercial Video Prompt
Seedance 2.0

Luxury Watchmaking Commercial Video Prompt

Create a cinematic, ultra-realistic luxury watchmaking commercial. Show a skilled watchmaker in a dark premium workshop carefully assembling an intricate mechanical gold watch. Start with close-ups of tiny gears, screws and moving mechanisms, then show his hands precisely placing the delicate components with professional tools. Slowly reveal the complete watch being polished and placed on his wrist. End with an extreme macro shot of the finished watch and its moving mechanical gears. Dark elegant lighting, realistic metal reflections, shallow depth of field, smooth camera movement, detailed craftsmanship, premium luxury advertisement aesthetic, photorealistic 3D animation. No text, logos or watermark.

@Aynah
High-Fashion Football Shoe Ad Video Prompt
Seedance 2.0

High-Fashion Football Shoe Ad Video Prompt

Create a 15-second high-fashion football shoe advertisement using the uploaded reference images for the gold metallic football cleats, white knee-high socks, and vintage feminine football styling. Keep the footwear design, colors, textures, and proportions consistent throughout the entire video. Environment: An enormous open outdoor football field, covered in lush natural green grass, with a completely open horizon and a beautiful dreamy pastel blue-and-pink sky. The field should feel spacious and untouched. No stadium, no spectators, no buildings, no bleachers, no indoor environment, no close fences. 0–3 sec: Wide cinematic shot of a young adult female footballer standing alone in the middle of the vast open field. She wears the same elegant vintage-inspired outfit from the reference images with white knee-high socks and the gold metallic football cleats. She gently places one foot on a football. Camera slowly moves toward her while sunlight reflects beautifully off the cleats. 3–6 sec: Cut to dramatic close-up shots of the gold cleats. Her foot steps firmly onto the grass, the studs press naturally into the turf, and she tightens the laces. Macro camera movement reveals the metallic texture, stitching, sole, and studs. Make the shoes the visual hero. 6–10 sec: She starts playing football across the completely open field, dribbling the ball quickly and confidently. Use a low-angle tracking camera focused on her feet and cleats as she changes direction, accelerates, and controls the ball. Her flowing outfit moves naturally with her movement. 10–13 sec: She takes a powerful run-up and strikes the football with the gold cleat. Capture the kick in cinematic slow motion, showing the shoe making contact with the ball, grass particles flying naturally, and the ball launching across the open field. 13–15 sec: Premium hero shot. The football rolls to a stop beside her gold cleats. She stands confidently in the background on the vast green field as warm sunlight catches the metallic shoes. Camera slowly pushes toward the cleats and ends on a sharp product-focused close-up. Visual style: luxury sports fashion campaign, dreamy editorial photography, cinematic natural lighting, realistic football movement, realistic grass physics, elegant feminine styling, dynamic camera movement, macro shoe details, shallow depth of field, premium commercial quality, photorealistic, subtle film texture. Important: Keep the gold football cleats identical throughout the video. No changing shoe design, no distorted feet, no extra limbs, no warped football, no artificial CGI appearance. The entire video takes place outdoors on one vast open football field.

@Soulful Ai
Office Drama Video Prompt
Seedance 2.0

Office Drama Video Prompt

Cinematic realistic texture, modern Chinese workplace drama. Centered on sharp but restrained social observation, colloquial language easily understood by ordinary people, senior screenwriter-style dialogue close to daily communication habits, and subtle, authentic character performances. Adopt: Arri Alexa film camera texture Stable and clear facial micro-details Slight film grain Realistic lighting formed by mixing office ceiling lights and natural light from outside the window Core Theme Directly recreate the core situation of the current meme "Take 3 days off, rest for 13" without any ancient style translation. What needs to be performed is not "teaching everyone how to combine holidays," nor the cliché "bad boss refuses leave - employee boldly slaps back." Dig one layer deeper into reality: Many people are clearly using their own vacation time, yet they have already developed a habit of proving themselves before speaking up: "I'm not lazy" Won't drag others down Work is arranged I am still responsible enough Even feeling guilty proactively at the end. The real twist isn't the senior sister winning an argument for the junior sister, but suddenly turning this matter, which everyone has made so serious, back into a normal small thing: Handover done, go rest. Character & Environment Anchors Strictly use @Image 1 and @Image 2 as facial identity anchors for the characters, while naturally adjusting clothing according to the modern workplace plot. All uploaded background and location references should first be silently reorganized into a unified credible modern space, including: Real architectural scale Office desks and chairs Glass reflections Walking colleagues Computer screens Elevator dynamics Main light direction from outside the window Air depth Environment remains vivid but must never actively create plot. Role Settings Role ID A | Project Lead Always the same woman from @Image 1: 27–32 year old East Asian female Oval fair face Dark almond eyes Black long hair half-up Tall and slender figure Identity in this scene: Steady project lead Modern clothing Ivory white shirt Dark grey slim trousers Black leather shoes Simple silver wristwatch Role ID B | Junior Employee Always the same woman from @Image 2: 22–26 year old East Asian female Round lively face Black braided hair Petite figure Identity in this scene: Junior employee Modern clothing Green knit top Loose dark trousers White sneakers Always holding the same filled leave application form. Minor Roles One department manager Two colleagues Exist only as minor witnesses. Segment Structure 0–5s | Wide shot gradually pushing in slightly Manager looks at the leave form, says half-jokingly and half-pressure: "Three days off? Rest thirteen? You really dare." Junior sister character immediately starts explaining: "I still have three days annual leave..." Manager continues: "If everyone takes leave like you, who does the work?" At this moment, the confidence the junior sister had prepared visibly collapses. Do not show anger, only present that hesitation familiar to many ordinary office workers: "Suddenly feeling like I did something wrong" 5–10s | Medium two-shot relationship lens + extremely short reaction close-ups Maintain: Same characters Same clothing Same leave form Completely consistent spatial relationships Junior sister slowly reaches out to take back the leave form, whispers: "Maybe... I won't ask for it." The senior sister character, who hasn't spoken all along, finally opens her mouth: "Wait." She doesn't argue with the manager first, but directly asks the junior sister: "Is the handover done?" Junior sister: "Done." Senior sister: "Did you leave emergency contacts?" Junior sister: "Yes." Senior sister takes the leave form, signs it very naturally, hands it back to her, and says only: "Then go rest." The entire action must be calm to the point of being ordinary. Let the audience feel the first contrast: Everyone else made this matter so serious, but she just treats it as a normal workflow. 10–15s | Close-up entering extreme close-up Manager finally frowns: "You approved it just like that?" Senior sister looks at him: "Otherwise what?" Complete pause for half a beat. Junior sister holds the leave form, still retaining some guilt, lowers voice and asks: "Will it look like I'm irresponsible?" Senior sister truly looks at her this time: "Responsibility means handing things over clearly." Pause for half a beat. No chicken soup, no slogans, use the most ordinary human words to land the final sentence: "Not taking a vacation, and feeling like you owe someone." Junior sister finally exhales the breath she held, puts the leave form in her bag. Manager is not forcibly slapped or suddenly admits fault, just momentarily speechless. Shallow depth of field background: One colleague silently closes the work group chat on phone Another colleague suppresses a light knowing smile Finally: No cheering No applause No victory music Junior sister walks to the elevator herself. Senior sister has naturally turned back to continue working. The whole event ultimately becomes something that was supposed to be very ordinary. Performance Principles Character performances must be realistic and restrained. Junior Sister Focus on expressing: Fully prepared at start Confidence crushed by one sentence from manager Instinctive guilt arises Wants to withdraw her normal need proactively Finally truly relaxes No anger, no crying, no short-drama style eye-bulging. Senior Sister Focus on expressing: Observing throughout first half Doesn't rush to fight for junior sister First confirms workflow Naturally signs after confirming handover complete Entire attitude like handling ordinary work No domineering CEO vibe, no "punishing evil" performance, no victory expression. Manager Maintain real workplace person state: Half joking Half pressuring Accustomed to this workplace habit Ultimately doesn't suddenly admit fault or get humiliated Hard Requirements Strict total duration 15 seconds 16:9 Landscape Strictly three continuous clear shots Native synchronized Mandarin dialogue Dialogue must sound like real Chinese people speaking daily Precise lip sync Precise gaze relationships Character faces stable throughout Hairstyle stable throughout Modern clothing stable throughout Leave form stable throughout Office layout stable throughout Spatial positions stable throughout Micro-performance realistic and restrained No subtitles generated No short-drama exaggerated eye-bulging No domineering CEO performance No forced satisfying slap-back Physics & Sound Requirements Paper, fabric, footsteps, elevator, and office environment physics effects natural. Key synchronization: Mandarin dialogue Leave form paper sound Fabric friction sound Footsteps Elevator announcement sound Office ambient noise Seedance 2.0 Mini Execution Focus For Seedance 2.0 Mini, focus on strengthening: Character reference consistency Multi-person visual hierarchy Few but meaningful action nodes Camera continuity Light and shadow continuity Leave form prop continuity Dialogue and lip sync Paper sound synced with action Footstep sync Elevator announcement sync Office ambient noise naturally continuous Negative blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props

@Soran
Cinematic Railway Platform Story Scene
Seedance 2.0

Cinematic Railway Platform Story Scene

A 15-second vertical 9:16 cinematic story scene, 24fps, shot on 35mm anamorphic look, moody and emotional. 0-3s (setup): Night, a quiet empty railway platform in light rain. A young man in a long coat stands alone holding an old envelope, breath visible in the cold air. Slow dolly-in from behind him. 3-7s (tension): Close-up on his face as he looks at the envelope, then up at a distant train light growing through the fog. His hands tremble slightly. Rack focus from the envelope to his eyes. 7-11s (turn): The train arrives with a rush of wind. His coat and hair whip sideways. He hesitates, then lets the envelope slip from his fingers onto the wet platform. Slow motion, droplets in the air. 11-15s (ending): The doors open, warm yellow light spills onto his face. He steps in without looking back. Camera holds on the envelope on the platform as the train pulls away, then fades to black. Look: Teal and amber color grade, deep shadows, soft practical lighting, fine film grain, shallow depth of field. Audio: Soft rain, distant train rumble building, a single sustained piano note at the train's arrival, silence at the final fade. No dialogue. Text: None. Language: No speech and no on-screen text, so no language issues. Avoid: Warped hands, distorted faces, flicker, garbled text, watermarks, extra limbs.

@ORHAN
Seedance 2.0 Mini Cinematic Escort Battle Prompt
Seedance 2.0

Seedance 2.0 Mini Cinematic Escort Battle Prompt

Cinematic photorealistic texture, pure ancient Chinese Xianxia action film, 15 seconds, 16:9, Seedance 2.0 Mini. This round is not a stationary duel, nor does it continue to repeat the old pattern of "switch to a new weapon → protagonist studies → counter → sword stops at throat". The core action motif is: A mobile escort battle occurring on the real high-altitude imperial road shown in the current reference image. The same Senior Sister and Junior Sister must continuously advance forward while protecting the injured Master, disciples, and ordinary people evacuating behind them. The enemies' true goal is not necessarily to defeat the two protagonists. What they want to do is: Break through the defensive line formed by the two protagonists; Cut into the evacuating crowd; Seal off the path for continued advancement. Therefore, the core of this entire battle is: **Break the blockade ahead Block pursuers behind The two protagonists continuously swap front and back positions Always reopen the path.** Actions pursue silkiness but must never be soft. Silkiness means: The previous action naturally leads to the next; Characters are always moving; Attack and defense never reset to zero; Weapon direction and character direction are always understandable; After cuts, one still knows who is in front, who is behind, and who is attacking from where. Power comes from: Sudden initiation; Obvious acceleration; Real collisions; Center of gravity changes; Force offsets; Imbalance; Inertia; Counter-grabs; Hard stops; Immediate restarts. Prohibit soft, dance-like swordsmanship. Prohibit resetting poses after striking once. Enemies must have real judgment. After the first strategy fails, they must change targets, attack routes, pursue, seal paths, flank, or actively separate the two protagonists. Prohibit enemies lining up to offer attacks. [Core Character Lock] Strictly lock only @Image 1 and @Image 2 as the two core protagonists along with their respective primary weapons. @Image 1 is always the same Sword Immortal Senior Sister as before: Same adult East Asian female identity; 25–30 years old; Same face; Black long hair half-tied; White jade hairpin; Tall and slender proportions; White embroidered silk Hanfu; Semi-transparent layered wide sleeves; Silver waist sash; Jade pendant; White cloth boots; The only silver straight sword in the entire film. @Image 2 is always the same Junior Sister as before: Same adult East Asian female identity; 20–25 years old; Same face; Black braided hair; Petite proportions; Cyan-green linen Hanfu; Dark belt; Wooden hairpin; Black cloth shoes; The only dark steel sword in the entire film. Enemies, Masters, disciples, ordinary people, and bystanders are all merely functional supporting characters. Do not waste generation attention strictly locking supporting characters' faces, hairstyles, and complex clothing. Just ensure that character types, positions, weapons, and action functions remain logically continuous within the shot. [Round-Specific Scene Hard Anchor | Highest Priority] The uploaded background reference for this round already displays a complete, highly recognizable location. Therefore, this round directly enters: HARD LOCATION ANCHOR. The reference image is not style inspiration. The entire video must truly take place on the same high-altitude celestial palace imperial road shown in the reference image. Prohibit redesigning it into a "similar Xianxia location". Must continuously maintain the following location identities: The central axis of the frame always contains the same extremely long, straight, pale white high-altitude imperial road, extending from the foreground towards the distant center. The imperial road always maintains obvious narrow depth; characters primarily move along the front-back direction; prohibit expanding it into a circular arena, huge courtyard, or wide plaza. The left and right sides of the imperial road always maintain the same massive high-altitude drop, milky white sea of clouds, and continuous large waterfalls. The mid-ground left and right continue to contain the same group of huge traditional palaces, maintaining original left-right positions, volume, and spatial relationship with the imperial road. The left foreground continues to retain the same extremely prominent large dark cantilevered wooden structure building; dense wood structures must not disappear or shrink into ordinary small buildings. Below the imperial road and under the mist, continue to maintain the same scale of dense ancient city. The farthest center continues to contain the same giant mountain body / superstructure. The distant center continues to retain the same huge ring-shaped gate / ring building. Characters are always much smaller than the imperial road, palaces, waterfalls, underlying city, and distant superstructures. Maintain the same bright cool white-grey, pale warm gold, low saturation daytime/morning light, milky white air haze, and huge depth as the original reference image. The distant huge ring must always remain very far away. Prohibit suddenly pulling it closer to become an ordinary mountain gate. Prohibit regenerating the current imperial road into: Circular arena; Ordinary courtyard; Wide plaza; Another cloud bridge; New floating platform; New mountain gate; New floating island; New cliff; New palace entrance; New large staircase. Prohibit suddenly widening the imperial road for convenient combat. Prohibit day turning into night. Prohibit replacing current soft weather with stormy dark clouds. All actions and cameras must adapt to the current real imperial road. Prohibit redesigning the scene for the sake of action. [Background Dynamics | Must be alive, but default non-participatory in plot] Scene continuously moves naturally. Distant clouds slowly move. Huge waterfalls continuously fall realistically downwards. Water mist at the bottom of waterfalls continuously swirls and merges with the existing sea of clouds. Cloud layers and fog layers at different distances maintain slightly different speeds, creating realistic parallax. High-altitude natural wind continuously affects the black hair, wide sleeves, hem, tassels, and accessories of the two protagonists. Thin mist between the distant ancient city and palaces continuously moves slowly. Atmospheric perspective continuously produces subtle changes. A few distant figures can naturally move within areas already existing in the reference image. However: The environment is narratively neutral by default. Waterfalls cannot suddenly help anyone. Mist cannot actively obscure enemies. Wind cannot change sword paths. Buildings cannot collapse on their own. The imperial road cannot break. The distant ring cannot suddenly activate spells. The environment cannot actively resolve combat. Only when characters truly step, hard stop, or collide with weapons, allow slight stone dust, scratches, metal sparks, fabric displacement, and sole friction debris. Already appearing obvious traces should reasonably persist. [0–5s | Hook: Cannot Retreat] 0.0–1.0s. Use 24mm ultra-wide angle central axis grand panorama. First reproduce the location; location priority is higher than complex action. The first glance must confirm: The same long white imperial road; Same huge waterfalls on left and right; Same large palaces on left and right; Same huge wooden structure on the left; Same ancient city below; Same huge distant ring. The two protagonists maintain small scale within the huge environment. Senior Sister is in front. Junior Sister is half a step behind. Further back at a distance, an injured elderly Master, several disciples, and a few ordinary people are continuing to advance along the same imperial road. Two enemy swordsmen block the path ahead. The leading enemy blocks the effective passage area with a horizontal sword: "Protecting them, you can't pass." Senior Sister does not stop at all: "Who said we were retreating?" As soon as the last word falls. The enemy launches without warning. The camera immediately transitions from fixed grand panorama to approx. 32–35mm tracking shot retreating along the imperial road axis. The first enemy quickly seizes Senior Sister's center line. Senior Sister never retreats backwards. Until the last moment, she only shifts diagonally by half a body width, using the same silver straight sword to complete a short, hard, real collision, pushing the enemy sword out of the imperial road's central axis. No follow-up strike. No posing. She immediately continues forward past the enemy's shoulder. Almost simultaneously. The second enemy cuts towards Junior Sister from the opposite direction, trying to bypass her to attack the crowd behind. Junior Sister does not chase enemies wildly. She directly rushes into the position between the enemy and the evacuating crowd, only briefly changing the opponent's attack line with the dark steel sword, then continues forward. An enemy passes quickly near the camera, body instantly filling the screen, forming the first natural hidden cut. By the end of 0–5 seconds, the audience must clearly understand: They are not staying to win. They are reclaiming the path. [5–10s | Upgrade: Enemies Start Attacking True Targets] Maintain completely identical imperial road, left/right palaces, waterfalls, distant ring, and world scale. Use approx. 35mm medium shot tracking moving along the bridge axis. After the first attack fails, enemies must proactively change strategy. The enemy leader no longer insists on winning head-to-head against Senior Sister. He suddenly changes target, actively trying to bypass Senior Sister, cutting between Junior Sister and the evacuating crowd. Another enemy simultaneously presses Senior Sister from the opposite direction, trying to truly separate the two protagonists. Actions form a continuous causal chain: Enemy horizontal slash forces Senior Sister to briefly deviate from the imperial road center line; Senior Sister only performs one brief force release, not continuing entanglement; The impact inertia already invested by the enemy causes their body to slightly overshoot the optimal attack position; Junior Sister continues forward. The leading enemy suddenly cuts diagonally from Junior Sister's right front. Junior Sister catches the first strike. The enemy does not pause, immediately changing to a second low-position attack. Junior Sister is forced to shrink half a step towards the imperial road center line. Just at the moment the enemy judges she has been sealed off —— Senior Sister suddenly rushes fast from behind Junior Sister to the other side. The two complete the first extremely fast front-back position exchange. Not a double rotation. Not a synchronized pose. But a compact shoulder-crossing position swap while maintaining forward motion. Senior Sister directly takes over the enemy originally pressing Junior Sister. Junior Sister continues forward along the half-path opened up, becoming the new front position. The camera only performs a short lateral move due to the two's real position swap. An enemy sword grazes past the lens, forming a natural occlusion transition. Prohibit unreasoned orbiting. At this moment. High-speed pursuit footsteps come from behind. A functional pursuer originally falling further back has arrived. Someone blocking the path ahead. Someone pursuing from behind. The two women are truly trapped for the first time in the most dangerous situation of the narrow imperial road: Front and rear pincer attack. [10–15s | Flip: Don't Guard People, Guard the Path] Re-widen to approx. 28–32mm moving medium shot. Use nearly 1 second to fully explain current space: Junior Sister is in front; Senior Sister is about one body length behind; Front enemy leader reoccupies center line; Rear pursuers approaching fast; Evacuating Master, disciples, and ordinary people are still moving in safer positions further away. Everyone remains on the same real imperial road from the reference image. Prohibit suddenly cutting to other platforms. Front enemies and rear pursuers launch almost simultaneously. Junior Sister instinctively wants to turn back. Senior Sister only says: "Don't guard me." Junior Sister stops turning back. Senior Sister immediately follows with: "Guard the path." The two explode almost simultaneously. Junior Sister does not turn back to save Senior Sister. She continues forward, using a short and hard dark steel sword collision to forcibly push the front enemy's blade edge out of the imperial road's central axis. Senior Sister simultaneously handles the rear pursuer. She intentionally yields half a step, letting the enemy truly enter attack range. Just at the moment the opponent's body strength has been invested, she suddenly cuts diagonally out of the attack axis. The pursuer's own forward momentum causes their body to overshoot by half a body length. Senior Sister does not chase. Immediately accelerates forward again. At this moment, Junior Sister has already pushed the front enemy half a body length away from the center line. The two protagonists approach at high speed. Shoulder lines graze at extremely close distance. Complete the second front-back position exchange. This time, they don't look at each other at all. Junior Sister naturally falls to the rear position, taking over the enemy who has turned around to pursue again. Senior Sister becomes the front position again, facing the leading enemy still blocking the path. An enemy sword sweeps across the camera foreground, instantly filling the screen, forming the most explicit weapon-occlusion hard cut of the whole film. Cut to a slightly lower reverse camera position. Senior Sister only performs one extremely short, extremely fierce outward deflection with the silver sword. The leader's sword path is thoroughly pushed out of the imperial road's central axis. Because his body weight was already invested forward, his own inertia carries his body sideways by about two body lengths. Enemies cannot fall off the bridge. Cannot be exaggeratedly blown away. Do not need to completely lose combat ability. Just opening the path is enough. Senior Sister and Junior Sister absolutely do not stop to deliver finishing blows. The two pass directly between the enemies, continuing along the same white imperial road towards the distant huge ring. The rear evacuating crowd also begins to advance along the reopened route. The enemy leader turns back and shouts angrily: "You can't win!" Do not cut to heroic frontal close-ups. The camera continues to follow the two women advancing from the side-rear. Junior Sister is still adjusting her breathing: "We were never here to win." Senior Sister always looks at the road ahead: "As long as the road is there, that's enough." Leave only an extremely short beat. Deeper down the same distant imperial road, several functional enemies originally existing in the distant figure layer begin to slowly spread out, entering next-round path-blocking positions. Prohibit generating them from thin air in the mist. Prohibit refreshing them suddenly from buildings. They existed in the real distance from the beginning, only revealing hostility through movement at this moment. The two protagonists do not slow down at all. Silver sword and dark steel sword maintain natural low-position readiness. The camera continues to retreat along the imperial road axis. Black hair, hems, waterfalls, mist, clouds, distant palaces, and the huge world always move naturally. In the state where the two are still actively walking towards the next batch of enemies: Direct cut to black. [Camera & Editing] Three narrative segments, but absolutely not mechanically equal to three shots. The whole film uses a small amount of truly functional cuts. Main camera routes: 24mm central axis grand panorama confirming real location → 32–35mm tracking retreating along existing imperial road axis → Human body passing lens forms hidden cut → Weapon grazing lens forms occlusion cut → When front-rear pincer occurs, re-widen shot to explain space → Finally side-rear continuously following two protagonists advancing towards distant ring. All cuts can only be triggered naturally by the following events: Character occlusion; Weapon occlusion; Real weapon collision; Obvious change in movement direction; Obvious body imbalance; Sudden change in speed. Prohibit mechanical fragmented cutting. Prohibit camera being more restless than the action. Prohibit meaningless ORBIT. Prohibit changing positions of imperial road, palaces, waterfalls, and distant rings for camera movement. Action drives the camera. The camera cannot drive scene deformation. [Sound] Opening first establishes: High-altitude natural wind; Low-frequency rumble of huge waterfalls existing continuously at a distance; Footsteps on light-colored stone imperial road; Extremely distant ancient city environmental noise floor. After combat explosion add: Short sharp sword wind-breaking; Hard, sharp metal collisions; Shoe sole friction; Silk fabric twitching; Fast footsteps of pursuers; Gradually heavyening character breathing. When front-rear pincer forms, temporarily lower music and wide environmental sound field. Highlight: Footsteps; Breathing; Weapon directions. After the path is reopened, combat sounds gradually fade behind the characters. Final dialogue must be clear: "We were never here to win." "As long as the road is there, that's enough." After dialogue ends: Waterfall; High-altitude wind; Continuous forward footsteps Reoccupy the main sound field. Music must never overpower action details and dialogue. [Seedance 2.0 Mini Generation Priorities] P0: The location identity of the uploaded background reference image absolutely cannot change. P0: Identity stability of @Image 1 and @Image 2 core characters. P1: Attribution and continuity stability of silver straight sword and dark steel sword. P1: Clear front-back spatial relationship on the same imperial road. P1: Continuous character forward direction, enemy attack direction, and camera axis. P2: Specific faces and complex clothing of enemies, Masters, disciples, and ordinary people. If model complexity needs reduction: First reduce supporting character details; Then reduce extra attack moves; Next reduce decorative visual effects. Absolutely cannot sacrifice: Reference image location identity; Core protagonist identity; Action causality; Spatial continuity. [Negative Constraints] Prohibit turning current high-altitude imperial road into circular arena. Prohibit changing to ordinary courtyard. Prohibit changing to wide plaza. Prohibit adding another cloud bridge. Prohibit adding independent mountain gate. Prohibit adding floating island. Prohibit adding combat platform. Prohibit deleting left/right huge waterfalls. Prohibit deleting left/right large palaces. Prohibit deleting left huge cantilevered wooden structure. Prohibit deleting underlying dense ancient city. Prohibit deleting distant huge ring structure. Prohibit pulling distant huge ring closer to become ordinary gate tower. Prohibit changing relative positions of distant palaces and mid-ground buildings. Prohibit day suddenly turning into night. Prohibit stormy dark clouds replacing current soft weather. Prohibit widening imperial road for action. Prohibit changing imperial road width after cuts. Prohibit environment actively participating in plot. Prohibit sudden broken bridge. Prohibit buildings collapsing on their own. Prohibit mist actively obscuring enemies. Prohibit waterfall suddenly changing attack. Prohibit wind suddenly changing sword path. Prohibit characters teleporting without trajectory. Prohibit two protagonists swapping positions out of nowhere. Prohibit random large-area sword qi. Prohibit energy waves colliding. Prohibit light pollution. Prohibit enemies lining up to offer attacks. Prohibit enemies being passive for long periods. Prohibit long-duration weapon shoving. Prohibit characters stopping to wait after one move. Prohibit meaningless rotations. Prohibit meaningless Poses. Prohibit slow motion. Prohibit bullet time. Prohibit hit-stop. Prohibit severe Motion Blur obscuring characters and weapons. Prohibit frantic camera shaking. Prohibit continuous facial close-ups instead of real action. Prohibit arm, finger, and weapon clipping through models during action. Prohibit protagonist weapon duplication. Prohibit character face swapping. Prohibit random costume changes. Prohibit background sudden drift. Prohibit subtitles. blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props

@Soran
Rainy Night Bus Stop Anime Video
Seedance 2.0

Rainy Night Bus Stop Anime Video

Rules: - Budget-scale theatrical anime quality, Japanese high-end figure-like matte 3DCG - Multi-shot - Fast cuts, many frames per second. Prioritize speed and impact - Professional-grade VFX - Change camera work every shot (no repetition of same movement) - No BGM; ambient sound/SFX only - No subtitles - All dialogue in Japanese - Pacing: Take time to show quiet acting, move quickly during showcase moments - Rain is fine, fast, real rain. Physically accurate depiction of splashes on the ground, light reflections on wet pavement, weight of wet hair and cloth - Night rain. Reflect warm colors from streetlights and neon on wet pavement; do not let the screen sink into gray - Keep the protagonist large in the frame; face and outfit clearly visible. Do not make them tiny in long shots - No text, logos, or numbers on screen @ Image1: Subject - Akane [Consistency] Maintain Akane's face, long hair transitioning from salmon orange to silver tips, red and white round hair ornaments, and red long coat with round buttons and white circular patterns throughout. Only one Akane. The red umbrella belongs to Akane. [Generation Goal] Rain Sound Orchestra (5 stages, 1 continuous video. From a rainy night bus stop to conducting rain across the city) [S1] Rainy night bus stop. The moment a raindrop hits the round button on @ Image1 Akane's coat, a piano note 'Poon' sounds, and a ring of light expands from the button. Camera: Extreme close-up of the button. Capture the instant the raindrop hits. [S2] Akane, sitting alone looking bored on a bench, suddenly looks up. Flicking the button again produces another sound. Akane smiles mischievously. Camera: Front view of bus stop, medium shot. [S3] Akane stands up and waves her closed red umbrella like a conductor's baton. Rain falling on tin roof becomes drums, gutters become xylophones, puddles become cymbals; each raindrop impact creates colorful droplets of light. Camera: Fast cuts zooming in sequentially on roof, gutter, puddle. [S4] Conducting grows larger, rain across the street glows with light, turning the gray night city into a shining colorful rain. Akane's long hair flows from orange to silver. Camera: Orbiting around Akane while rising. [S5] With the final wave, all raindrops stop in mid-air, floating like glowing musical notes. Akane lowers her umbrella and bows; the stopped rain falls all at once, creating applause-like rain sounds. Camera: Front view of bowing Akane, bust shot through glowing raindrops. Akane (shyly) says: {I kind of like rainy days}

@妖精アーヤ
Cinematic Creature Emergence in Suburbs
Seedance 2.0

Cinematic Creature Emergence in Suburbs

Ultra-realistic cinematic scene of a suburban neighborhood at sunset, a mysterious glowing object appears on a grassy lawn as a giant grotesque green creature suddenly emerges from the ground, enormous slimy textured body, angry expressive eyes, realistic skin details, dust and debris flying through the air, a shocked man watching from a distance, luxury suburban house in the background, dramatic golden-hour lighting, atmospheric haze, cinematic camera movement, shallow depth of field, photorealistic VFX, highly detailed, 8K, realistic shadows, epic Hollywood movie style, vertical 9:16 composition

@AIwithMinal
Anime Cleaning Transformation Video Prompt
Seedance 2.0

Anime Cleaning Transformation Video Prompt

15-second vertical 9:16 Japanese 2D anime short, satisfying cleaning transformation. Hand-drawn cel animation look, clean black ink outlines, vivid colors, soft cel shading, manga-style editing with speed lines, halftone screentone dots, sparkle effects and white impact flashes. Studio-quality anime production, smooth motion, 24fps. Subject: a worn, dirty shoe insole (brown-gold stains, footprint imprint) lying on a brushed stainless steel counter, shot from directly above. An anime-style hand (no face, no body, only hand and forearm visible) holds a small black spray bottle with a green cap. Cool silver background with soft window light and tiny water droplets. Shot 1: Locked top-down shot, 3 seconds. The dirty insole lies on the steel counter, a hand presses it flat. Dust motes float, subtle halftone vignette at the corners, thin speed lines drift in from the edges. Shot 2: Close top-down shot, 3 seconds. The spray bottle sprays a fine mist onto the insole, thick white foam bursts outward and spreads across the surface, bubbles catching sparkles. A one-frame white impact flash with radial ink lines on the first burst of foam. Shot 3: Tight overhead shot, 3 seconds. The hand rubs the foam in circular motions, the brown-gold dirt dissolves into the white foam and streams toward the edge in curling ink-like swirls. Dynamic motion lines follow the hand. Shot 4: Overhead shot, 3 seconds. A rinse of clear water washes the foam away, the insole is flipped over in one quick whip motion, revealing a bright clean white surface. Glittering sparkles and shine streaks pop across it. Shot 5: Slow push-in from above, 3 seconds. The spotless white insole gleams on the steel counter, the hand sets the bottle down at the corner. Final sparkle burst, soft glowing light, manga-style screentone vignette, held for the last beat like a manga cover panel. Audio: crisp spray hiss, fizzing foam crackle, rhythmic scrubbing, flowing water, a bright sparkle chime on each shine effect, soft upbeat Japanese lo-fi beat underneath. No speech, no singing. Avoid: faces, realistic live-action look, 3D render, text, subtitles, logos, brand names, extra fingers, deformed hands, flicker. 15-second vertical 9:16 Japanese 2D anime, satisfying cleaning transformation, top-down shot. An anime-style hand (no face) sprays foam onto a dirty brown shoe insole on a stainless steel counter, scrubs the foam in circles, rinses it, and the insole turns bright clean white with sparkle effects. Manga-style speed lines, halftone dots, and a white impact flash on the first foam burst. Audio: spray hiss, foam crackle, scrubbing, water, light sparkle chimes, soft lo-fi beat. No faces, no text, no logos.

@Nadya
Rainy Day Anime Video Prompt
Seedance 2.0

Rainy Day Anime Video Prompt

Rules: - Theatrical anime quality with a budget of 500 million yen, Japanese 2D cel animation style - Multi-shot - Fast cuts, high frame count. Prioritize speed and impact - Professional VFX quality - Change camera work every shot (no repetition of movement) - No BGM; ambient sound/sound effects present - No subtitles - All dialogue in Japanese - Pacing: Show quiet acting slowly with pauses, then move quickly during key moments - Draw rain with thin, fast lines; include splashes, puddle reflections, and wet clumped hair in the artwork - Night rain. Reflect streetlight and neon colors on wet pavement; ensure pale blue and white characters do not blend into gray background - Keep protagonists large in the frame; faces and costumes must be clearly visible. Do not make them tiny dots in long shots - No text, logos, or numbers on screen @ Image1: Subject - Sylvie @ Image2: Subject - Ayle [Consistency] Maintain consistent appearance throughout for Sylvie (silver bob hiding right eye, visible eye is yellow-green. Light blue demon horns and frilly head dress, small light blue bat wings and thin tail, pure white frilly dress with light blue ribbon, light blue and white striped socks) and Ayle (blue straight-cut bob, white round feather ornaments on both sides of head, small blue and white wings on shoulders, white dress with blue circular patterns, long trailing skirt of blue feathers). Do not mix up the two characters. Ayle is an angel above the clouds, Sylvie is a demon on the ground. [Generation Goal] Can meet only on rainy days (6 stages, one continuous video. Coming down along rain threads to meet until the rain stops) [S1] Above the clouds. Ayle from @ Image2 grabs falling rain threads from gaps in the clouds and slides down to the ground like a slide (face full of impatient joy). Camera: High-speed dolly following Ayle sliding down along the rain threads from directly above. [S2] On the roof of a town on a rainy night. Sylvie from @ Image1 waits looking up at the sky without an umbrella. Raindrops fall off her light blue horns and bat wings. Camera: Low angle from the roof showing Sylvie's profile as she looks up. [S3] Ayle lands softly on the roof, facing each other. Sylvie turns away shyly, but the tip of her tail wags happily. Camera: Two-shot from the side showing both. Pull back to show tail wagging. Ayle (cheerful voice) says: {I came} [S4] They sit side by side on the roof. Sylvie spreads her bat wings like an umbrella over Ayle. Lights of the rainy town blur and glow beneath them. Camera: Looking down at the rainy night cityscape from behind the two. [S5] Rain weakens, moonlight breaks through clouds. Ayle's body floats up gently drawn by the light, returning to the sky. Sylvie reaches out. Their fingertips separate. Camera: Close-up of separating fingertips, then pan up to Sylvie's face looking up. Ayle (crying smile) says: {Next rainy day} [S6] Alone on the dry roof, Sylvie holds one of Ayle's blue feathers in her palm. She squeezes it tight and smiles faintly while looking up at the sky. Camera: Close-up of the feather, then pull back to Sylvie looking up at the night sky.

@妖精アーヤ
Xianxia Comedy Sword Identity Reveal Prompt
Seedance 2.0

Xianxia Comedy Sword Identity Reveal Prompt

Cinematic photorealistic texture, pure ancient Chinese Xianxia aesthetics. Gradually dismantle the solemn cinematography of epic masters announcing their identities into a deadpan 'identity reveal' comedy. Absorb: Silent film reaction rhythm British status-degradation cold humor Hong Kong comedy quick setup and payoff Clear 'three-beat progression' Adopt: Arri Alexa cinema camera texture Stable clear facial micro-details Fine film grain Natural volumetric light Core Comedy Line Keep only one comedy line instantly understandable on first watch: An imposing enemy swordsman tries to dominate the scene with increasingly exaggerated Jianghu titles; the senior sister only wants to know from start to finish: "What is your name?" Finally, the elderly master suddenly recognizes his extremely ordinary, even slightly embarrassing childhood nickname, destroying the enemy's carefully cultivated peerless expert persona with one sentence. Humor Principles Core humor comes from: Status contrast Precise undermining by acquaintances Must NOT rely on: Characters suddenly becoming stupid Environmental accidents External coincidences References & Environment Use @Image 1 and @Image 2 strictly as character identity anchors. All newly uploaded background/location reference images determine the same environmental DNA. Retain recognizable: Real terrain Architecture Materials Vegetation Water bodies Weather Mountain mist Main light direction Reflections Air depth Simultaneously re-plan into a unique, fully unified new space for this round. Background Principle The following elements persist vividly in the background but are narratively neutral: Natural wind Water bodies Vegetation Cloud layers Distant ordinary disciples Spatial ambient sound Character Settings Character ID A | Senior Sister (Sword Immortal) Always the same @Image 1 Senior Sister: 25–30 year old East Asian female Tall slender figure Oval face Dark almond eyes Black long hair half-up, secured with white jade hairpin Always wears same white embroidered silk Hanfu Silver waistband Jade pendant White cloth boots Holds sole silver longsword Character ID B | Junior Sister Always the same @Image 2 Junior Sister: 20–25 year old East Asian female Petite figure Round lively face Black braided hair Always wears same cyan-green linen Hanfu Dark belt Wooden hairpin Black cloth shoes Holds sole dark steel sword Other Characters Enemy Swordsman Extremely imposing Entrance full of ritual Highly dependent on years of cultivated Jianghu titles Strongly maintains 'peerless expert' persona Elderly Master Deadpan throughout Not intentionally humiliating Just naturally recognizing an acquaintance's old name Delivers final blow at end Segment Structure 0–5s | Wide or Long Shot An imposing enemy swordsman strides into open area formed naturally by reference images. He dramatically opens outer cloak, one hand on sword hilt, announces loudly with true expert entrance posture: "North Ridge Lone Swan, River-Cutting Sword, here to challenge today!" Same white-robed Sword Immortal unaffected by aura, calmly asks: "What is your name?" Enemy pauses visibly, then proudly continues: "Jianghu calls me — Cold River Shadowless Guest!" 5–10s | Medium or Cowboy Shot Maintain: Same characters Same costumes Same longswords Identical geographic space Junior Sister slowly turns eyes to Senior Sister. Senior Sister without mockery, seriously confirms again: "I'm asking for your name." Enemy shows slight unnaturalness, still trying to maintain expert air: "Title IS name." Shallow depth of field background, elderly master suddenly squints, staring intently at enemy's face for a beat. Then like finally recognizing a long-lost acquaintance, suddenly asks: "Wang Ergou?" Absolute silence. Enemy's body instantly stiffens, heroically straight posture visibly collapses slightly. Background continues running naturally vividly, completely uninvolved in twist. 10–15s | Close-up or Extreme Close-up Enemy unbelievably turns to master: "You... know me?" Master unaware he's undermining, answers naturally: "You stole my dates as a kid, chased by dogs for three streets." Junior Sister instantly looks down, shoulders trembling slightly, desperately suppressing laughter. Enemy quickly turns back to Senior Sister, trying to salvage last bit of dignity, lowers voice seriously explains: "No one in Jianghu calls me that anymore." Senior Sister nods solemnly after hearing, indicating full understanding, then calmly replies: "Understood, Ergou." Extreme close-up: Enemy's barely recovered expression completely collapses again Junior Sister finally can't help turning face away quickly, short laugh escapes Background elderly master deadpan delivers final blow: "Now someone does again." Enemy completely forgets original challenge intent, silently pulls cloak higher over face, as if regretting announcing so many titles for first time. Cut to black precisely on this expression. Comedy Rhythm Structure Maintain clear 'three-beat progression': Beat 1 Enemy announces himself with epic expert posture, max aura. Beat 2 Senior Sister ignores title system, only asks plain "What is your name?". Beat 3 Master's "Wang Ergou" destroys persona, subsequent salvaging becomes new jokes. Performance Principles Enemy Swordsman Cannot actively joke Cannot perform as clown Must seriously maintain dignity, titles, aura Comedy effect only from how reality undermines his serious identity maintenance Sword Immortal Senior Sister Must remain calm throughout No mockery No stealing thunder Her humor isn't 'getting the joke', but truly only confirming name Junior Sister Must react naturally Focus on "trying hard not to laugh" No premature exaggerated breakdown Elderly Master Must be absolutely deadpan Like normally recognizing person, recalling past Final blow shouldn't feel like intentional banter, but unconscious factual addition Hard Requirements Strict total duration 15 seconds 16:9 landscape Three consecutive clear shots Simple clear staging for Seedance 2.0 Mini Explicit eye-line relationships Strict character continuity Native synchronized Mandarin dialogue Precise lip-sync Clear comedic pauses Costumes stable throughout Longswords stable throughout Supporting roles positions stable throughout Geographic space stable throughout Silk fabric and hair physics realistic Foreground/mid/background maintain natural parallax and real spatial ambient sound No subtitles generated Negative blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props

@Soran
Epic Cinematic Trailer Video Prompt
Seedance 2.0

Epic Cinematic Trailer Video Prompt

Use reference image 1 to create an epic cinematic video. : Epic cinematic trailer aesthetic, live-action style, IMAX, 16K, hyper-detailed rendering, full-frame dynamic particle effects, Unreal Engine 5, ray tracing, explosive details. Style requirements: aesthetic, morbid beauty, grand momentum, decadent beauty, fragmented beauty, tragic, with sadness. [Constraints & Negatives] Low saturation cold grey + amber accent, physics-based fluid motion. Negative: Low quality, stutter, face/body collapse, over-bright, excessive gore, stiff motion, watermark, T-pose, bright palette, flashy VFX, rigid camera, lack of speed/blur, weak kills.

@Zidan 子丹
Solo Camping Vlog with Night Surprise
Seedance 2.0

Solo Camping Vlog with Night Surprise

Create a 20-second ultra-realistic cinematic camping vlog featuring a young Japanese woman with straight black hair and bangs, wearing a dusty pink outdoor jacket. Scene 1 (0–4 sec): Selfie-style vlog in a beautiful pine forest during golden hour. She smiles at the camera while holding a beige tent bag and excitedly introduces her solo camping adventure. Natural handheld camera movement, realistic facial expressions. Scene 2 (4–7 sec): Wide cinematic shot of her setting up a beige camping tent among tall pine trees. She happily raises both hands to celebrate after pitching the tent. Warm sunlight filters through the forest. Scene 3 (7–12 sec): Nighttime campfire scene. She sits on a folding camping chair, roasting a marshmallow on a stick. Close-up of her gently blowing on the toasted marshmallow, with realistic firelight illuminating her face. Scene 4 (12–16 sec): She sits beside the campfire holding a glowing marshmallow, enjoying the peaceful night in the forest. Natural expressions, cozy atmosphere, realistic shadows and warm orange lighting. Scene 5 (16–20 sec): Inside her illuminated tent at night, she smiles at the camera while holding a camping lantern. Suddenly, she hears a mysterious noise outside, opens her eyes wide, and pulls her sleeping bag up to her nose with a cute, surprised expression. Visual style: Photorealistic live-action, 4K, cinematic depth of field, natural skin texture, realistic lighting, smooth camera transitions, authentic outdoor atmosphere, detailed facial expressions, cozy solo camping aesthetic. Audio: Natural forest ambience, birds chirping, gentle wind, crackling campfire, subtle fabric sounds, and soft nighttime forest ambience. No background music, no subtitles, no text, no watermark. Consistency: Maintain exactly the same woman, hairstyle, outfit, facial features, and tent throughout all scenes.

@Zorvia
Superhero Speed Sequence
Seedance 2.0

Superhero Speed Sequence

Create a realistic cinematic superhero speed sequence in a busy downtown city street during autumn, with natural daylight, pedestrians, cars, crosswalks and detailed buildings. Scene 1 — Wide street-level shot: pedestrians cross a busy intersection while cars wait in the background. Camera tracks smoothly from left to right. Scene 2 — A female superhero in a sleek fitted red superhero suit suddenly appears and accelerates across the crosswalk at extreme speed, powerful running posture, flowing hair. Scene 3 — Side-tracking close shot: she races past outdoor café tables and pedestrians, surrounded by intense glowing red energy trails and realistic motion blur. Scene 4 — Low-angle tracking shot: she rapidly approaches a small white dog in the crosswalk, crouches down while still moving at super speed and safely grabs the dog. Scene 5 — Close dynamic shot: she carries the dog securely while sprinting forward, red energy streaks wrapping around her body, strong cinematic motion blur. Scene 6 — Wide establishing shot: she races across the entire intersection at incredible speed, leaving long red light trails behind her as pedestrians react naturally. Scene 7 — Fast lateral camera pan: she blasts past people sitting on a city bench reading newspapers, red energy trails sweeping through the frame. Scene 8 — Final wide-to-medium tracking shot: she continues running rapidly down the street and toward the camera, then passes close to the camera with powerful speed, realistic cinematic lighting and motion blur. Photorealistic, cinematic superhero VFX, realistic human movement, natural city environment, dynamic camera tracking, shallow depth of field, realistic red energy trails, high detail, smooth motion, dramatic speed-ramp feeling, no text, no logos, no watermark.

@Sᴀɪʀᴀ
Luxury Perfume Commercial Script
Seedance 2.0

Luxury Perfume Commercial Script

15-second, 16:9 luxury perfume commercial. Photorealistic cinematic fashion film, minimalist luxury, rich emerald environment, high-contrast lighting with elegant soft golden accents, glossy reflections and premium macro product cinematography. Use Image 2 ONLY as the model reference. Use Image 1 ONLY as the Wizstar perfume bottle reference. Keep the model’s identity, face, hair, body proportions and emerald silk dress consistent. Keep the perfume bottle design, shape, label, cap and materials identical throughout. 0–3s — HERO OPEN: Start immediately with the woman clearly visible, centered in a confident fashion pose, wearing an emerald silk dress and holding the Wizstar bottle near her chest. Her face, dress and bottle must be clearly visible from the first frame. Rich emerald background with soft golden highlights. Bright, premium and elegant. No dark shadows, gray background, empty frame or fade-in. 3–6s — SPRAY: Smoothly move into a cinematic close-up. She raises the Wizstar bottle and sprays once toward her neck. Fine perfume mist catches the golden light. She lowers the bottle and gently touches her collarbone. Elegant, controlled movement with realistic reflections and mist. 6–9s — FASHION MOVEMENT: Cut to a wider shot. She slowly turns and walks forward while the camera tracks backward. Her emerald silk dress and hair move naturally. Emerald atmosphere expands around her with subtle mist and flowing golden light streaks. 9–12s — PRODUCT HERO: Transition into a premium macro shot of the Wizstar bottle floating in the emerald environment. The bottle slowly tilts and catches golden highlights. Show realistic glass, liquid reflections, subtle vapor trails and refined amber particles. Keep bottle geometry perfectly stable. 12–13.5s — FINAL MODEL: Cut back to a tight fashion shot. She gently turns her head toward camera with a confident, elegant expression. Hair and silk fabric move softly in the air. Golden rim light outlines her silhouette. 13.5–15s — FINAL PACKSHOT: Cut to a clean luxury packshot. Wizstar bottle centered against a deep black background with an emerald glow and refined golden rim light. Display the words: “ELEGANCE, DISTILLED.” A refined female voice clearly says: “Elegance, distilled.” STYLE: Ultra-premium fragrance advertising, cinematic 35mm look, realistic skin and fabric texture, controlled camera movement, shallow depth of field, precise focus transitions, glossy l

@Meenakshi Yadav
Xianxia Swordswomen Morale Drama
Seedance 2.0

Xianxia Swordswomen Morale Drama

Cinematic realistic texture, pure ancient Chinese Xianxia aesthetics. Core focus on mature institutional pressure, restrained yet continuously tense emotional power, and veteran screenwriter-style dialogue revolving around the following themes: The demand to uniformly act like everything is fine Whether exhaustion can be acknowledged Whether honesty weakens a collective or makes it stronger Adopt Arri Alexa film camera texture, stable sharp facial micro-details, delicate film grain, natural volumetric lighting, and simple clear high-level character blocking. Strictly use @Image 1 and @Image 2 as character identity anchors. Silently reassemble all newly uploaded background and location reference images into a new unified environment DNA first: naturally blend compatible real terrain, ancient architectural language, spatial scale, weathered materials, vegetation, water bodies, wandering mountain mist, slowly moving clouds, reflections, main light direction, and atmospheric depth; the entire environment remains persistently alive but absolutely neutral narratively. Character Settings Character ID A Always the same @Image 1 Senior Sword Immortal Sister: 25-30 year old East Asian female Oval fair face Dark almond eyes Black long hair half-tied, fixed with a white jade hairpin Tall and slender figure Wearing the same set of white embroidered silk Hanfu Semi-transparent layered wide sleeves Silver waist sash Jade pendant White cloth boots Holding a single silver longsword Character ID B Always the same @Image 2 Junior Sword Immortal Sister: 20-25 year old East Asian female Round lively face Black hair braided Petite figure Wearing the same set of green linen Hanfu Dark belt Wooden hairpin Black cloth shoes Holding a single dark steel sword Other Secondary Characters The following characters exist only as secondary witnesses: An elderly master A physician Several visibly exhausted disciples after a great battle An enemy envoy Segment Structure 0-5s | Wide or Long Shot Clearly establish the relationship between characters and environment. The master publicly orders: "Report injuries, uniform four words — No impediment, ready for battle." The surrounding disciples answer in unison as if accustomed: "No impediment, ready for battle." The same junior sister does not speak up. After a full pause of half a beat, she says under everyone's gaze: "This disciple has an impediment." In the first 3 seconds, immediately form a hook, making viewers mistakenly think she will publicly show weakness before the enemy envoy. 5-10s | Medium Shot or Cowboy Shot Maintain the same two women, same costumes, same swords, and completely consistent geographical space. The master clearly lowers his voice: "The enemy envoy is right here, do you have to show weakness?" The same junior sister does not retort, only calmly answers: "I can fight." After a full pause of half a beat, adds: "But pain is pain." In the shallow depth of field behind, the enemy envoy's corner of mouth shows a slight smile of watching the drama. Just when everyone thinks the senior sister will scold the junior sister, The same white-robed sword immortal walks to her side, standing exactly level with her, and only says: "I also have an impediment." The master suddenly turns his head: "Are you also being unruly?" Wind, water, mountain mist, vegetation, cloud shadows, fabrics, and distant figures in the background continue to change naturally but never intervene in the character conflict. 10-15s | Close-up or Extreme Close-up The same master asks with suppressed anger: "If everyone cries pain, what happens to morale?" The same senior sword immortal does not refute immediately, only answers: "Morale isn't about everyone saying they are fine." Leave a truly weighty full pause. She shifts her gaze to those disciples who are obviously exhausted but still stand straight, continuing: "It's that some say there is trouble — and others can bear it." As her words fall, the same physician offers no comment, quietly stepping forward with bandages. In the shallow depth of field behind, the enemy envoy's original smile slowly disappears because he sees not collapse, but a group allowing each other to acknowledge pain. The same junior sister softly asks the senior sister: "What about tomorrow?" Extreme close-up falls on the senior sister's calm and clear eyes, she answers: "Fight when we should fight." After a full pause of half a beat, delivers the final line: "Heal wounds tonight first." Do not arrange applause. Do not arrange the master suddenly admitting fault. Do not arrange the junior sister crying. Only let several disciples who have been holding on finally slowly relax their shoulders. Hard Requirements Strict total duration 15 seconds 16:9 landscape Strictly three continuous clear shots Native synchronized Mandarin dialogue Precise lip sync and eye-line relationships Character identity, hairstyle, costume, sword, physician props, supporting role positions, and geographical space remain stable throughout Character micro-expressions must be restrained and realistic Action nodes few but clear Natural physics for silk fabric, hair, bandages, and weapons Real parallax and synchronized spatial ambient sound maintained across foreground, midground, and background No subtitles generated Seedance 2.0 Mini Execution Focus For Seedance 2.0 Mini, emphasize: Reference character consistency Clear visual hierarchy among multiple characters Limited but dramatically meaningful action design Stable camera continuity Light and shadow continuity Core prop continuity Precise audio-visual synchronization of dialogue, footsteps, fabric friction, bandage unfolding sounds, sword sheath rustles, and environmental sounds Negative blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props

@Soran
Dark Oriental Dance Video Prompt
Seedance 2.0

Dark Oriental Dance Video Prompt

Subject & Character: A mysterious and beautiful young East Asian woman standing in a ruined ancient shrine surrounded by endless red spider lilies under a dark stormy sky. She wears an elegant black gothic traditional-inspired dress with red accents, long flowing sleeves, and dark fabric moving naturally with her body. Her expression is cold, melancholic, and hypnotic — a mixture of sadness, loneliness, and quiet confidence. Maintain the original character appearance, face, hairstyle, outfit design, and cinematic atmosphere. ⸻ Action & Choreography: 15-second intense cinematic dance performance. The woman performs a powerful fusion of dark contemporary dance, gothic choreography, and sharp hip-hop inspired movements. Her movements are elegant but explosive: * sudden shoulder hits * sharp arm waves * dramatic body isolations * fast hand gestures like a ritual dance * powerful spins * flowing sleeve movements * low crouching movements * sudden freezes matching the rhythm Her long sleeves and hair follow every movement with realistic physics. The dance feels like a lonely ghost performing a final ritual in a forgotten world. She moves from stillness into explosive motion, expressing grief, anger, and acceptance. ⸻ Camera Direction: Vertical cinematic video 9:16 Use dynamic movie-style camera language: 0-3 seconds * Start with a slow cinematic push-in from a wide shot. * Woman stands motionless in the middle of the spider lily field. * Wind moves her hair and dress. * Rain droplets fall. 3-6 seconds * Sudden beat drop. * Camera rapidly circles around her. * She begins sharp dance movements. * Fast shoulder hits and arm movements. * Red spider lilies shake violently around her. 6-10 seconds * Dynamic handheld camera following her movement. * Low-angle shots showing power and elegance. * Quick cinematic cuts: * close-up of her eyes * close-up of hands * flowing black fabric * footsteps stepping through wet ground 10-13 seconds * She performs a powerful spin. * Camera rotates with her. * Hair and sleeves create a circular motion. * Fog swirls around her like a supernatural force. 13-15 seconds * Music suddenly slows. * She stops moving. * Camera pulls far away. * She becomes a lonely silhouette surrounded by endless red flowers. * A single red spider lily petal falls in front of the lens. ⸻ Environment & Lighting: Dark abandoned Japanese-inspired shrine ruins. Heavy rain, wet stone ground, dense fog. Cold blue cinematic lighting mixed with deep crimson highlights from spider lilies. The atmosphere is: * beautiful * tragic * mysterious * supernatural * elegant horror The environment itself reacts to her dance: * flowers shake violently around her * fog swirls around her like a supernatural force

@Zidan 子丹
Modern Rural Aesthetics Healing Short Film Video Prompt
Seedance 2.0Featured

Modern Rural Aesthetics Healing Short Film Video Prompt

[Style] Modern Rural Aesthetics, Cinematic Commercial quality, shot with Sony A7S3/cinema camera, 4K/8K ultra-clear, Extreme Macro, natural transparent lighting, healing ASMR, no historical costume drama feel. [Scene] A well-maintained modern farmhouse open kitchen, background is a lush vegetable garden, bright sunshine. [Character] Modern Rural Creator, black long hair casually tied up with a wooden hairpin, wearing a dark blue comfortable linen outfit, clear makeup, focused and peaceful eyes. [Shot Details] [00:00-00:05] Shot 1: Morning Harvest (The Freshness) Visuals: High-definition close-up. Morning sunlight hits the plants with side backlighting. Action: The Creator's bare hands (long, clean fingers) pick a bright red tomato with glistening dew drops from the vine. Details: Extremely sharp focus, clearly showing the fuzz on the tomato surface and the trajectory of sliding water droplets. Background is blurred high-quality green. [00:05-00:10] Shot 2: Extreme Craftsmanship (The Craft) Visuals: Indoor stove area, full of life but spotless. Action: The Creator is cutting vegetables, movements are skilled and precise (non-performance nature). Details: Macro lens captures the moment the knife blade slices through the ingredients, juice splattering. Then switches to the orange flame flickering in the earthen stove, light and shadow are warm and real. [00:10-00:15] Shot 3: Tranquil Time (The Moment) Visuals: Full shot/Medium shot. Action: A delicate home-cooked dish is placed on the wooden long table in the yard. The Creator sits down quietly, gently tidies a stray hair, and picks up a bite of food. Atmosphere: Steam slowly rises against the backlight, the scene is so quiet you can almost hear the wind, showcasing the ultimate sense of relaxation modern people yearn for.

@John

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