Instinct AI

Prompt Library

AI Prompt Library

Curated image, video and web design prompts from creators around the world. Copy any prompt, swap the subject or style, and generate with the latest models.

15,630 prompts · Updated daily · 100% free

65 prompts

Samurai Night Hunt with Dynamic Camera
Seedance 2.0

Samurai Night Hunt with Dynamic Camera

KAZEMIRU — WILD-WIND NIGHT HUNT — 5 SAMURAI Duration: 15s | 16:9 | No Music STYLE: Ultra-photorealistic REAL LIVE-ACTION, AAA Japanese dark-action cinema, restrained semi-CGI VFX. ARRI ALEXA 65, IMAX, Panavision anamorphic. Nighttime Edo Japan, cold moonlight, warm lanterns, deep shadows, mist, realistic atmosphere. @Image1 — STRICT IDENTITY LOCK: Preserve exact male face, facial geometry, white hairstyle, body proportions, torn-white outfit, tattoo, accessories and identity. Exactly ONE male Kazemiru, TWO real metal swords, FIVE adult samurai. Kazemiru ALWAYS remains a photorealistic real human male. COMBAT: Wild, aggressive, acrobatic anime-inspired dual-sword choreography translated into live action. BURST → CROSS-SLASH → PIVOT → REVERSE CUT → WEAVE → DOUBLE SLASH → RE-BURST. Both swords remain physical and clearly visible. ZERO idle, posing, waiting or neutral resets. SUPERSONIC WIND: Kazemiru physically crosses every distance; NO teleportation. Each short-range burst creates restrained emerald-green wind trails, subtle particles, air distortion, dust, leaves, bending lantern flames and realistic clothing reaction. LOCATION: Edo castle district at night: broad dirt road, wooden houses, stone walls, gates, tiled roofs, lanterns and trees. Five samurai surround Kazemiru. CAMERA: Strong 25–35° Dutch angle. Camera is always moving and intentionally slower than Kazemiru. Kazemiru moves first → camera reacts 0.1–0.3s late → whip-pan → overshoots → corrects → reacquires at contact. Use rear OTS, 3/4 tracking, aggressive side tracking and low-angle pursuit. NEVER static, floating or robotic. 00:00–00:03 — #1: Five samurai rush from different directions. Kazemiru bursts forward, air blast throws dust and leaves. Camera loses him, whip-pans, reacquires. He reaches #1 and delivers a brutal dual-sword CROSS-SLASH. Clear contact. #1 collapses. No blood/gore. 00:03–00:06 — #2: #2 attacks. Kazemiru weaves beneath the blade, redirects it with one sword and reverse-slashes with the second. Clear contact. He plants one foot on a stone wall and explosively pushes off. Wind and dust erupt. Camera overshoots toward #3. 00:06–00:09 — #3: Kazemiru flies into frame. Camera catches him mid-air. Real human body twists through a descending dual-blade attack. Both swords remain readable. Clear contact. He lands low and instantly bursts again. 00:09–00:12 — #4: Low Dutch tracking above dirt. #4 charges. Kazemiru weaves past by centimeters, pivots and performs two distinct reverse-slashes. Clear contact. Pressure wave throws dirt outward. Camera loses him and violently reacquires. 00:12–00:15 — #5: #5 searches desperately. Emerald wind crosses background. Kazemiru bursts from the side. He ducks the sword, rotate

@Zar⭕on
Anime Girl Falling Through Skyscraper Prompt
Seedance 2.0

Anime Girl Falling Through Skyscraper Prompt

Created a dramatic top-down shot of a pink-haired anime-style girl falling through a futuristic glass skyscraper at night, surrounded by reflections, lights, and intense motion blur. The camera rapidly rotates and follows her descent, then cut to a dark close-up where she looks calm and mysterious. Show detailed shots of her pink outfit, clenched hand, and flowing hair. Build tension with cinematic lighting and deep shadows, then transition into a powerful final shot where she flies forward toward the camera with glowing golden eyes, wind blowing through her hair, bright warm light and wings-like energy behind her. Ultra-detailed 3D anime cinematic style, realistic motion, smooth camera movement, dramatic depth of field, high-quality lighting, dynamic action, consistent character design, epic cinematic atmosphere.

@Maha
Xianxia Fight: Hook Blades & Camera Tricks
Seedance 2.0

Xianxia Fight: Hook Blades & Camera Tricks

What is locked is the sword, not her next step. Prompt: Cinematic realistic texture, pure ancient Chinese Xianxia hard-core combat aesthetics. Core concept: Camera participates in deceiving the viewer using angles, occlusions, and axis changes to reveal tactical shifts. Movement basis: Flexible body, stable feet, logical advance/retreat, diagonal evasion, continuous flow. Enemy 'Dual Hooks' are cinematic martial arts design. Reference & Environment: Use @Image 1 and @Image 2 as identity anchors. Recombine backgrounds into unified environmental DNA. Background remains alive but neutral (wind, water, mist move independently). Local reactions only when hit (dust, ripples, debris). Characters: ID A (Senior Sister): White silk Hanfu, silver straight sword. ID B (Junior Sister) & Master: Passive witnesses in background. Enemy: Dual-hook assassin, dark grey/black gear. Structure (15s total): 0-5s: Wide shot. 18mm high angle drops to eye level. Enemy charges. 24mm low side-shot. Hook sweeps lens. Senior evades minimally. 40mm over-shoulder. Enemy hooks sword spine, pulls outward while attacking from opposite side. Senior folds body narrowly. Occlusion cut via arms/sleeves. 50mm reverse angle reveals hooks crossed, locking sword. Pull forces Senior off balance. 5-10s: Medium shot. 35mm circular tracking. Continuous attack sequence (upward pull, low strike, reverse hands, hilt impact). Senior evades via minimal waist/step movements. 65mm close-up of hands: Mechanical lock formed. 18mm top-down view shows trapped triangle zone. Junior steps forward, Master stops her. Camera crosses 180-degree axis to 28mm reverse shot. Enemy twists hooks to disarm. Senior accelerates INTO the pull instead of resisting. 10-15s: Close-up. 35mm handheld follow. Senior uses hook traction as pivot point. Enemy closes gap with second hook. Occlusion cut via hook sweeping lens. 28mm reverse shot reveals Senior has switched sides, escaping lock via rotation. Hooks block each other briefly. 100-degree tight orbit. Real footsteps/rotation only. Final static 85mm extreme close-up. Sword stops one finger-width from enemy jaw. One hook reaches Senior shoulder half-second late. Other hook stuck on enemy centerline. Sound collapses to breathing and metal resonance. Master says: "Locked is the sword, not her next step." Junior exhales.

@Soran
Korean cinematic zombie horror scene prompt
Seedance 2.0

Korean cinematic zombie horror scene prompt

Create a short 16:9 photorealistic Korean cinematic zombie-horror scene in an abandoned farmhouse kitchen. A crying female survivor from Korea with messy dark hair, dried blood on her forehead, and a dirty olive-green hooded anorak aims a black pistol at her infected lover. She is trembling, tears running down her face, but cannot pull the trigger. The infected man has tangled dark hair, pale dirty skin, milky-white eyes, dark veins, torn clothing, and an increasingly feral expression. He snarls loudly and screams directly at her. She slowly lowers the pistol, drops it beside her, and opens her arms toward him. He suddenly screams again, lunges forward and violently grabs her face. Hard smash-cut to warm golden-hour memories of the same couple happily together in a vast wheat field — laughing, holding each other, walking hand-in-hand through the golden grass, and sitting together beneath the sunset. Make the contrast between the cold present and beautiful memories emotionally powerful. Photorealistic live-action cinema, natural skin and tears, realistic infected eyes and facial expressions, handheld camera, practical-effects horror, 35mm film grain, believable movement and lighting. No gunshot, no gore, no dialogue, no slow motion, no extra plot, no CGI look, no animation, no distorted anatomy, no duplicate characters, no subtitles, no text, no watermark.

@ORHAN
Playful Basketball Scene with Dog Mascot
Seedance 2.0

Playful Basketball Scene with Dog Mascot

A beautiful Korean girl with long dark hair, wearing a fitted black sleeveless top, black athletic shorts, and white sneakers, is playing basketball on an outdoor orange-colored basketball court surrounded by lush green trees. A cute oversized white cartoon-style dog mascot with black floppy ears is standing opposite her, holding and bouncing a basketball. The scene begins with a wide cinematic shot showing the girl facing the giant dog character near the basketball hoop. She playfully interacts with the mascot while dribbling the basketball, creating a fun and charming atmosphere. The camera smoothly moves between wide shots and medium close-ups, capturing the girl's natural expressions, flowing hair, realistic body movement, and the mascot's cute reactions. At the middle of the video, the girl steps closer to the camera while holding the basketball, looking confident and slightly playful. The giant dog character remains visible in the background, reacting humorously to her movements. Toward the end, she moves back toward the basketball hoop and prepares for another playful basketball moment while the mascot is seen in the foreground. Photorealistic Korean girl, natural skin texture, realistic facial features, consistent identity, detailed hair strands, realistic athletic movement, cinematic outdoor lighting, soft overcast daylight, shallow depth of field, smooth handheld camera movement, realistic basketball court textures, natural shadows, high-detail 4K cinematic quality, playful K-drama-inspired visual style, no face distortion, no extra fingers, no unnatural body movement, no text or watermark.

@ayzalnoor
Xianxia Loyalty vs Obedience
Seedance 2.0

Xianxia Loyalty vs Obedience

Cinematic realistic texture, pure ancient Chinese Xianxia aesthetics. Core focus on mature conceptual conflict, restrained martial arts character performance, and veteran screenwriter-style dialogue driven by subtext, pauses, and reversals. Adopt Arri Alexa film camera texture, natural volumetric lighting, and delicate film grain. This core reversal revolves around the distinction between "loyalty" and "obedience": Everyone thought the senior sword immortal would demand unconditional loyalty from the junior sister The true reversal is she actively teaches the junior sister: True loyalty is not always listening to her, but having the courage to draw a sword and stop her when she goes wrong Strictly use @Image 1 and @Image 2 as character identity anchors. All background and location reference images uploaded this round jointly determine the same environment DNA. Before formal composition, silently reconstruct compatible real terrain, architectural language, material age, vegetation, water bodies, weather, mountain mist, reflections, main light direction, and atmospheric depth, forming a unique, complete, unified new location for this round. Background remains persistently alive but absolutely neutral narratively. Character Settings Character ID A Always the same @Image 1 Senior Sword Immortal Sister: 25-30 year old East Asian female Oval fair face Dark almond eyes Black long hair half-tied, fixed with white jade hairpin Tall and slender figure Wearing same set of white embroidered silk Hanfu Silver waist sash Jade pendant White cloth boots Holding single silver longsword Character ID B Always the same @Image 2 Junior Sword Immortal Sister: 20-25 year old East Asian female Round lively face Black hair braided Petite figure Wearing same set of green linen Hanfu Dark belt Wooden hairpin Black cloth shoes Holding single dark steel sword Other Secondary Characters The following characters exist only as secondary witnesses: An elderly master Two sect disciples Several bystanders A captured enemy commander Segment Structure 0-5s | Wide or Long Shot Clearly establish oath-taking site, character relationships, and spatial order. An elderly master presiding over formal oath-taking. He says solemnly: "Take oath — never disobey senior sister's command in this life." Junior sister prepares to kneel. The same white-robed sword immortal suddenly interrupts: "Delete this line." First half of this segment must quickly form a hook, making viewers mistakenly think she will propose stricter loyalty demands, but she instead negates this oath. 5-10s | Medium Shot or Cowboy Shot Maintain same two women, same costumes, same swords, and completely consistent geographical space. Master clearly confused asks: "Are you afraid she won't be loyal?" Senior sister calmly answers: "I am afraid she is too loyal." Entire venue instantly quiet. In shallow depth of field behind, the same enemy commander's original mocking smile also slightly disappears. Senior sister truly turns to junior sister, only asks: "If one day, I am wrong?" Junior sister freezes completely for the first time. Wind, water, mountain mist, sleeves, hair, and distant figures in background continue natural motion but completely do not participate in this choice. 10-15s | Close-up or Extreme Close-up The same junior sister does not continue kneeling, but slowly stands straight. She only draws the dark steel sword halfway, using the blade not fully sheathed to block horizontally in front of senior sister, forming a clear barrier without killing intent, saying: "Stop you first." Senior sister looks at her, asks: "If you can't stop me?" Full pause of half a beat. Junior sister finally truly raises eyes to meet hers, answers: "Then defeat you." Extreme close-up: The same senior sword immortal's originally serious and restrained expression finally reveals an extremely light, truly approving smile. She uses only two fingers to gently push away the blade blocking in front, saying: "This is more like my junior sister." In shallow depth of field behind: The same elderly master completely silent The same enemy commander slowly lowers gaze Junior sister ultimately does not kneel again Hard Requirements Strict total duration 15 seconds 16:9 landscape Strictly three continuous clear shots Native synchronized Mandarin dialogue Precise lip sync and eye-line relationships Character identity, hairstyle, costume, sword, supporting role positions, and geographical space stable throughout Character micro-expressions must be restrained and realistic Half-draw sword and horizontal blocking actions must be simple, clear, readable Natural physics for silk fabric, metal longsword, and hair Real parallax and synchronized spatial ambient sound maintained across foreground, midground, background No subtitles generated Seedance 2.0 Mini Execution Focus For Seedance 2.0 Mini, emphasize: Reference character consistency Visual hierarchy among multiple characters Few but precise action nodes Camera continuity Light and shadow continuity Sword state continuity Precise audio-visual synchronization of dialogue, sword drawing sound, scabbard friction, fabric sounds, and environmental sounds Negative blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props

@Soran
Realistic Fitness Vlog with DV Aesthetic
Seedance 2.0

Realistic Fitness Vlog with DV Aesthetic

Create a 30-second, 4:3 horizontal aspect ratio, highly realistic personal fitness Vlog that captures the feel of a friend casually recording a daily workout with a early-2000s home DV camcorder. It is not a fitness ad or a polished cinematic short. The 30 seconds is an edited summary of the fitness process, connecting leaving home, preparation, training, and ending through natural jump cuts; do not rush the character to complete everything in 30 seconds, and do not use speed-ups. [Character & Clothing] Use the uploaded full-body image of the person in grey sportswear [@Image1] as the sole character reference. The protagonist is the adult female from the reference image, strictly maintaining her facial features, face shape, eyes, nose, lips, thin-framed glasses, hairline, and overall age appearance. She must remain the same person from different angles, during exercise, speaking, and smiling; she cannot become another similar-looking face. The reference image is only used to determine identity, clothing, and body appearance; do not reuse the white studio background or the fixed standing pose from the original image. The character has a natural, healthy fitness physique with moderate muscle definition in shoulders, arms, waist, abdomen, and legs, showing real muscle contraction and stable body control during movement. Maintain the overall height and body proportions from the reference image; do not exaggerate muscles, overly cinch the waist, or lengthen legs. Keep skin fair and delicate but with natural texture; slight redness may appear after exercise, but no excessive smoothing or plastic look. Wear the same set of sportswear from the reference image throughout: heather grey wide-neck short-sleeve T-shirt with the neckline naturally tilted, exposing her right shoulder (left side of the frame when facing front); the hem tied at the same-side waist forming a cropped style exposing the waist/abdomen, keeping the original pink-purple print on the chest; underneath is a pink-purple thin-strapped sports bra with straps and edges naturally visible; bottom wears heather grey high-waisted tight sports shorts, paired with white ribbed mid-calf sports socks and the same white lace-up sneakers as in the reference image. Clothes should have real wrinkles and slight displacement due to movement, but cannot change style, color, material, knot position, or exposed shoulder direction. Do not change into black tops, long leggings, blue socks, or boots. When leaving, keep the loose black long hair from the reference; tie it into a ponytail by hand before entering the gym, then maintain the same ponytail throughout, keeping natural bangs and sideburns; do not suddenly change bangs or hair volume. Glasses are worn throughout, maintaining reasonable position during exercise. Props are fixed: a small black gym bag, a transparent water bottle with a white cap, and a small white towel; do not change their appearance across shots. [Shot Flow] 0–3s | Going to nearby gym. Quiet community street, natural daylight. Friend films from her side-front while walking; she wears the aforementioned grey sportswear, carrying a small black gym bag on one shoulder, walking towards the nearby gym. Black long hair sways gently with steps. She briefly looks at the camera with a natural small smile, then continues looking at the road, not posing deliberately. Camera has slight undulation from walking, composition slightly off, like casual recording. 3–6s | Tying hair. Stops near gym entrance, side medium close-up. She raises hands to gather long hair, ties it into a neat ponytail with a black hair tie, then adjusts glasses and bag strap. Natural jump cuts may skip part of the tying process, but viewers must see the actual action from loose hair to ponytail; hairstyle cannot change magically. Movements are relaxed and skilled, contact between fingers and hair is realistic. 6–9s | Putting things down, simple warm-up. Cut to ordinary community gym, black rubber floor, dumbbell rack, bench, wall mirrors, environment realistic with traces of life usage, not luxurious empty commercial studio. She places black gym bag next to bench against wall, puts water bottle and white towel on one end of bench. Natural jump cut to her lightly moving shoulders, stretching arms, adjusting breathing. Camera feels like friend shooting casually from side, not deliberately showcasing body. 9–15s | Simple strength training. Two normal-speed training clips: first film her doing light dumbbell curls, fully presenting smooth lift, brief pause, controlled lowering; shoulders don't shake wildly, palms grip dumbbells realistically, arms show natural muscle lines with effort; then cut to side-front medium-full shot filming her completing one bodyweight squat, from standing to squatting and back up stably, feet contact ground, knee and hip movement reasonable, torso stable. She focuses on breathing, exhales softly when exerting force, doesn't pose for fitness camera. Sportswear shows natural stretch and wrinkles, ponytail swings slightly with movements. 15–20s | Treadmill jogging. Side-front handheld medium shot, she jogs easily on treadmill, stride moderate, left and right feet alternately contact belt, arms swing naturally, ponytail sways rhythmically with steps. Breathing becomes slightly heavier, small amount of sweat appears gradually on forehead, nose wings, and neck sides, not suddenly soaking wet. She glances at camera, smiles lightly with expression tired yet amused. Then natural cut to treadmill slowing/stopping, she confirms stability before stepping down, does not jump off running belt. 20–25s | Drinking water, wiping sweat. Returns to same bench, unscrews same water bottle, takes two small sips, then presses small white towel gently on forehead and neck sides. Towel has real contact and occlusion with skin, does not pass through glasses, does not wipe away all sweat directly. She accidentally sees sweaty self in mirror, laughs lightly, a real relaxed reaction after exercise, not exaggerated acting. Reflection's actions, clothing, and position must accurately correspond to person. 25–30s | Done working out. Sits on bench, breathing still slightly rapid, shoulders rising/falling with breath, holding towel. Friend brings camera closer, she looks up at camera, says naturally in Chinese tone with smile: "Today's workout felt pretty good!" Voice carries post-exercise breath, mouth shapes accurate, ends with light laugh. Finally natural cut to her carrying same black gym bag towards exit, ponytail swinging lightly, camera follows half-beat slow, ending in lifelike action, no advertising freeze-frame. [Photography & Visual Quality] Entire segment presents early-2000s consumer MiniDV recording quality: slight handheld shake, imperfect composition, occasional delayed follow-focus, slight autofocus search, brief exposure/white balance changes when moving outdoors to indoors, soft digital details, slight shadow noise, normal motion blur, and one unskilled small zoom. These flaws should be restrained and random, not every shot intentionally out-of-focus or violently shaking. Character's face always clear enough to recognize same person from reference. Primarily eye-level medium shots, medium-full shots, and natural facial close-ups; training shots retain necessary body/equipment info, no deliberate close-ups on chest/buttocks. No stabilizer-smooth moves, blockbuster grading, slow-mo, lens flares, film burn, exaggerated grain, or fake tape glitches. DV device itself does not appear in frame. [Audio] Only ambient sounds: community footsteps, slight street noise, door push, bag strap/cloth friction, gym AC hum, distant blurred conversation, light dumbbell placement, shoe-ground contact, treadmill motor sound, gradually heavier breathing, bottle opening/drinking, towel friction, natural laughter, and final character dialogue. Audio quality has slight noise/space sense from home DV mic, no studio vocals. No BGM, no narration, no subtitles. [Negative Constraints] Prohibit identity drift, face changing, glasses disappearing/deforming, hairstyle switching without reason, clothes changing color/style, exposed shoulder flipping left/right, body proportion changes, exaggerated muscles, plastic skin, beauty filters, abnormal skin texture, unreasonable sweat, distorted palms, extra fingers, equipment deformation, dumbbells passing through hands, foot sliding, distorted running motions, items floating/teleporting, wrong mirror reflections, duplicate protagonists, props appearing suddenly. Except for existing prints/marks on reference clothing, do not add brand logos, watermarks, date/timestamps, UI text, or other screen text.

@疯狂的田螺君
High School Superhero Slap Scene
Seedance 2.0

High School Superhero Slap Scene

Cinematic 16:9 live-action, 24 sec, realistic high school hallway, bright fluorescent lighting, shiny floor, grey lockers, shallow depth of field. Characters: Girl A: long wavy brown hair, blue plaid shirt over white tank top, jeans. Girl B: short dark bob, navy-and-cream letterman jacket with red "R". Scene 1 (0-2s): Wide shot. Girl A stands against lockers, Girl B faces her, confronting her. Students walk in the background. Scene 2 (2-4s): Close-up of Girl A, nervous and calm, Girl B's head blurred in the foreground. Cut to Girl B's close-up, smirking. Scene 3 (4-7s): Medium two-shot over Girl B's shoulder. Girl A looks tense and stares back. Scene 4 (7-8s): Girl B slaps Girl A. Girl A's head whips sideways, hair flying, and her eyes flash glowing white. Scene 5 (8-9s): Wide handheld shot. Girl A, eyes glowing, thrusts her arm out, blue-white electric energy crackles along her arm. Students in the hallway watch in shock. Scene 6 (10-15s): Close-up. Girl A's face, glowing white eyes, angry and shaken. Her glowing hand rises toward the camera, energy sparking around her fingers. Scene 7 (16-19s): Wide long hallway shot. Two jocks in varsity jackets rush at Girl A. She unleashes streaks of white energy that hurl them backward through the air. Scene 8 (20-24s): Front-facing tracking shot. Girl A walks down the empty hallway toward the camera, glowing energy on her arms and eyes. The glow fades, her eyes turn normal, and she looks breathless and shocked. Style: realistic teen superhero drama, natural skin texture, motion blur on energy effects, smooth camera moves, cool blue-white glow, no text or subtitles.

@Sᴀɪʀᴀ
Mannequin Horror Escape in Mall
Seedance 2.0

Mannequin Horror Escape in Mall

CHARACTER LOCK: the main character is a man in his 30s, dark casual jacket, , short dark hair — consistent into Part 2. Muted color grading, natural sound throughout, tension score entering early. [0-1s] A woman leans close to a mannequin to inspect an outfit — its head turns toward her unexpectedly. [1-2s] It steps off its stand and reaches for her, pulling her out of frame. [2-3s] Wide shot: the four other mannequins nearby begin moving too, stepping down from their platforms. [3-4s] They move toward nearby shoppers with quick, unnatural motion. [4-5s] People scatter and call out in alarm through the section. [5-6s] One figure reaches a shopper near a clothing rack, pulling him off balance. [6-7s] Wide shot: concern spreads through the main corridor, people moving quickly away. [7-8s] The main character ducks behind a support pillar, assessing the situation. [8-9s] He spots a storage room nearby and waves urgently for others to follow. [9-10s] A group of shoppers hurries toward him and into the room. [10-11s] He pulls the last few inside and shuts the door firmly. [11-12s] Interior: the room full of worried people, some holding each other close. [12-13s] He leans against the door, then notices a wall mirror reflecting the corridor. [13-14s] Through the mirror he sees one figure standing still over a man on the floor. [14-15s] Close-up: his expression tightens with concern. [15-16s] He spots three more people hiding behind a distant pillar through the mirror. [16-17s] He glances at the room, then carefully opens the door a crack. [17-18s] The sound draws a nearby figure's attention toward the doorway. [18-19s] He grabs a life-size cardboard standee and sets it out in the corridor. [19-20s] The figure moves toward the standee instead, momentarily distracted. [20-21s] He slips out and moves low along the wall, away from it. [21-22s] Tracking shot: he hurries toward the three people behind the pillar. [22-23s] Close-up: their worried faces as he reaches them, signaling quiet. [23-24s] He motions for them to follow, checking the corridor both ways. [24-25s] Wide shot: the four of them move quickly back toward the storage room. [25-26s] Behind them, another figure's attention turns toward the movement. [26-27s] It begins following, picking up speed. [27-28s] He urges the group to move faster, glancing back. [28-29s] They reach the storage room door, hands on the handle. [29-30s]: the door swings open, light spilling out, the figure closing the distance behind them. Cut to black. Natural sound throughout — fabric movement, calls of alarm, footsteps, door sounds, breathing — with a tense instrumental score building steadily. No text overlay, no watermark. Varied camera work — close-ups, wide shots, mirror reflections, tracking shots. Natural retail lighting.

@auqib
Sci-Fi Warrior Corridor Sprint
Seedance 2.0

Sci-Fi Warrior Corridor Sprint

Ultra-realistic cinematic sci-fi action scene, a powerful warrior in a flowing beige futuristic outfit sprinting down a massive industrial corridor while wielding a glowing blue energy blade, two armored enemies approaching ahead, dramatic tilted camera angle, intense motion, dynamic movement, realistic fabric details, metallic futuristic architecture, atmospheric lighting, volumetric shadows, cinematic depth of field, high contrast, photorealistic, 8K, epic Hollywood sci-fi movie aesthetic, 35mm lens, vertical 9:16 composition.

@AIwithMinal
Asteroid Field Space Battle
Seedance 2.0

Asteroid Field Space Battle

15-second cinematic photorealistic science-fiction action short, 16:9. A gigantic futuristic city travels through deep space inside an enormous asteroid storm. Thousands of spacecraft fly alongside it, actively manipulating the asteroids into a constantly moving defensive shield. Suddenly an enemy fleet attacks. Hundreds of fighters dive into the asteroid field. The city accelerates. Asteroids slam into attacking ships. Defensive spacecraft race between enormous rocks, pushing them into new trajectories. A massive enemy warship breaks through the asteroid shield and fires directly at the city. The entire city suddenly changes direction. The asteroid field moves with it. Millions of rocks swing into formation around the city like a gigantic mechanical organism. The attacking warship realizes too late that the asteroid field itself is the city's weapon. A colossal impact fills the screen. End on the city disappearing into the moving storm. Photorealistic hard science fiction, spectacular asteroid environments, relentless combat, massive moving structures, fast camera movement, detailed spacecraft, huge scale, cinematic action, no text, no logos, no anime, no cartoon.

@Alexandra Aisling
Epic Ocean Staircase Future Vision Prompt
Seedance 2.0

Epic Ocean Staircase Future Vision Prompt

An enormous staircase emerges from the middle of the ocean and rises into the clouds. People gather in disbelief. A young explorer begins climbing. Each step reveals Earth further into the future. First step: futuristic cities. Next step: forests growing on skyscrapers. Next: oceans filled with floating civilizations. Higher: giant orbital rings surrounding Earth. Higher: cities drifting through the atmosphere. Higher: humanity traveling among stars. The climb becomes faster and more dangerous. Thousands follow behind. The staircase stretches beyond the clouds and into space. The explorer reaches the final visible step. Beyond it lies a future so vast and magnificent it cannot fully be understood. A brilliant light floods everything. The staircase disappears. Leaving only the ocean below. Epic science fiction adventure, continuous upward motion, escalating future visions, breathtaking scale, emotional wonder, photorealistic environments, cinematic camera movement, dynamic action, masterpiece visuals, 16:9.

@Alexandra Aisling
Seedance 2.0 Mini Wuxia Battle Prompt
Seedance 2.0

Seedance 2.0 Mini Wuxia Battle Prompt

Cinematic photorealistic texture, pure ancient Chinese Xianxia high-tension dual combat. This time completely break out of previous modes: Constant weapon changes Single combat breaking The core becomes: The two protagonists themselves are a continuously moving dual tactical system. One absorbs pressure from the front The other changes the situation from the flank Immediately swap roles in the next second The real thrill is not flashy sword qi, but that the two protagonists almost don't need to turn back to confirm, can constantly cover each other's blind spots, forming stronger and stronger tacit understanding and tension. Character and Asset Locking Strictly lock only @image 1 and @image 2 as the two core characters. @image 1 | Sword Immortal Senior Sister Image 1 Sword Immortal Senior Sister always maintains original: Adult East Asian female identity Face Black long hair half-up White jade hairpin Tall slender proportion White embroidered silk Hanfu Semi-transparent layered wide sleeves Silver waist seal Jade pendant White cloth boots Only one silver straight sword @image 2 | Junior Sister Image 2 Junior Sister always maintains original: Adult East Asian female identity Face Braided black hair Green linen Hanfu Dark belt Wooden hairpin Black cloth shoes Only one dark steel sword Other Characters Enemies, Master, Passersby are all functional characters only, no need for complex face locking, clothing locking. Environment DNA All uploaded background and location reference images this round jointly determine the same set of Environment DNA. Before formal generation, silently analyze compatible elements among them: Terrain Architecture Height differences Spatial scale Material age Vegetation Water bodies Weather Mountain mist Lighting Reflections Air depth Routes passable by characters Then recombine into a unique but credible new space for this round. Space and Route Principles The entire 15 seconds must occur in a continuous understandable combat route, cannot suddenly switch to another world. Background remains dynamically active but narratively neutral: Wind Water Mist Leaves Clothing hems Reflections Distant figures Always naturally active. Only when characters truly: Step Collide Grazing Weapons touching environment Do these appear: Dust Ripples Debris Scratches Clothing displacement etc. passive physical feedback. Strictly Prohibited Bridge suddenly breaking Mist suddenly saving people Tree suddenly blocking sword Building collapsing itself to help either side Segmented Structure 0–5s | Wide shot entering medium shot Same white-robed Sword Immortal Senior Sister and same green-robed Junior Sister standing back-to-back. Three enemy swordsmen who only bear combat function press in actively from different directions. 0–1s Use 24mm fixed wide panorama, letting audience understand at once: Positions of five people Attack directions Space available for movement next Junior Sister lowers voice, says only one line: "This time, don't turn back to save me." Senior Sister never turns back throughout, calmly answers: "Good." As soon as the last word lands, enemies launch simultaneously without warning. Camera quickly moves from fixed 24mm into 35mm medium-close range motion, but doesn't shake randomly, instead brought in by the characters' true movement lines. First Round Engagement One enemy attacks Senior Sister from above Another enemy cuts into Junior Sister's blind side simultaneously The two women explode in opposite directions almost instantly: Senior Sister briefly changes attack line of first sword then directly advances position Junior Sister lowers center of gravity grazing second attack, only counter-attacks enemy's weapon path, doesn't stop to pose Two immediately start migrating forward along routes truly existing in reference environment. A high-speed foreground passing enemy body briefly fills lens, using this real occlusion to complete first hidden cut, audience barely feels camera position has changed. 5–10s | Medium shot continuous follow Maintain: Same space Same two protagonists Same weapon ownership Enemies absolutely cannot queue up to send moves, they continuously: Chase Surround Intercept At this time: Senior Sister bears continuous pressure from two enemies Junior Sister faces another enemy Cannot split screen into "two fighting separately", must let two combat lines constantly interweave. First Tactical Complement Senior Sister deliberately yields half step, bringing one pursuing enemy into Junior Sister's advancing attack line. Junior Sister doesn't look at Senior Sister at all, only at the instant enemy's sword tip truly enters her space, briefly catches and changes weapon direction with dark steel sword, immediately releases, continues handling person in front. Second Tactical Complement Less than a second later, exact opposite happens again. Another enemy launches true attack from behind Junior Sister. Same white-robed Sword Immortal doesn't even turn back, silver sword tip enters from other side of frame at high speed, uses only one extremely short metal impact to push that sword out of dangerous line behind Junior Sister, then silver sword immediately leaves frame, Senior Sister continues own fight. Core State Two people never confirm each other's positions, yet accurately know where the other is. Camera glides smoothly between foreground and midground, utilizing following elements sweeping past lens at high speed to form 2-3 extremely natural hidden transitions: Enemy shoulders White wide sleeves Green clothing hem Weapons Rhythm Requirements Action rhythm isn't one speed from start to finish, but: Two fast exchanges One truly weighted weapon collision Half-beat silence Then sudden explosion Same older Master stays in distant safe zone observing, doesn't act from start to finish, doesn't solve problems for anyone. 10–15s | Close shot entering final wider medium shot Three enemies discover single pursuit ineffective, first time truly change strategy simultaneously, compressing space from three directions, forcing Senior Sister and Junior Sister toward same central area. Form obvious deadlock. Two don't continue retreating. Same white-robed Sword Immortal and same green-robed Junior Sister suddenly burst sprint towards each other simultaneously. Camera doesn't cut immediately, lets audience fully see: Two shoulder lines graze in high speed, bodies cross through each other with minimal distance. At moment of crossing, two fully swap front-back positions. And neither looks at the other. Tactical Flip After Swap Senior Sister while passing Junior Sister, directly takes over enemy originally attacking Junior Sister's blind side Junior Sister simultaneously cuts into line of enemy originally chasing Senior Sister One enemy longsword sweeps across entire camera at high speed, forming only one obvious weapon occlusion hard cut. Cut to brand new reverse axis: Senior Sister now stands at position Junior Sister just left Junior Sister also stands at position Senior Sister just left Both immediately complete two extremely short, extremely direct, no showy rotation reverse breaks: Silver sword tip safely stops one finger-width before an enemy's chin Dark steel sword simultaneously safely stops outside another enemy's sword-wielding wrist Third enemy prepares to strike again, but finds both effective attack lines completely blocked by companion's position, can only force retreat. Sudden Stop Moment Previously dense: Whooshing sounds Metal collisions Shoe sole skid sounds Collapse suddenly at this moment. Leaving only: Two women's true breathing Extremely light residual vibration of swords Silk clothing hems gradually falling Senior Sister still looking at enemy in front, asks without turning head: "Still alive?" Junior Sister pauses almost none: "Easier than you." Senior Sister's mouth corner shows only extremely brief, extremely light hint of smile. Distant same Master finally lightly exhales breath held throughout, but doesn't preach, doesn't explain relationship between two. Ending State After victory confirmed, absolutely no victory poses. Two women lower sword tips simultaneously, maintain original pace continuing forward through same space; three enemies instinctively yield road. Hair, clothing hems, environmental wind, water mist, debris continue natural movement, picture ends directly while characters still moving forward. Camera and Editing Requirements Strict total duration 15 seconds 16:9 landscape Maintain 0–5s / 5–10s / 10–15s three clear narrative segments Visually dominated by one continuous silky camera path Whole film allows only about 4-5 hidden cuts or cuts truly triggered by impacts Prohibit crazy fragmented cutting for "action feel" Seedance 2.0 Mini Execution Focus For Seedance 2.0 Mini, actively control prompt budget. Most important is: Image 1, Image 2 two protagonist identities stable Two swords' ownership stable Hands and bodies continuous Two people's spatial relationship continuous Core environment route continuous Three enemies only need to maintain: Ancient style enemy swordsmen Basic functional appearance That's enough, don't waste model attention strictly locking faces, clothes and details. Sound and Motion Requirements Native synchronized Mandarin dialogue Native synchronized spatial audio effects Focus strengthening: Sword tip brief whoosh Real metal collisions Shoe sole friction Silk clothing hem twitching Characters' true breathing Final sudden quiet sound contrast Motion Texture 24fps cinematic motion texture Natural motion blur Actions must have clear: Start Acceleration Force application Line change Inertia Braking Strictly Prohibited Teleportation

@Soran
Seedance 2.0 Mini Prompt for Xianxia Comedy Video
Seedance 2.0

Seedance 2.0 Mini Prompt for Xianxia Comedy Video

People are not magical instruments, nothing needs to be useful prompt: Cinematic realistic texture, pure ancient Chinese Xianxia aesthetics. Centered on mature social tension, restrained dark humor, and authentic character relationships, thoroughly translating the current mood where "all interests seem to have to become skills, grades, profits, and self-improvement" into an ancient Xianxia character drama. Core Principles No modern vocabulary Avoid cliché twists like "seemingly useless hobby actually hides peerless martial arts, hidden inheritance, key combat ability" The cup is just an ordinary, even slightly warped cup from start to finish It truly carries character values References and Environment Strictly use @image 1 and @image 2 as character identity anchors. Silently reorganize all newly uploaded background and location reference images into a unified environmental DNA, naturally blending compatible elements: Ancient architectural language Real terrain Spatial scale Weathered materials Vegetation Water bodies Roaming mountain mist Slow-moving clouds Reflections Main light direction Atmospheric depth The entire environment must remain vivid but absolutely neutral narratively. Character Settings Character ID A | Sword Immortal Senior Sister Always the same @image 1 Sword Immortal Senior Sister: 25–30 year old East Asian female Oval fair face Dark almond eyes Black hair half-tied, fixed with white jade hairpin Tall slender figure Wearing the same set of white embroidered silk Hanfu Translucent wide sleeves Silver waist seal Jade pendant White cloth boots Holding the only silver long sword Character ID B | Junior Sister Always the same @image 2 Junior Sister: 20–25 year old East Asian female Round lively face Black hair braided Small stature Wearing the same set of green linen Hanfu Dark belt Wooden hairpin Black cloth shoes Holding the only dark steel sword Other Secondary Characters One elderly master One competitive fellow disciple Several disciples who just returned from seven-day rest Segment Structure 0–5s | Wide or Long Shot Disciples display their seven-day gains in order: Some bring back sword manuals Some bring back demon cores Some collect precious medicinal herbs When it's Junior Sister's turn, she quietly takes out a self-fired, slightly warped, obviously not beautiful ordinary clay cup from her bundle and places it in the center of the table. The master looks for a moment, then says: "Seven days of rest, others broke realms and understood swords — you just fired a cup?" Junior Sister nods naturally: "Mhm." The first shot must immediately form a contrast hook. 5–10s | Medium or Cowboy Shot Maintain same characters, clothing, clay cup, and completely consistent spatial relationships. The competitive fellow disciple picks up the clay cup, asking with a bit of incomprehensible smile: "Can it break realms?" Junior Sister answers: "No." Fellow disciple continues: "Can it exchange for spirit stones?" Junior Sister answers: "No." The master finally asks the question everyone wanted to ask: "Then why learn it?" This time, Junior Sister hesitates briefly for the first time. Even a bit embarrassed because the answer is too simple. After pausing half a beat, she says: "...I want to learn." Surrounding disciples glance at each other, some suppress laughter. Just when viewers think Senior Sister will also scold her, the same white-robed sword immortal says nothing, calmly takes back the warped clay cup from the disciple's hand, and pours herself a cup of tea. Wind, water bodies, mountain mist, vegetation, cloud shadows, fabrics, and distant pedestrians in the background continue to change realistically and naturally, but must never participate in character conflicts. 10–15s | Close-up or Extreme Close-up Master looks at Senior Sister, asking: "Internal sect assessment is imminent, are you still letting her play?" The same Sword Immortal Senior Sister lowers her head to seriously look at the warped rim, directly answering: "This doesn't count as progress." Junior Sister's eyes visibly darken for a moment, causing viewers to misjudge again—Senior Sister actually doesn't agree with her either. Fully preserve a deceptive half-beat. The next second, Senior Sister naturally drinks a sip of tea with this cup, adding: "That's why it's rare." Master frowns: "What does that mean?" Extreme close-up falls on Senior Sister. She doesn't look at Master, but looks at Junior Sister, saying: "She finally did something — not used to prove herself." The scene falls completely silent. Junior Sister's previously uneasy gaze slowly relaxes. That fellow disciple still quietly adds: "But it's still useless." Senior Sister hands the clay cup back to Junior Sister, saying only: "People are not magical instruments." Full pause for the final half-beat, then delivering the last line: "Nothing needs to be useful." Ending Hard Constraints Never arrange applause Never suddenly reward Never let master announce exceptional promotion Never let the clay cup suddenly exhibit any magical abilities This warped cup remains just an ordinary warped cup at the end Hard Requirements Strict total duration 15 seconds 16:9 Landscape Strictly three consecutive clear shots Native synchronized Mandarin dialogue Precise lip-sync and gaze relationships Character identities, hairstyles, clothing, long sword, clay cup, and supporting character positions stable throughout Micro-expressions restrained and realistic Action nodes few and clear Clay pottery, tea, silk fabric, and hair physics natural Foreground, midground, background maintain real parallax and synchronized spatial ambient sound No subtitles generated Seedance 2.0 Mini Execution Focus For Seedance 2.0 Mini, emphasize: Multi-reference character identity consistency Clear multi-character visual hierarchy Limited but dramatically meaningful actions Stable camera continuity Lighting continuity Core clay cup prop continuity Precise audio-visual sync of dialogue, clay cup hitting table sound, pouring tea sound, fabric friction sound, sword sheath subtle sound, and environmental sound Negative blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props

@Soran
Friday Office to Golden Hour Transition
Seedance 2.0

Friday Office to Golden Hour Transition

FORMAT: 15s / 720P / 16:9. REFERENCES: Image1 is the storyboard and sequential visual guide. SCENE: One career woman races through the final hours of Friday in a modern city office, finishes her last task, and steps into an inviting golden evening. STYLE: contemporary live-action cinematic realism, brisk pacing, cool blue-gray office shifting into amber sunset and warm city lights. LENS / LIGHT / GRADE: 35mm full-frame with 85mm close-ups; cool overhead office light shifting to golden-hour backlight from screen-right; subtle film grain. STATIC LOCKS: same adult woman, face, tailored workwear, hair and accessories throughout; coherent office geography, screen direction and light progression. DYNAMIC MOTION: quick clock glance, purposeful typing, notifications, brisk lateral tracking, decisive laptop close, forward stride through glass doors, gentle city drift, settle into stillness. TIMELINE: 0-1.5s tight clock and anticipatory eyes; 1.5-3.2s wide office typing as colleagues wind down; 3.2-5s notifications then controlled exhale; 5-7s tracking as she finishes a call and gathers her coat; 7-8.8s final email sent, laptop shuts, relief; 8.8-10.8s she exits into golden evening; 10.8-13s city walk opens into warm weekend atmosphere; 13-15s she smiles, phone goes into her bag, holds a calm liberated final frame. AUDIO / VOICE: ticking clock and soft keyboard taps build over light rhythmic instrumental music; laptop click, office ambience recedes into evening street sounds; music opens into warm buoyant weekend energy. No dialogue or voiceover. RULES: one continuous cinematic video, not a storyboard slideshow; no panel borders, captions, masthead, arrows, overlays or readable screen text; no extra featured characters; preserve natural movement and identity. NEGATIVE: no identity drift, frantic unreadable cuts, garbled text, split-screen or frozen montage.

@Amy G
Samurai Castle Assault One-Take
Seedance 2.0

Samurai Castle Assault One-Take

KAZEMIRU: THE JADE-WIND BLADE: ONE-TAKE CASTLE ASSAULT Duration: 30 seconds | Aspect Ratio: 16:9 | No music ONE-TAKE LOCK: This is ONE SINGLE UNBROKEN CONTINUOUS SHOT lasting the full 30 seconds. ZERO cuts. ZERO dissolves. ZERO fades. ZERO match-cuts. ZERO time jumps. ZERO scene resets. The camera never leaves the action and every location change happens physically inside the shot: the camera passes through torn doors, over railings and up the roof with Kazemiru. Time runs in real time. STYLE: Ultra-photorealistic live-action Japanese dark-action cinema with restrained subtle VFX. Impossible anime-inspired dual-sword choreography performed by real human bodies. Large-format cinema look, natural daylight, muted earthy color palette, soft realistic shadows, no oversaturated colors. @Image1 is KAZEMIRU. Preserve her exact face, silver-white ponytail, torn ivory kimono, charcoal split hakama, wind-swirl forearm tattoo and gold hoop earrings in every frame. @Image2 shows the five elite guards. @Image3 shows Captain Tetsugan. POSITIVE LOCKS (true for all 30 seconds): - Exactly ONE Kazemiru with exactly TWO real steel katanas, one in each hand, both always visible and independently controlled. - Her face always matches @Image1. - Every enemy comes from @Image2 or @Image3 and stays visually consistent. - Her body physically crosses every distance, with no teleportation. - It is always daytime with bright natural light. PERSONALITY: Cold, calm, battle-hungry. Minimal expression, steady breathing, focused eyes. Her hunger shows through relentless speed and escalating ferocity, never through grinning or shouting. JADE-WIND EFFECT: Every fast movement leaves a thin, soft jade-green wind trace that follows her exact physical path and fades almost instantly: sword arcs leave fine blade trails, spins bend the air, footsteps kick tiny wakes, supersonic bursts add a brief compressed-air ripple. Always thin, subtle and realistic. No aura, no smoke, no glowing body, no effects moving on their own. CAMERA (one continuous handheld-style pursuit): Constant dutch angle of 25–35°. Wide field of view around 75° in the interior and courtyard, tightening to about 50° for the rooftop duel. Kazemiru moves first and the camera follows 0.1–0.3 seconds late: whip-pan, overshoot, correct, reacquire at the moment of contact. The camera flows through rear over-the-shoulder, low-angle pursuit, side tracking, ground-level chase and front three-quarter retreat, always in one connected movement. Never static, never perfectly smooth. ══ 0:00–0:10: THE GRAND AUDIENCE HALL ══ Setting: bright daylight through large shoji panels, gold folding screens, tall dark timber pillars, tatami sections, raised platform, armor displays, low lacquer tables, silk curtains. 0:00–0:03: Rear over-the-shoulder, five guards closing in. Her fingers tighten on both hilts. BURST: a thin jade streak snaps across the hall and the silk curtains whip. The camera loses her, whip-pans, and finds her inside Guard 1's reach. Left blade parries, right blade slashes diagonally, a pivot, a reverse cut. He drops. 0:03–0:06: Guards 2 and 3 converge. She ducks under a swing, plants a foot on a pillar and pushes off, dust bursting from the wood. Mid-air her left sword deflects Guard 2 and her right sword cuts down. She lands on the edge of a lacquer table, which slides back, and rebounds straight toward Guard 3. 0:06–0:10: Aerial right slash, left reverse slash, dual cross-slash with two separate jade trails. She lands low and bursts across the floor. Guard 4's spear thrusts: she runs two steps up a wall, flips off, and cuts him down through a folding screen. Guard 5 charges: she catches his blade with one sword, vaults the railing above him, and finishes with a cross-slash as she lands behind him. ══ 0:10–0:20: THE PALACE COURTYARD ══ Transition inside the same shot: she does not pose. Both swords still in hand, she drives straight through the paper doors in one burst. The torn paper flutters past the lens as the camera follows her through the doorway onto the wooden veranda and out into a stone courtyard with lanterns, a koi pond, a red lacquer arched bridge and pine trees. Eight new guards: swordsmen below and archers on the roofs. 0:10–0:13: A volley of arrows. She cuts two out of the air with a spinning double slash and a third grazes her sleeve. She sprints along the veranda, pivoting off each post, a jade ripple following her feet. 0:13–0:16: She kicks off a stone lantern, which tips over, and leaps onto the bridge railing. Three swordsmen charge. She runs along the rail, slashes the first, flips over the second, and lands in the koi pond with a huge splash. In the water she parries two blades and cuts both guards. Droplets scatter across the lens. 0:16–0:20: She bursts out of the pond and sprints up a pine trunk in three steps. The camera tilts up with her. She launches onto the roof among the archers: left sword disarms, right sword strikes, roof tiles scatter. Two archers fall. ══ 0:20–0:30: THE ROOFTOP DUEL ══ Transition inside the same shot: she keeps climbing over the roof ridge and the camera rises with her, tightening to a 50° field of view. The tiled castle rooftop opens up with wind in her ponytail and the town far below. Captain Tetsugan (@Image3) waits with his naginata, calm and unflinching. 0:20–0:23: Tetsugan sweeps the naginata in a wide arc. Kazemiru ducks, slides down the sloping tiles, and crosses both swords to stop the blade. Sharp metal sound as his strength pushes her back a step. Her expression stays cold. 0:23–0:27: Fast exchange: his thrust, her left parry, her right slash that cuts his armor cord. He spins the pole and sweeps for her feet: she jumps, kicks off the shaft, and flips over him. Mid-air she cuts both swords across his back armor. Tiles crack under their feet and a faint jade wake curves around her path. He staggers, strikes back, and she narrowly dodges as the blade cuts a roof beam. 0:27–0:30: Supersonic burst along the ridge line, the jade streak slightly brighter but still thin. She slides under the naginata, and as she rises both swords slice through the shaft in a clean cross-cut. Tetsugan drops to one knee, defeated but alive. Kazemiru stands, both swords still in hand, and the last jade filaments disappear. She turns her cold eyes toward the courtyard far below, where dozens more guards pour in. The camera slowly pulls back and up to a wide shot of the whole castle. She lowers her body for the next burst. THE FIGHT CONTINUES. AUDIO: Sword resonance, compressed-air whooshes, metal clashes, footsteps on wood and tiles, arrows, water splashes, fluttering silk and paper, enemy shouts, wind over the rooftops. No dialogue, no music. HUMAN-FIRST LOCK: Kazemiru is always a real human: natural skin pores, real eyes, individual hair strands, believable anatomy and cloth physics. Only her choreography is anime-level impossible. NEGATIVE: cuts, edits, dissolves, fades, scene transitions, time jumps, multiple shots, single-sword fighting, missing or duplicate sword, duplicate Kazemiru, clones, teleportation, thick aura, smoke, glowing body, neon or oversaturated colors, detached VFX, random flips, decorative acrobatics, idle pose, static camera, perfectly smooth tracking, slow combat, floating, broken anatomy, CGI or plastic skin, anime rendering, blood, gore, subtitles, logos, watermark.

@Mira Sterling
Seedance Comedy Story Video Prompt
Seedance 2.0

Seedance Comedy Story Video Prompt

15 seconds, 16:9 aspect ratio, realistic live-action texture, modern Chinese urban background. The first half features natural intimate dialogue between a couple; the second half hard cuts to a Western-style wedding in a future hotel. The camera slowly pulls back to gradually reveal male guests with different colored hair, forming an absurd and awkward comedy twist. Character performances are restrained; environment, skin, fabric, and lighting are realistic and natural. [Characters and Continuity] The female lead is a young adult Chinese girl @image (31). In the future wedding, the bride must be the same girl, maintaining facial features and contours, only changing hairstyle, makeup, and clothing. The male lead is a young adult Chinese man, starting with normal black short hair and daily casual clothes. In the future wedding, his facial features, face shape, body type, and hairstyle contour remain consistent, but he wears a well-fitted suit and dyes his hair distinctly green, fulfilling the girl's request from the opening. He must not look like a different person due to scene/hair changes. The groom is another adult Chinese man, slightly chubby, with black hair, clearly different appearance from the male lead, wearing formal groom attire. There are multiple adult male guests at the wedding site, dyed red, blue, purple, yellow, orange, and one other green-haired man. Their appearances, heights, builds, hairstyles, and suits are all distinct. Hair dye retains real hair strands, roots, and luster, looking like natural dyed hair rather than wigs or glowing colors. [0–7s: Daily Couple Dialogue] Ordinary city park or residential area downstairs, evening, soft natural light, slight ambient life sounds in the background. The girl and boy sit side by side on a bench. Medium close-up shot, clearly recognizable faces. The girl turns to look at the boy, holding his hand, speaking affectionately, seriously, with a touch of coquettishness, as if casually mentioning something romantic. The boy looks at her deeply. The girl speaks completely and clearly: "Baby, if you're not the one marrying me in the future, you must dye your hair green to come to my wedding, so I can spot you at a glance." Spoken at a natural, slightly fast, coherent daily pace, not deliberately dragged out, no swallowed words, no mechanical acceleration. While the girl speaks, the boy listens, showing a faint smile moved yet puzzled, adding no response. Maintain continuous performance, clearly establishing the male lead's appearance. The girl does not smirk early, wink at the camera, or foreshadow the twist. [7–9s: Hard Cut to Future Wedding, See Same Face Then Green Hair] Immediately after the girl says "you", hard cut to the hotel wedding scene. Ambient sound switches synchronously from outdoor life sounds to banquet hall applause and blurred voices. Cut to a frontal close-up of the same male lead's face. Initial frame top edge cropped below the hairline, temporarily hiding hair, letting viewers recognize him as the previous boy. He sits in the wedding guest seats, wearing a suit, expression slightly reserved with complex anticipation, gaze towards the entrance aisle. The camera then slowly, steadily moves backward, gradually revealing his full head—he has dyed his hair green. The green is seen clearly by viewers for the first time. He was already green-haired when entering the wedding shot; no live color-change effect occurs. [9–12s: Bride and Groom Entrance, Other Colors Appear] Camera continues moving back, expanding from close-up to medium shot, adjusting horizontally to keep the green-haired male lead on one side and gradually reveal the central wedding aisle. The site is a real hotel banquet hall arranged for a Western wedding, with light-colored floral arrangements, white/beige chairs, warm ceiling lights, and carpeted entrance aisles. Lighting has clear sources; wedding dress retains fabric details, avoiding dreamy fairy-tale effects. In the background aisle, the opening girl enters in a wedding dress, arm-in-arm with the slightly chubby groom. The groom's appearance and build are clearly different from the green-haired male lead. The male lead originally watches the bride, forcing a faint smile. As the camera pulls back, a red-haired male guest and a blue-haired male guest enter the frame near him. He inadvertently glances at the red-haired man beside him, smile pausing slightly, then looks at the green-haired man on the other side, brow twitching, starting to feel something is wrong. [12–15s: Reveal More Colored-Hair Men, Male Lead Looks Around in Surprise] Camera continues moving back along the same trajectory, expanding to a wider frame containing the male lead, several rows of surrounding guests, and the wedding aisle. The wedding segment remains continuous, no further cuts. More male guests with different hair colors gradually enter the frame: purple, yellow, orange, and another red-haired man distinct from the male lead in appearance, build, and hairstyle. Including the male lead, about six to eight colored-hair men are scattered across adjacent rows, intermingled with ordinary black-haired guests. Not all guests have dyed hair, nor are they arranged in a neat rainbow line. They vary: some thin, some sturdy, some chubby; some buzz cuts, some short side parts, some curly. Suits are black, dark blue, gray, brown, with obvious differences in fit, ties, and shirt combinations, resembling independent real wedding guests. These people were seated in place from the start of the wedding shot, merely hidden by the initial tight framing, becoming visible as the camera pulled back; they cannot appear suddenly or change hair color abruptly. The male lead looks left, then right, finally turning slightly back to see another green-haired man. His expression shifts from confusion to surprise and embarrassment, lips parting slightly, realizing he might not be the only one who received such a promise. Other colored-hair men mostly continue watching the wedding; a few may briefly exchange glances with him, not collectively turning heads or reacting in sync. The ending simultaneously retains the male lead's surprised look-around, surrounding differently colored-hair male guests, and the bride/groom continuing to enter in the background. The screen ends naturally, without extra dialogue explaining the joke. [Cinematography, Performance, and Realistic Atmosphere] Opening uses natural daylight; wedding uses hotel warm indoor lighting. Skin tones are normal, retaining texture; suits have real wrinkles; wedding dress has weight; dyed hair has natural shading layers. The first half feels like real couples chatting casually; the second half feels like an awkward discovery happening at a real wedding. The male lead expresses emotions through eyes, micro-expressions, and looking around, avoiding cartoonish eye-widening, mouth-opening, or face-covering actions. The wedding pull-back uses actual camera movement, steady speed, with pre-arranged guest positions so different hair colors enter sequentially. Depth of field increases gradually after pull-back, ensuring relationships between male lead, colored-hair guests, and background newlyweds are discernible; do not blur surrounding people into color blocks throughout. Avoid retro DV quality, exaggerated shaking, fisheye, sudden zooms, high-speed orbits, slow motion, plastic skin, or heavy filters. [Sound] Opening retains girl's dialogue and slight outdoor life sounds. After hard cut, enter natural applause, fabric rustle, chair creaks, and blurred conversation of the hotel banquet hall. Dialogue accurately matches girl's lip movements; male lead does not speak for her or interrupt. No clear dialogue added in wedding segment. No narration, background music, canned laughter, twist alert sounds, or explanatory subtitles. [Core Constraints] Total length 15 seconds. The only hard cut occurs after the girl finishes her line, switching from daily couple scene to future wedding. Wedding part starts with male lead's facial close-up, continuously pulling back slowly. Information revelation order fixed: Same boy's face -> His green hair -> Same girl and different groom entering -> Surrounding gradual appearance of different colored-hair male guests -> Male lead discovers another green-haired man, looks around in surprise. Girl's line requests "dye hair green"; male lead indeed dyes hair green in future, consistent. Bride is same person as opening girl; green-haired male lead is same person as opening boy; groom is different person. Other guests have independent faces, no cloned faces, face swaps, abrupt hair color changes, or sudden appearances. No subtitles, date stamps, explanatory text, or watermarks.

@探路AI

Some prompts are collected from creators on X. Copyright belongs to the original authors.